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  • #74776
    Avatar photoVictoria Dickson
    Participant

    We never play those kinds of games. Our table is generally bursting with figures (5,000-10,000+)

    That explains a lot.

    #74785
    Avatar photoRhoderic
    Member

    Dear TWW members, When I posed the original question, I really didn’t intend for anyone to get insulted, and ask that we all step back for a moment, and treat each other with consideration in any future posts in this thread. I am sorry if I offended anyone, and for creating an environment where anyone might have been offended otherwise. Brian/irishserb

    You’ve really done nothing wrong whatsoever. I agree with Tim, you presented a great question.

    I’ve noticed that “expertise debates” over the horse-and-musket era have a way of becoming inordinately volatile inordinately often, all over the online wargaming community. You didn’t invite to such a debate, nor could you have foreseen it with as general a question as the one you asked.

    #74787
    Avatar photoGuy Farrish
    Participant

    Glenn, I confess I rarely play figure games with ‘victory points’ or victory objectives’ in terms of pieces of terrain etc. When I do I find them artificial (and they drive me crazy in computer games).

    However I always play games with ‘objectives’ and they are not always (rarely?) simply the destruction of the opposing army. Sometimes if I get involved in big battle games – Borodino, Dresden, (Napoleonic), Gembloux Gap 1940, etc but often, not even then. You have to know what the strategic national goal is and the strategic and operational situation or you cannot act realistically.

    Take the Waterloo campaign – was Ligny a win or a loss for the Prussians? They didn’t crush Napoleon (and probably couldn’t have on the day) but they couldn’t abandon Wellington by simply withdrawing asap or moving eastwards as they were retreated letting Napoleon separate them and occupy the central position to crush Wellington and then the Prussians later in detail. Tempting though that may have been for Blucher given the armies advancing from the east. Letting Wellington be beaten and then using the continental armies to crush Bonaparte might have been an alluring option but then, would the allies have been quite so bold against an invigorated Bonaparte after a successful campaign? Events dear boy events.

    So not being smashed but withdrawing in order to gain time and effect a union with Wellington in the near future was a strategic goal, objective and win for the Prussians despite their battlefield loss.

    Life is more complicated than simply two armies slugging it out to the death.

    We rarely have the chance to fight the more awkward ends of battle or the ability with rules as generally constituted (they are aimed at the stand up fight) or given the strung out nature of the thing, the space. And yet when your players don’t fight to the bitter end and start their withdrawal, that is where much of the real win and loss of a battle takes place. If you have an organised, uncommitted, mounted reserve you can destroy the enemy’s army and possibly national will to resist but if they have a better reserve, they will get most of their army away safely – how many wargame generals keep any reserve? Straight slogs are usually boring death fests, especially where linear grand tactics prevail – the interesting bit is the campaign and the manoeuvre prior to battle and what you can salvage or achieve in the pursuit.

    Don’t get me wrong I want to fight the big battles (as well as the small actions) but they must be set in context and often that involves much more than just battering each other.

    And in any event, those big battles rarely produced decisive victory anyway (see above re pursuit). If you want another authority than me for this contention:

    Russell F Weigley noted in his introduction to ‘The Age of Battles: The Quest for Decisive Warfare from Breitenfeld to Waterloo’ (London, Pimlico 1993) p xviii ‘The swift decisions almost never came. If war’s one virtue was its capacity to produce decisions at a tolerable cost, it had lost its virtue before the age of battles commenced’

    #74805
    Avatar photoGlenn Pearce
    Spectator

    Hello Guy!

    Thanks for giving me your own personal views.

    You have to know what the strategic national goal is and the strategic and operational situation or you cannot act realistically.

    When replaying an historical battle you actually have to divorce yourself from all outside influences and concentrate on the actual situation before you. I’m not aware of any actual battlefield commander who on the day of the battle wrote in his orders to his subordinates what their strategic national goal was along with a detailed account of the strategic and operational situation was. I’m reasonably confident that was the furthest thing from his mind.

