Home Forums General Board Games and Card Games Command and Colors Napoleonics, a Review

This topic contains 10 replies, has 6 voices, and was last updated by Abwehrschlacht Abwehrschlacht 5 months, 3 weeks ago.

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  • #107973
    Abwehrschlacht
    Abwehrschlacht
    Participant

    I got a copy of C&C Napoleonics for Christmas and I have written a review of the game on my blog. Also, I have added a video review to Youtube, covering some of the main rules. Both can be found over on my blog:

    https://www.stormofsteelwargaming.com/2019/01/candc-napoleonics-review.html

    Command and Colors Review on Youtube

    http://www.stormofsteelwargaming.com

    #108028

    OB
    Participant

    Enjoyed that thanks.

    OB
    http://withob.blogspot.co.uk/

    #108034
    General Slade
    General Slade
    Participant

    Nice in depth review.  I’ve played a few games and I must admit I find it rather frustrating.  Maybe I am just rubbish at it (I think I have lost every game I have played so far including the Ancients and AWI versions) but I find the card activation system means that it is almost impossible to make any kind of coherent strategy.  I want to attack on the left but I’ve only got cards to attack in the centre so I suppose I will have to do that then.

    I was hoping that it would feel a bit more like a wargame but to me it feels far too abstract.  Looks good though!

    #108057
    Abwehrschlacht
    Abwehrschlacht
    Participant

    Cheers guys, I’m glad you enjoyed the review. I like the card aspect of the game, it makes it feel like the fog of war when you can’t always do what you want. One way of eliminating it a bit would be to draw two cards, examine them and decide to keep just one. That would give you a little more chance of getting what you need. I know this is done with a card already, but for that one you could just increase the number of cards drawn to three. If you follow?

    http://www.stormofsteelwargaming.com

    #108059
    General Slade
    General Slade
    Participant

    I like the card aspect of the game, it makes it feel like the fog of war when you can’t always do what you want. One way of eliminating it a bit would be to draw two cards, examine them and decide to keep just one. That would give you a little more chance of getting what you need. I know this is done with a card already, but for that one you could just increase the number of cards drawn to three. If you follow?

    That’s not a bad idea.  I may try to persuade the guys to give it a go next time we play (mind you they will probably just think I am trying to change the rules because I am bitter about always losing).

    #108060
    vtsaogames
    vtsaogames
    Participant

    One thing I have noted when playing this family of games: if an opponent is quiet in a given sector, they may be out of cards. If you have cards in that sector, even a smaller force can have their way, at least until the enemy pulls a card that wakes up that area.

     

    Realistic? Hmm. Fast? Yes.

    Mind, I sold my CC Napoleonics recently because my crew doesn’t play it much.

    https://corlearshookfencibles.blogspot.com/

    #108062
    Abwehrschlacht
    Abwehrschlacht
    Participant

    Yes, I do like the way that the action jumps around the board a bit as you use up cards, even ones you don’t want to use. They may not be accurate historical representations of the period, but the games are a lot of fun!

    http://www.stormofsteelwargaming.com

    #108126
    MartinR
    MartinR
    Participant

    I’ve played a lot of CnC in all the periods, and the key to developing a strategy is to build up a good hand by cycling the deck and risk avoidance while you are doing it. The joy when you finally unleash your knock out combo of group commands, massed cavalry charges etc

    If you just play reactively and jump about all over the table, then your forces will defeated piecemeal.

    What I really like about them is that you can field huge Armies and still achieve a plausible result in a short time (we play on Hexon with figures.

    "Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke

    #108127
    Abwehrschlacht
    Abwehrschlacht
    Participant

    That makes sense Martin, as there’s no time limit on the game you can afford to wait it out until your hand is good.

    The games certainly feel like grand battles, which is my preferred level of gaming.

    http://www.stormofsteelwargaming.com

    #108139
    hammurabi70
    hammurabi70
    Participant

    Realistic? Hmm. Fast? Yes.

     

    A fair summary.  Speed of play ensures it sees more table time than many others but the realism factor is a real issue that depends on what the player sees as important to represent. One factor is that all this series depends too highly and primarily on victory through destroying the enemy rather than achieving objectives on the ground.  There are some add-ons but I suspect the players need to enhance these.

    #108145
    Abwehrschlacht
    Abwehrschlacht
    Participant

    Victory through destruction is a fair comment, but there’s nothing to stop you from placing objectives on the map board yourself based on the historical battles.

    http://www.stormofsteelwargaming.com

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