Home Forums Modern Cornered Wolf (Chechen Wars)

Viewing 15 posts - 1 through 15 (of 15 total)
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  • #86343
    NKL Aerotom
    Participant

    Greetings all, I’m working on a skirmish game for the Chechen Wars, aimed at 15mm / 20mm or 28mm miniatures.
    I’m aiming at simplicity and chaos as the 2 main facets of the game. The game will be about 20 pages long.

    I am pretty close to finishing and will hopefully release in the next week, so keep an eye out!

    #86445
    NKL Aerotom
    Participant

    First draft is complete: 17 pages in total, absolutely no markers or tokens in the game, uncertain activation and randomly generated forces. Rules for infantry, vehicles, terrain, multi-level buildings, suppression and mission objectives / victory points.

    Now its time to playtest!

    #86663
    NKL Aerotom
    Participant

    Finished up some Russian infantry and vehicles, the infantry are from Eureka (15mm), and the vehicles are from Zvezda (1/100), except the BMPs which are QRF. Hopefully get a playtest in this sunday!

    #86664
    cmnash
    Participant

    Hey Tom, I missed your previous posts on this – it looks very interesting, but I can’t start yet another period/project!

    No – I can’t!!!

    well … maybe just a small one! (wafer-thin perhaps?  )

    )

    .

    #86669
    NKL Aerotom
    Participant

    Haha, just a wafer thin Chechen wars project…

    #86683
    Darkest Star Games
    Participant

    I too had missed this.  I was recently reading about 2 of the conflicts and thought “geez, what a mess”.  Couldn’t imagine trying to game those meat-grinder urban fights.  But now that you’ve done rules….

     

    It’ll be a while though before I can start to collect things for this.  Though I supposed it could be ported to sci-fi…. hmmm….

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #86703
    NKL Aerotom
    Participant

    I was recently reading about 2 of the conflicts and thought “geez, what a mess”

    That’s what I thought as well, so I decided “mess” should be a core element of the game -Randomly generated forces, uncertain activation, somewhat freeform deployment and random events should help make it so.

    #87515
    NKL Aerotom
    Participant
    #87531
    cmnash
    Participant

    Though I supposed it could be ported to sci-fi…. hmmm….

    That’s an interesting notion … I could get my penal troops onto the streets … and I got carried away and have too many MMG 15mm SF buildings so I can use them to create those streets …

     

    .

    #87891
    NKL Aerotom
    Participant

    Finished off some Chechens: 15mm from Eureka. Some green stuff Papakha’s added by me. BMP-2 is from GHQ.

     

    Wolf Pack, RPG-7 and RPG-18 as well:

     

    Support weapons; NSV, Mortar and AGS-17:

     

    More wolf packs:

    #89104
    Catullus
    Participant

    This looks interesting. I’ll pick up a copy at the end of the month. And your vehicles look suitably muddy!

    #126626
    madman
    Participant

    So what is the units size with these rules, single figures,fire teams or? Do you roll for each figure or as a team? Roughly what number of troops and vehicles make a game? The random “reinforcements” number about how many troops? Thank you.

    #126645
    NKL Aerotom
    Participant

    Hi Stephen, figures are based singularly, but generally operate in squads unless they’re heavy weapon teams or a lone sniper. Attacks are made from squad to squad, by rolling individually for each figure.

    The numbers in the game depend on what kind of miniatures you have available – the forces are randomly generated, but if you don’t have the required miniature you just skip the result and draw again until you get a result that you have a miniature for. Our games had about 20 – 30 infantry on each side, and 5 or so vehicles on the Russian side.

    Reinforcements are pretty uncommon – probably only ever 1 in a game, and not all that likely, but could number from 1 to 10 men or 1 to 3 vehicles.

    Hope that helps!

    #126646
    madman
    Participant

    Tom

    Thanks, that is the kind of info I was seeking. Now to decide if I need another rules set. Of course!

    #126683
    Darkest Star Games
    Participant

    Thanks, that is the kind of info I was seeking. Now to decide if I need another rules set. Of course!

      Yes, yes you do.  Never too many!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

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