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26/12/2015 at 21:45 #36021WhirlwindParticipant
Does anyone know of any real-life research into pre-C20 campaign attrition rates? And which campaign rules (including boardgame rules) do you think handle non-comat attrition the best?
26/12/2015 at 23:06 #36022Not Connard SageParticipantThis is a bit of a non-answer, but Quarrie’s ‘Napoleon’s Campaigns in Miniature’ has much minutiae including attrition.
Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.
26/12/2015 at 23:40 #36023Lagartija MikeSpectatorOddly, I was just reading a monograph by Wayne Farris addressing attrition in the forces during the Late Heian in Japan (Sacred Papers). For the sake of argument a small provincial force of about 500 mounted samurai and elite retainers and perhaps 1200 chugen (poor retainers and opportunistic followers) could expect to shrink (under non-optimal conditions) about 0.3%\8% for every half-month outside their home province. This is not inclusive of combat casualties.
For a ruleset that addresses various forms and intensities of attrition see the forthcoming BELLA HORRIDA BELLA.
27/12/2015 at 09:26 #36024MartinRParticipantI always thought the mechanisms used in AHGCs War and Peace worked well, both for modelling strategic consumption, attrition from disease and straggling.
Attrition rates increase exponentially with force concentration though, it isn’t a simple linear relationship. Excessive force concentration also reduces mobility. Both of which make Benedeks manoeuvres in 1866 even more incomprehensible…
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke
31/12/2015 at 18:43 #36129WhirlwindParticipantThanks for the replies.
Martin, what are the key features of the system in War and Peace? I don’t own that game.
04/01/2016 at 17:20 #36226Phil DutréParticipantAttrition rates increase exponentially with force concentration though, it isn’t a simple linear relationship. Excessive force concentration also reduces mobility. Both of which make Benedeks manoeuvres in 1866 even more incomprehensible…
An eye-opener for me was reading about the concentration of units when assembling the Grande Armée before crossing the Niemen in 1812. The density of soldiers in a very wide area was huge, and combined with the “living of the land” doctrine, this meant attrition started right then and there.
05/01/2016 at 09:07 #36243MartinRParticipantThanks for the replies. Martin, what are the key features of the system in War and Peace? I don’t own that game.
It is quite a high level game, manouvre units are Corps, individual strength points are divisions (or cavalry Corps). The core of it is the attrition table, essentially just a dice roll on a able which determines losses per turn, but these go up exponentially with force strength. Forces of 25,00 or less are largely immune to losses, but stick 200,000 men in a hex (such as you might at e.g. Leipzig) and they die like flies.
Attrition is modified by whether you force march or not, supply state, season, theatre etc. Supply is handled very elegantly, you don’t need to operate with formal supply lines, but there are attrition penalties if you are out of supply, so it helps if you are. Supply lines are maintained by having a chain if strength points (divisions) one move apart, so as armies advance they drop SP off and of course their strength erodes. This is a good use for your Neapolitans:)
Really you need to try and have a look at a copy of the attrition table, maybe via Board Game Geek as W&P is long oop? Here is the relevant link, looks like there is a VASSAL module for it which might help.
https://boardgamegeek.com/boardgame/626/war-and-peace
Cheers
Martin
"Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke
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