Home Forums Air and Sea Air Dogfights Over Midway

Viewing 40 posts - 1 through 40 (of 86 total)
  • Author
    Posts
  • #126905
    Just Jack
    Participant

    All,

    0610 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    Yesterday at 0900 a US Navy PBY Catalina spotted Japanese ships 500nm west southwest of Midway; B-17s from the island were dispatched but failed to hit anything. US Navy PBYs continued to shadow the Japanese surface force, and actually attacked at 0100 this morning, scoring a torpedo hit on a Japanese merchant ship. Unbeknownst to US personnel, the Japanese carrier task force, as yet still unspotted, launched its first strike group against Midway at 0430. At 0530, the PBYs spotted the Japanese carriers, and noted their strike group inbound.

    So it’s now 0610 and the VMF-343 “Dirt Divers” have scrambled six F4F Wildcats to intercept an inbound group of six D3A “Val” dive bombers escorted by four A6M “Zeros.”


    This is my arena for aerial combat; simple, yet durable and, to me, beautiful (in a simple, durable way). I’m using tiny aircraft designed by my buddy Thomaston; not sure what size they are, just that they are much smaller than 1/600. They’re 3D printed models that I mounted on cut-down bases from Litko, and I’m using a very simple rules system called “Battle of Britain,” which I found for free over on The Miniatures Page (I’ve already played a good 20 or so fights with them). Left is north, with the Japanese strike group there, and the American interceptors at right.


    The benefit of an advantage in pilot quality: audaciousness!  A lone Japanese Ace is flying circles around a Marine Regular and a Marine Rookie.


    Maneuvering aggressively to keep the Marine Wildcats off the incoming Vals.


    The Marines have to really work for it, but they get in their licks.


    They even manage to break through, into the bombers!


    But the Japanese are ultimately successful, managing to get four Vals to the target area, where they wreak havoc on the U.S. shore facilities.

    To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-fight-1.html

    Next up, Captain Haynes leads a flight of six Wildcats to intercept the second wave of Japanese bombers closing on Midway.

    V/R,
    Jack

    #126907
    kyoteblue
    Participant

    I kept saying go after the Vals as I read this…

    #126949
    Darkest Star Games
    Participant

    Ouch, another rough opener.  The Leathernecks just don’t seem to have to luck..

    Say, later on do you plan on doing a run with Pappy and the Bah Bahs?

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #127025
    Thomaston
    Participant

    Zero 01 is the man.
    If the Kates destroyed the target how would it affect the campaign?

    Tired is enough.
    I like tiny miniatures

    #127050
    Whirlwind
    Participant

    Ouch! Another one that has got to sting a bit…

    I noticed that there were a couple of combat sequences in which one aircraft engaged two or more targets sequentially in the same turn.  Has that always been in the rules?  Or had I just not spotted it until now?  e.g. Zero 1 taking on Tuggle and Cox in the same sequence, or Kampouris taking on Val 01 then Val 02.

     

     

    https://hereticalgaming.blogspot.co.uk/

    #127127
    Just Jack
    Participant

    1. My apologies everyone, ‘real life’ got in the way for a bit, I think we’re past it now.

    2.  Whirlwind John and Thomaston need to take their butts over here:

    On the Northern Shoulder of Kursk

    You seemed to have missed one of my batreps, and I’m peeved because I thought it was one of my best, evah! 😉

    Kyote John – Shush it! 😉

    Darby – Yep, all my mini-campaigns are starting off super rough, but come around.  Sorry, no Pappy or Black Sheep, that’s VMF-214, and I went with a fictional VMF-343, the ‘Dirt Divers.’  They will, however, be getting their Vought F4U Corsairs in 1943.  I can’t wait! 😉

    Thomaston – You’re a horrible person…  Knocking out the target won’t affect this mini-campaign, it’s just kinda for keeping score, so to speak.  For the naval battles, I’m sticking to history; not sure why, other than, that’s how I did Coral Sea and I liked it, so I’m going to keep doing it (for Midway, Eastern Solomons, Santa Cruz, and Philippine Sea).  But for other fights, like New Guinea, Guadalcanal, maybe some others, like Rabaul or the Bismark Sea, I’ll probably go fictional and have the outcome of those campaigns be decided (in terms of the squadron itself) by what happens on the table.  But it’s still not going to alter the course of WWII.

    Whirwind John – Yes, it has always been possible to engage more than one aircraft in a turn.  I’m trying to think if we’ve seen it before; I’m sure we have, but I just don’t recall.  And I don’t always show all the shooting; sometimes when a fighter goes at a bomber and misses, I don’t even take a picture/write it up.  The new tactic I’ve come up with is not actually attacking the bombers when it’s your initiative, but parking the fighter in front of them, knowing they’re going to come running straight into it when it’s their initiative, although to do that you don’t have very good odds at hitting (because it’s a front quarter deflection shot), so a lot of times I don’t show you guys that unless one of them manages to hit.  You’re more likely to see it with the Japanese because 1) their aircraft are so much more maneuverable (they can cut 90 degrees at a cost of 2 MPs, as opposed to it costing the US 3 MPs, for example), and a Japanese Ace or NBK rolling a 6 is actually rolling an 8, so he gets to zoom around the table like he’s in a friggin’ spaceship…

    But that will all end when we get Corsairs, Hellcats, and P-38s.

