Home Forums Air and Sea Naval Clash of Giants Jutland

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    Avatar photoalan

    Having purchased Si Vis Pacem, I am interested in the Jutland supplement.  However, as Jutland was a massive affair, I would need to know how many ships are required to game it.  I certainly could not do it on a 1:1 basis, using 1/3000 models (I already have a small collection from years ago).

    Any help would be appreciated on how the rules cope with such a large action.

    Avatar photocmnash

    Hi Alan,  While I can’t help directly, you could look at the Yarkshire Gamer blog posts on his Project Jutland:


    I think I’m right in saying that his project was the entire battle in 1/2400 … very inspiring, if beyond me!

    This post has the first time the game was actually played:  http://yarkshiregamer.blogspot.com/2016/12/project-jutland-roll-bones.html

    Huge numbers of ships on an 18′ x 7.5′ table … amazing to see


    Avatar photoalan

    Thanks for that link.  Inspiring indeed.

    Avatar photoDM

    Just checking the CoG fleet ORBATs, the Grand Fleet and BCF’s eight destroyer flotillas equate to 34 models / bases, the HSF’s seven flotillas equals 21 models / bases. It is quite a handful, and playing out the whole battle does need a good degree of investment in terms of models, space – and players. We fought through the day phase of Jutland in about 6 hours with SVP, and that was with a team of eight players and umpires. I guess you could do it with fewer but it would take longer and you’d lose the fog of war element that inevitably exists with multiple players 🙂

    Avatar photoalan

    Thank you.

    Avatar photogrizzlymc

    DM, of course, has the right of it.


    As a general rule of thumb, I think that there is a reason for navies not giving the Admiral’s rank to the young.  It is better to learn to handle a ship, then a division, then a flotilla and to leave handling enormous forces until you are familiar with the above.  Whether Jutland, Trafalgar, Kursk, or Borodino, these are projects which will take a large number of commanders a weekend to fight if they are ably assisted by umpires and everyone knows the rules well.


    Ad interim, may I suggest, Coronel, Falklands, The Goeben intercept and Dogger bank.  As you paint up your fleets you could try some smaller hypotheticals as you work up to Der Tag.

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