- 09/03/2018 at 23:52 #86343
Greetings all, I’m working on a skirmish game for the Chechen Wars, aimed at 15mm / 20mm or 28mm miniatures.
I’m aiming at simplicity and chaos as the 2 main facets of the game. The game will be about 20 pages long.
I am pretty close to finishing and will hopefully release in the next week, so keep an eye out!12/03/2018 at 10:02 #86445
First draft is complete: 17 pages in total, absolutely no markers or tokens in the game, uncertain activation and randomly generated forces. Rules for infantry, vehicles, terrain, multi-level buildings, suppression and mission objectives / victory points.
Now its time to playtest!16/03/2018 at 08:33 #86663
Finished up some Russian infantry and vehicles, the infantry are from Eureka (15mm), and the vehicles are from Zvezda (1/100), except the BMPs which are QRF. Hopefully get a playtest in this sunday!16/03/2018 at 09:07 #86664cmnashParticipant
Hey Tom, I missed your previous posts on this – it looks very interesting, but I can’t start yet another period/project!
No – I can’t!!!
well … maybe just a small one! (wafer-thin perhaps? )
.16/03/2018 at 09:26 #86669
Haha, just a wafer thin Chechen wars project…16/03/2018 at 14:26 #86683Darkest Star GamesParticipant
I too had missed this. I was recently reading about 2 of the conflicts and thought “geez, what a mess”. Couldn’t imagine trying to game those meat-grinder urban fights. But now that you’ve done rules….
It’ll be a while though before I can start to collect things for this. Though I supposed it could be ported to sci-fi…. hmmm….
"I saw this in a cartoon once, but I'm pretty sure I can do it..."17/03/2018 at 00:12 #86703
I was recently reading about 2 of the conflicts and thought “geez, what a mess”
That’s what I thought as well, so I decided “mess” should be a core element of the game -Randomly generated forces, uncertain activation, somewhat freeform deployment and random events should help make it so.29/03/2018 at 12:28 #87515
Cornered Wolf is now released!29/03/2018 at 14:02 #87531cmnashParticipant
Though I supposed it could be ported to sci-fi…. hmmm….
That’s an interesting notion … I could get my penal troops onto the streets … and I got carried away and have too many MMG 15mm SF buildings so I can use them to create those streets …
.03/04/2018 at 07:11 #87891
Finished off some Chechens: 15mm from Eureka. Some green stuff Papakha’s added by me. BMP-2 is from GHQ.
Wolf Pack, RPG-7 and RPG-18 as well:
Support weapons; NSV, Mortar and AGS-17:
More wolf packs:20/04/2018 at 22:58 #89104CatullusParticipant
This looks interesting. I’ll pick up a copy at the end of the month. And your vehicles look suitably muddy!17/11/2019 at 14:29 #126626madmanParticipant
So what is the units size with these rules, single figures,fire teams or? Do you roll for each figure or as a team? Roughly what number of troops and vehicles make a game? The random “reinforcements” number about how many troops? Thank you.17/11/2019 at 22:34 #126645
Hi Stephen, figures are based singularly, but generally operate in squads unless they’re heavy weapon teams or a lone sniper. Attacks are made from squad to squad, by rolling individually for each figure.
The numbers in the game depend on what kind of miniatures you have available – the forces are randomly generated, but if you don’t have the required miniature you just skip the result and draw again until you get a result that you have a miniature for. Our games had about 20 – 30 infantry on each side, and 5 or so vehicles on the Russian side.
Reinforcements are pretty uncommon – probably only ever 1 in a game, and not all that likely, but could number from 1 to 10 men or 1 to 3 vehicles.
Hope that helps!17/11/2019 at 22:37 #126646madmanParticipant
Thanks, that is the kind of info I was seeking. Now to decide if I need another rules set. Of course!18/11/2019 at 15:31 #126683
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