    Take the Waterloo campaign – was Ligny a win or a loss for the Prussians? They didn’t crush Napoleon (and probably couldn’t have on the day)

    Total defeat, they just barely got away in time before their entire army was destroyed. They never had a whisper of a chance of beating Napoleon.

    So not being smashed but withdrawing in order to gain time and effect a union with Wellington in the near future was a strategic goal, objective and win for the Prussians despite their battlefield loss.

    Our games are focused on the day of the battle, not events that occur afterwards as a result of the battle. Were not playing the future events that have not yet occurred.

    Life is more complicated than simply two armies slugging it out to the death.

    Absolutely, but our game is only focused on the two armies on that event filled day. Also our games are never a slugfest to the death.

    Don’t get me wrong I want to fight the big battles (as well as the small actions) but they must be set in context and often that involves much more than just battering each other.

    Our games are completely set in context without any fabricated restrictions and almost always involve a series of complicated situations with the occasional battering. Our games are world class to some in the 6mm community and of course to the members of my club. A long, long way from a simple day of just battering each other.

    Best regards,

    Glenn

    #74821
    Avatar photoGuy Farrish
    Participant

    Glen!

    Gosh!

    Okay – we are talking about two different things.

    I had assumed you didn’t like ‘victory conditions’ or ‘victory points’ because it made for an unrealistic representation  of war as a game (within the obvious parameters of unreality inherent in the wargame).

    I now see your objection is it makes you play a different type of game.

    Any real life General who fought a battle without consideration of national goals, strategic situation or geographic position was most likely to lose horribly and/or be shot if he survived. A battle without context is by definition a slugfest of death. It has no purpose, no aim and no result other than destruction.

    My dislike of victory points is they divorce games/battles from historical reality and make them just another badly thought out game of chess.

    Wargames, for me, don’t always have to be ‘realistic’ or ‘simulations’ (although I do like playing games that bear some resemblance to what could actually be achieved on the ground) but just lining up all the figures I can amass and slaughtering them to no purpose seems a parody of the popular misconception of WWI Generalship.

    I may be a victim of history and my start in wargaming.

    ‘Charge! Or How to Play Wargames’ by Nicholson and Young has reasons laid out for the example games, and clear objectives for the Generals. I can’t shake the idea that they had the right of it. The idea a General enters a black box of battle without concern for what happens next is clearly wrong.

    But if you like that type of game that’s fine fine by me. I wouldn’t want to make everyone play the games I like (and I play some (many?) games that are just that – games) – but if I were setting up 5-10,000+ toy soldiers I’d sure as hell want to know a little bit of context!

    Best wishes

    Guy

     

    (Oh – PS – Ligny – certainly as Chandler says ‘in many ways a major Napoleonic victory’.

    However.

    Tactically the Prussians were defeated, but (as I hinted above) those messy bits we tend not to game – the aftermath – turned it into a strategic defeat. Failure to complete the work allowed Blucher freedom of movement to maintain his army and his less than one day’s march contact with Wellington.  Perhaps Bonaparte was in his ‘battle black box’ that day – and look where it got him two days later.)

    #74883
    Avatar photoGlenn Pearce
    Spectator

    Hello Guy!

    I had assumed you didn’t like ‘victory conditions’ or ‘victory points’ because it made for an unrealistic representation of war as a game (within the obvious parameters of unreality inherent in the wargame). I now see your objection is it makes you play a different type of game. My dislike of victory points is they divorce games/battles from historical reality and make them just another badly thought out game of chess.

    Actually I’m not fond of them for all three reasons and more.

    About context and Generals perhaps a quick overview of what we do might help.

    First all of our battles are researched in some detail and every time we play them again a search is conducted to see what else has come up since the last time we played it. So were constantly trying to improve on the facts and the presentation (the table looks better, etc.).

    Before the players arrive the table is completely set up to represent what the battle looked like before it started with all of the troops placed in there historical positions. For variety and an added challenge sometimes the troops are not placed on the table and the players decide where to place them.

    When the players arrive they are given an historical briefing on what happened before, during and after the battle. From there they are divided up into two sides/teams with a commander who is then responsible for dividing up his army into commands and firming up a plan of action. So they effectively hold a historic council of war.

