Home Forums WWII Corinth Canal 1941, CoC – Devon Wargames Group

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  • #58516
    carojoncarojon
    Participant

    Our third game featured this month at the DWG was a Chain of Command game that captured the dramatic events in Greece in 1941 as German airborne forces spearheaded the attack to capture the Corinth canal.

    If you would like to see how this game turned out then just follow the link to the DWG club blog

    http://devonwargames.blogspot.co.uk/2017/02/action-at-corinth-canal-chain-of-command.html

    If you are also looking to join a wargames club here in Devon then you might like to come along and check us out. We regularly play three different games a month right across the spectrum, specialising in historical wargaming and always aim to get visitors involved in a game on their first visit. You should also know that the first visit is free allowing you to decide if you would like to join us on a regular basis.

    Details about where we meet and when are on the club blog together with plenty of examples of the kind of games we like to play.

    Starting this month we are running a trial period of mid monthly meetings, details of which can be obtained by contacting the club via the the blog.

    Jonathan

    http://jjwargames.blogspot.co.uk

    #58517
    willzwillz
    Participant

    A very interesting scenario and an excellent AAR, thanks for sharing.

    #58539
    Iain FullerIain Fuller
    Participant

    Great report with some lovely figures and terrain as usual, always good to see a Chain of Command game!

    I’m interested in some of the changes you’ve made for this game and might swipe them for my own CoC games.

    Did you do without the patrol phase to add to the randomness of the German arrival and have the Brits already set up on the table?

    And, how did the German’s come onto the table again (sorry being a bit dense this morning)? Did they roll for activation then have to roll above a certain number on a d6 to enter the table like when there’s a barrage going on?

    Cheers.

     

    #58632
    carojoncarojon
    Participant

    Thanks chaps.

    Iain, I had to check back with Nathan about how he organised the game re your questions, I attach the reply he sent me.

    Cheers

    JJ

    Did you do without the patrol phase to add to the randomness of the German arrival and have the Brits already set up on the table?
    The British force deployed their defences and jump of points initially, the three jump off points were within the town perimeter, one at the Mansion, one at the Church/Monastry, one in the town square area, allowing the deployment in any of the surrounding buildings the idea being that they were garrisoned in the town.
    The FJ players then diced for each of their jump of points, each player having two JoP’s each, basics were 1,2 for one side of long edge, 3,4 for bottom short edge, 5,6 for other long edge then another 1 to 6 roll for what area they deployed in, ie a 2 rolled would allow player to deploy JoP in 2′ to 3′ edge, a 3 rolled deploy in 3′ to 4′ area, therefore they would deploy JoP on table edge but could in effect end up beyond the British defence line…

    And, how did the German’s come onto the table again (sorry being a bit dense this morning)? Did they roll for activation then have to roll above a certain number on a d6 to enter the table like when there’s a barrage going on?
    The FJ players were rolling their command rolls initially on turn one as normal, but unbeknown to them anyone they did not bring on after turn one would have to roll again, as they were not under command of leader, this is great if you have umpire running the game, the other way is just to roll as normal and then randomise whether they come on or not.

    The Germans had first command roll as they were performing surprise a.m. attack…

    TFL have lists for early FJ’s and this has interesting dispersals rules in, but as always how you interpret them is up to you, play the period and not the rules…

    Enjoy, if there is anything else please drop us a line.

    Regards,
    Nathan

    • This reply was modified 2 years, 11 months ago by carojoncarojon.
    • This reply was modified 2 years, 11 months ago by carojoncarojon.
    • This reply was modified 2 years, 11 months ago by carojoncarojon.
    • This reply was modified 2 years, 11 months ago by carojoncarojon.
    • This reply was modified 2 years, 11 months ago by carojoncarojon.

    http://jjwargames.blogspot.co.uk

    #58641
    Iain FullerIain Fuller
    Participant

    Many thanks for the reply JJ and please pass on my thanks to Nathan, I’ll definitely be nicking that deployment idea for a scenario I have in mind!

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