Having purchased Si Vis Pacem, I am interested in the Jutland supplement. However, as Jutland was a massive affair, I would need to know how many ships are required to game it. I certainly could not do it on a 1:1 basis, using 1/3000 models (I already have a small collection from years ago).
Any help would be appreciated on how the rules cope with such a large action.
Just checking the CoG fleet ORBATs, the Grand Fleet and BCF’s eight destroyer flotillas equate to 34 models / bases, the HSF’s seven flotillas equals 21 models / bases. It is quite a handful, and playing out the whole battle does need a good degree of investment in terms of models, space – and players. We fought through the day phase of Jutland in about 6 hours with SVP, and that was with a team of eight players and umpires. I guess you could do it with fewer but it would take longer and you’d lose the fog of war element that inevitably exists with multiple players 🙂
As a general rule of thumb, I think that there is a reason for navies not giving the Admiral’s rank to the young. It is better to learn to handle a ship, then a division, then a flotilla and to leave handling enormous forces until you are familiar with the above. Whether Jutland, Trafalgar, Kursk, or Borodino, these are projects which will take a large number of commanders a weekend to fight if they are ably assisted by umpires and everyone knows the rules well.
Ad interim, may I suggest, Coronel, Falklands, The Goeben intercept and Dogger bank. As you paint up your fleets you could try some smaller hypotheticals as you work up to Der Tag.