    The game then starts and ends when one side surrenders, withdraws or his army cohesion collapses.

    All the players enjoy the games immensely as very often the game is undecided until the last couple of turns. There is never any dispute about who won the game and it’s generally very easy for the defeated side to see that it was short comings in their own plan that caused the loss. It was either the concept or it’s execution that brought them down. Likewise the winners can easily see what they did right that brought them victory.

    So the game has context with the overview and table setup and the generals (players) are free to put whatever plan they want in motion without the encumbrance of any artificial stimulants or penalties.

    The players can’t play this style of gaming often enough and the friendly banter continues on long after an AAR has been published. None of the members want to change this formula.

    I’m sure you would enjoy a game with us as well.

    Best regards,

    Glenn

    #74894
    Avatar photoPrince Rhys
    Participant

    Hello Glenn,

    i have to say your games do sound good fun and adopt an approach I am sure I would appreciate.

    I am likely, if personally planning and designing a scenario to use very similar methods to frame a scenario and inform the players. I am however, more likely to use fictional scenarios particularly as my current gaming is focusing on platoon level battles on the Eastern Front of World War 2 from 1943 to 1945. I understand your view points a lot better thanks to your patient explanations.

    However, I think if you play more modern games, the need for geographic locations as leverage for deciding victory become much more important as the weapons of war become much more advanced with rifles and steel rifled breech loading artillery and also the evolution of accurate indirect fire at greater and greater ranges. Especially when tactics completely failed to evolve anywhere near the rate of weaponry.

    During the Russo-Turkish war for example, of 1877 to 1878, the Russians were often found, as an aggressive invader, to be assaulting Turkish field fortifications and prepared positions with a dispersed assault column that, even in the age of the Bolt Action rifle (Turks were using Mausers), had a doctrine of keeping the bayonet fixed at all times on the field of battle so they can always be ready for a close assault. Therefore, an initial Russian assault on day 1 of a battle rarely succeeded.

    Now, I am sure, you can see the problem of not measuring Russian physical progress across Turkish positions will always result in a terrible loss for the Russians as the initial forces available for day 1 of the battle would take horrendous casualties.

    You cannot create a historic battle of the first battle of Plevna (there were three separate battles during what turned into a siege) without giving the Russians credit for achieving some measure of capture of geographic locations compared to their historic counterpart. Otherwise playing the Russians at Plevna would be miserable. And I think this is where Chris Pringle may well have been thinking of. But then again may be not.

    I have Chris’ excellent rules and scenario book but in the conflicts covered it is often necessary for one side or both to have victory conditions defined by including the capture of geographic locations upon the battlefield.

    I think it may have been a little rash of you to shoot Chris down in advance of understanding his view point and his area of expertise.

    My interest is the age of the rifle so probably from 1850 to 1945. But I have played games at all levels and all periods. I think it seems to some that you have steered the conversation solely around the horse and musket period and excluded any thoughts of how victories were historically defined in other, typically later periods because you simply have limited or no knowledge or understanding of them whereas this is a general discussion about victory conditions and how they are used and how they affect different players, different periods/wars and the different conditions used.

    #74895
    Avatar photoVictoria Dickson
    Participant

    I think it seems to some that you have steered the conversation solely around the horse and musket period and excluded any thoughts of how victories were historically defined in other, typically later periods because you simply have limited or no knowledge or understanding of them whereas this is a general discussion about victory conditions and how they are used and how they affect different players, different periods/wars and the different conditions used.

    It’s not just period, it’s scale.  Skirmish games are improved greatly by objectives and victory conditions, as is playing out a sector of a battlefield.  Arguably these become almost pointless without them.

    #74898
    Avatar photoGuy Farrish
    Participant

    Glenn, I am sure I would enjoy a game with you and your friends – it is a rare game I don’t take some enjoyment from, and one of the main things is the people around the table and the interaction with them.

    I like the chance to play out historical set ups from the morning of battle now and then but often I can’t help remembering the classic Irish advice on being asked for directions – ‘I wouldn’t start from here.’

