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16/01/2021 at 17:14 #149611Phil DutréParticipant
I recently started a new solo narrative campaign, Chronicles of Lowenheim.
See my blog for more details: https://snv-ttm.blogspot.com/p/chronicles-of-lowenheim.html
Any comments welcome!
16/01/2021 at 17:25 #149612MikeKeymaster16/01/2021 at 17:29 #149613MikeKeymaster16/01/2021 at 17:41 #149614Phil DutréParticipantIs that the original Mighty Fortress?
Yes it is. I bought it 6 years ago at a con, still in the original box and unpainted. 100 euro. Best buy I made at that con. 😉
https://snv-ttm.blogspot.com/2014/11/look-what-i-got-this-weekend.html
16/01/2021 at 22:54 #149626MikeKeymaster18/01/2021 at 02:27 #149666PaintingLittleSoldiersParticipantLove it
18/01/2021 at 11:26 #149672RuarighParticipantThis is a great idea. It makes me want to do something similar for my 15mm sci-fi. I really like the idea of a fixed set-up where all the action happens. Now if only I lived in the same country as my figures. One day …
Never argue with an idiot. They'll only drag you down to their level and beat you with experience.
18/01/2021 at 18:01 #149702Deleted UserMemberI agree with Ruarigh. Very jealous.
Do you have each interior set up on the side or put them together as needed?19/01/2021 at 09:32 #149726Phil DutréParticipantI agree with Ruarigh. Very jealous. Do you have each interior set up on the side or put them together as needed?
I put them together as needed, but the interiors are very simple. Just some floorplans, add some furniture and done.
I was also inspired by this blog, The Kingdom of Wittenberg, which does it much more elaborate in an 18th century imaginations setting: http://tidders-kingdomofwittenberg.blogspot.com/
There are many more similar examples of wargamers trying to fuse storytelling with wargaming and miniature photography and actual games. But it’s about finding the right balance that makes it interesting for each of us. Personally, I am mostly interested in the event generation and how it can create a developing fantasy setting, while also producing some skirmish games. I think such an approach is more fun (and feasible) compared to trying to define your setting completely before you start. I therefore try to find a good balance between having open random events that still leave room for improvisation when the event is rolled; and having a fair number of events that lead to conflict and therefore will directly or indirectly lead to a game. Also, since I play this solo do far, I’m not worried at all about “fair” games. I see games more as supporting the story rather than the other way around.
So far, I haven’t painted figures specifically for this project (I’m simply using what I have available and I know my painting limitations both in quality and quantity :-)), but that might still happen in the future.
19/01/2021 at 12:13 #149732MikeKeymasterThere are many more similar examples of wargamers trying to fuse storytelling with wargaming and miniature photography and actual games.
That is pretty much what my Burning Sands is about.
20/01/2021 at 09:44 #149773Graham HarrisonParticipantWonderful! This is very inspirational.
20/01/2021 at 09:55 #149774Geof DowntonParticipantPhil Dutré wrote: There are many more similar examples of wargamers trying to fuse storytelling with wargaming and miniature photography and actual games.
That is pretty much what my Burning Sands is about.
…and why I’m building a Biblical settlement!
One who puts on his armour should not boast like one who takes it off.
Ahab, King of Israel; 1 Kings 20:11 -
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