    I think both Rhys and Victoria above make valid points. Overall strategic goals have to be turned into operational and tactical objectives with missions to achieve them as you work down the command levels.

    If you are playing Army commanders in the long eighteenth century this order cascade is in its infancy and growing throughout. You probably can get away with simple – attack that lot- orders. Good Army commanders either had a sound strategic concept and made subordinates rigidly obey their orders (Napoleon?) (which works up to a certain size of army if you are a genius) or trusted subordinates who were appraised of the general plan (which relies on people having an idea of how strategy works before the invention of staff colleges). In either case following a plan becomes increasingly difficult as armies grow and when your subordinates are thrown on their own initiative, it is only the Davouts of this world who will save you, the Neys will destroy you.

    If you are playing a corps or Division commander you need to know what you are doing – even if it is ‘hold the river line’ or ‘attack the enemy to your front’. If you are in a more dispersed fighting era, command and initiative devolve downwards and integration of your mission into an understanding of the overall situation is crucial. It’s a poor platoon commander who takes a position from an enemy and sits there. (probably be dead as well if he doesn’t push through or pull back a little from pre-registered defensive fire positions).

    If you want a good illustration of how devolving initiative and changing to local exploitation worked to win a war – look at the development of British infantry tactics post 1916 on the Western Front. Just destroying the enemy in front of you on the day didn’t work. Changing tactics and the development of flexibility at junior level, in a better understanding of what was trying to be achieved, succeeded where old tactics and just trying to kill the enemy had failed.

    But you sound as if you and your friends have a great time and that is as it should be. Wargaming is a broad enough church to encompass us all in this conversation, and I think we can all agree that whatever we like doing we are happy to accept that others may prefer to do it slightly differently. And good luck to us all with that.

    #74899
    Avatar photoGlenn Pearce
    Spectator

    Hello Rhys!

    However, I think if you play more modern games, the need for geographic locations as leverage for deciding victory become much more important as the weapons of war become much more advanced with rifles and steel rifled breech loading artillery and also the evolution of accurate indirect fire at greater and greater ranges. Especially when tactics completely failed to evolve anywhere near the rate of weaponry.

    I can only tell you that I have played more modern games without using geographic locations as leverage for deciding victory and they were a blast. I also don’t see any difference that firepower makes in supporting victory conditions.

    During the Russo-Turkish war for example, of 1877 to 1878, the Russians were often found, as an aggressive invader, to be assaulting Turkish field fortifications and prepared positions with a dispersed assault column that, even in the age of the Bolt Action rifle (Turks were using Mausers), had a doctrine of keeping the bayonet fixed at all times on the field of battle so they can always be ready for a close assault. Therefore, an initial Russian assault on day 1 of a battle rarely succeeded. Now, I am sure, you can see the problem of not measuring Russian physical progress across Turkish positions will always result in a terrible loss for the Russians as the initial forces available for day 1 of the battle would take horrendous casualties.

    This sounds like a pretty simple game. Either the Russians take the Turkish positions or they don’t. Why would you want to waste time trying to measure their physical progress?

    You cannot create a historic battle of the first battle of Plevna (there were three separate battles during what turned into a siege) without giving the Russians credit for achieving some measure of capture of geographic locations compared to their historic counterpart. Otherwise playing the Russians at Plevna would be miserable. And I think this is where Chris Pringle may well have been thinking of. But then again may be not.

    What’s wrong with saying if they do they win, if not they lose? Why force them into playing a subjective set of goals that will probably be the source of discord after the game?

    I think it may have been a little rash of you to shoot Chris down in advance of understanding his view point and his area of expertise

    I don’t think I was rash. I thought my comments were timely and relevant. I’m well aware of Chris’s point of view even before he questioned mine. If you thought I shot him down than he must have had a weak position.

    I think it seems to some that you have steered the conversation solely around the horse and musket period and excluded any thoughts of how victories were historically defined in other, typically later periods because you simply have limited or no knowledge or understanding of them

    I’ve simply gone where the conversation went. As now and previously it’s my position that is under discussion so why would it include other periods? I think historically victories have pretty much been defined the same way. There is a winner and a loser and sometimes a stalemate. I think that’s a pretty clear understanding of them.

    Best regards,

    Glenn

    #74900
    Avatar photoGlenn Pearce
    Spectator

    It’s not just period, it’s scale. Skirmish games are improved greatly by objectives and victory conditions, as is playing out a sector of a battlefield. Arguably these become almost pointless without them.

    Absolutely

    #74902
    Avatar photoGlenn Pearce
    Spectator

    I just had a look at Glen Pearce’s posts after putting him on ignore. So yeah, there’s a big problem.

    Obviously you ignored my advice and are still trying to create problems. So sad.

    #74919
    Avatar photoVictoria Dickson
    Participant

    I’ve simply gone where the conversation went. As now and previously it’s my position that is under discussion so why would it include other periods? 

     

    Well, no.  Lets be honest here, you started by making general statements and when it was shown you were wrong you cut down the scale of what was being discussed to one where you felt more likely to win the argument.

    But then, your only objective is win, isn’t it? 

    Well done you, this opponent is retiring from the field.  No doubt you can describe this as a discussion where there was a clear outcome and everyone involved loved the experience…

     

     

    #74931
    Avatar photoGuy Farrish
    Participant

     

    From a simple question about ‘Victory Conditions’ in games (and I suspect you are none the wiser Brian!) we have meandered via not defining what we are talking about to some fundamental mutual confusions about war, strategy and battle.

    As Jim Storr neatly puts it: ‘As a further example of the poor state of military thought, there appears to be no consensus of what constitutes victory. Jim Storr, The Human Face of War (London: Continuum UK, 2009), p.34.

    He cites the Second World War as an example of how we can argue about who actually ‘won’. But then he goes on to consider the tactical level and he says that ‘”success in battle” is generally easier to understand than the wider aspects of victory’. Storr, p.35.

    The problem is when you delve further that clarity begins to get murkier.

    Battle is about destruction.

    But of what?

    The enemy certainly- but you can kill a soldier, you can ‘destroy’ a unit but unless you destroy the ‘system’ that is the enemy army, you leave the enemy the means to pursue their strategic and national goal. So when I agree that battle is about ‘destruction’ it is not simply (or perhaps even at all in some cases) about physically battering the opposing force into a pulp.

    The physical ‘destruction’ take place largely after the ‘psychic’ or ‘system’ failure – ie in the H&M era, usually in the pursuit phase, which is why I talked about Ligny.

    The Prussians undoubtedly surrendered the field and were driven off at Ligny but although they suffered more casualties and could not stay where they were, they were allowed to avoid the ‘system destruction’ that was surely the aim of battle. They retained the power to regroup, to reform and win the next two battles, the campaign, and the war. They did not lose at Ligny.

    Which is why I question, not your enjoyment of your miniature battles Glenn, but your ability to know who won. Your friends may concede ‘defeat on the day’ and ‘everyone knows who won’ – but does it mean they are right?  Perhaps Napoleon should have conceded Marengo at two o’clock? He certainly declared victory too soon at Ligny.

    What does this tell us about victory conditions in a game?

    Context is everything, and either through a well explained scenario, or victory conditions, or a mix of both, you can give that to any game.

    Well if you are an army commander – learn what destruction means for one, but given we cannot easily play through a phase of battle that may last another day or more and stretch over miles of small actions, perhaps something like- occupy the strategic ford/bridge/road with significant fresh troops by the end of the day so the enemy will not be able to retreat intact?

    At a lower tactical level (and many people play Divisional games still, or as we go on in time , brigade, battalion, company or platoon actions) your ‘destruction’ of the enemy may not give you any clue as to the overall picture of battle and you may need some indication of what your mission in the greater scheme of things is – take and hold a vital crossroads until  certain time? Get a Forward controller up on the high ground overlooking the enemy position (off table)? Hold a river and canal crossing until relieved? You won’t be ‘destroying’ any significant part of the enemy ‘system’ but you will have ‘success on the battlefield’.

     

     

     

    #74934
    Avatar photoMike
    Keymaster

    Save me reading this all again, has anyone been insulting/made any personal remarks?

    Or is it more a case of this?

    #74939
    Avatar photoMike
    Keymaster

    If your suffering from some other issues than perhaps you should seek professional help.

    That is not relevant or cool.

    It is clearly a go at someones mental health and not advice born out of compassion and as such is not the sort of thing needed here.

    People need to discuss the topic, not each other.

     

    #74950
    Avatar photoNot Connard Sage
    Participant

    +1. This thread is getting tired and getting hard work to read through lengthy posts of justification. We all seem to enjoy the games that we are playing and not surprisingly we do that in different ways.

     

    [/thread]

    Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.

    #74951
    Avatar photoGlenn Pearce
    Spectator

    That is not relevant or cool.

    Perhaps you should look at the statement that prompted it. It was certainly relevant. I never tried to be cool.

    It is clearly a go at someones mental health and not advice born out of compassion and as such is not the sort of thing needed here.

    That’s not true at all. If I was not trying to be compassionate the message would have been completely different.

    The only thing I was trying to do was defuse a situation that was not created by me. It seems to have worked although it took a little time.

    The only thing that is clear here is someone was offended and the individual who committed the offence has now proven that he is indeed a stand up guy and sincerely apologized for his behavior. He should be commended for taking it on. He even acknowledges that my message was right!

    So rather then thank me for helping to straighten things out you reopen the wound and insult me again! Perhaps you should read my entire message again with a different perspective. There is a better way to handle things.

     

    #74952
    Avatar photoNot Connard Sage
    Participant

    Battle is about destruction.

    But of what?

     

    The enemy’s will to fight. Which is not the same thing as the destruction of the enemy 😉

    Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.

    #74953
    Avatar photoGlenn Pearce
    Spectator

    Hello Tim!

    I apologize unreservedly to Glen and everyone else for being far too aggressive. No excuses. Whatever I thought, he’s quite right, a question is better than expressing irritation.

    Thanks very much for proving that you are indeed a fine gentleman.

    Best regards,

    Glenn

    #74954
    Avatar photoGuy Farrish
    Participant

    Yep!

    Those darned rhetorical questions will come back and bite you in the bum every time.

    (Sorry – that was addressed to NCS)

    #74955
    Avatar photoMike
    Keymaster

    I have had numerous complaints about your conduct on this topic Glenn.
    Numerous.

     

    #74957
    Avatar photoGlenn Pearce
    Spectator

    Well, no. Lets be honest here, you started by making general statements and when it was shown you were wrong you cut down the scale of what was being discussed to one where you felt more likely to win the argument.

    Well, if I have to be honest I simply explained my position in more detail. However, if you think I just being brilliant, I can go with that!

    #74958
    Avatar photoGlenn Pearce
    Spectator

    Hello Mike!

    I have had numerous complaints about your conduct on this topic Glenn. Numerous

    Obviously you realized that they were unfounded. I’ve never intentionally offended anyone personally unless they have struck the first blow. A lot of people have very strong views on this topic and when someone takes a different stand they have a tendency to take it personally and lose sight of the actual issues at hand. I don’t think it’s fair to single me out simply because I’m able to express myself in a factual manner that others can’t reply to. I gather that you have seen that. So thanks for holding the hand of reason.

    Best regards,

    Glenn

    #74959
    Avatar photoNot Connard Sage
    Participant

    I’m done here.

    Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.

    #74962
    Avatar photoVictoria Dickson
    Participant

    I don’t think Mike gets paid enough.

    #74966
    Avatar photoGuy Farrish
    Participant

    Oh I dunno – this thread has suddenly struck a rich and unexpected vein of comedy

    I don’t think it’s fair to single me out simply because I’m able to express myself in a factual manner that others can’t reply to.

    #74967
    Avatar photoMike
    Keymaster

    Ok, so back to regular service now please.

    Hopefully there will be no more diversions from certain people.

    #74975
    Avatar photoNorm S
    Participant

    Deleted – sorry Mike, posted while the magic happened, what I had to say is no longer needed or relevant. Cheers Norm.

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