    V/R,
    Jack

    #127132
    Just Jack
    Participant

    All,

    0625 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    Yesterday at 0900 a US Navy PBY Catalina spotted Japanese ships 500nm west southwest of Midway; B-17s from the island were dispatched but failed to hit anything. US Navy PBYs continued to shadow the Japanese surface force, and actually attacked at 0100 this morning, scoring a torpedo hit on a Japanese merchant ship. Unbeknownst to US personnel, the Japanese carrier task force, as yet still unspotted, launched its first strike group against Midway at 0430. At 0530, the PBYs spotted the Japanese carriers, and noted their strike group inbound.

    At 0610 the VMF-343 “Dirt Divers” scrambled six F4F Wildcats to intercept an inbound group of six D3A “Val” dive bombers escorted by four A6M “Zeros,” but were roughly handled, having three Wildcats shot down and the other three damaged, as the Japanese lost one Zero and one Val.  The Japanese aerial attack caused 18/30 damage points.

    So it’s now 0625 and the Dirt Divers have scrambled another six F4F Wildcats to intercept an inbound group of six B5N “Kate” torpedo bombers escorted by four A6M “Zeros.”


    The Japanese appear serious about this…


    And indeed they are.


    The Flying Leathernecks are doing their part to take it to the Japanese Kates.


    And some kills are scored…


    But the Zeros just seem to be everywhere.

    To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-fight-2.html

    So, those were the attacks by the Japanese carrier air groups on Midway.  Just like real life, they did a lot of damage, but were unable to destroy the shore installations, which then caused their strike commander to recommend the launching of a second strike, which would have catastrophic consequences for the Japanese carriers.

    But that’s all in the future: for now, the Americans on Midway are attempting to strike back at their tormentors!  When word of the Japanese raid was broadcast, the Americans launched all the aircraft stationed on Midway, to avoid them being destroyed on the ground.  But three groups of those aircraft actually set out to attack the Japanese; the attacks were not coordinated, so the Americans ended up piecemealing them into the fight, but that’s where we’re headed next: Major Chandler, the squadron commander, is leading a flight of Wildcats escorting six TBF torpedo bombers going for the Japanese carriers.

    V/R,
    Jack

    #127135
    kyoteblue
    Participant

    4 Katies shot down. That helps just a little bit.

    #127167
    Thomaston
    Participant

    If only the Kates rolled 6s. I did like seeing the four ship escort form back up for the bombing run though, great battle report.

    Tired is enough.
    I like tiny miniatures

    #127211
    Just Jack
    Participant

    Kyote – See, you’re crazy!  Yes, it’s cool to shoot down four Kates, but not at the cost of five Wildcats, and ZERO Zeros!!!

    Thomaston – It was a fun fight, and don’t worry, the Japanese are going down in crushing defeat soon enough!

    V/R,
    Jack

    #127222
    kyoteblue
    Participant

    I was seeing it as a positive…small victories…

    #127259
    Just Jack
    Participant

    Certainly, every little bit helps, but man, losing five fighters and the Japanese losing none means the job gets progressively harder for future fights, as the Japanese will still have all theirs, but now I don’t.  So I guess that’s another aspect of the ‘get the bombers’ approach that I may not have explained as well as I could.

    The chances of running the other side out of bombers is pretty damn difficult, as, they’re starting with 18 of them!  But losing all your fighters, or the enemy losing all his fighters, is a very real possibility.  If you shoot down all the bombers in one mission, but he shoots down all your fighters, you’re the one in big trouble for the rest of the campaign, not him, as there will be more bombers to come in, but the chances of you entering the fight at a significant disadvantage (going 4 vs 4, instead of 6 vs 4, for example, or worse) is more likely, and it snowballs from there.

    V/R,
    Jack

    #127549
    Just Jack
    Participant

    All,

    0645 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    Yesterday at 0900 a US Navy PBY Catalina spotted Japanese ships 500nm west southwest of Midway; B-17s from the island were dispatched but failed to hit anything. US Navy PBYs continued to shadow the Japanese surface force, and actually attacked at 0100 this morning, scoring a torpedo hit on a Japanese merchant ship. Unbeknownst to US personnel, the Japanese carrier task force, as yet still unspotted, launched its first strike group against Midway at 0430. At 0530, the PBYs spotted the Japanese carriers, and noted their strike group inbound.

    At 0610 the VMF-343 “Dirt Divers” scrambled six F4F Wildcats to intercept an inbound group of six D3A “Val” dive bombers escorted by four A6M “Zeros,” but were roughly handled, having three Wildcats shot down and the other three damaged, as the Japanese lost one Zero and one Val. The Japanese aerial attack caused 18/30 damage points.

    At 0625 Captain Haynes led six Wildcats to intercept an inbound group of six B5N “Kate” torpedo bombers escorted by four A6M “Zeros.”  Again it was rough: the Marines lost five of six aircraft, with one pilot KIA, one MIA, and two WIA, while the Japanese lost four of their six torpedo bombers, which did light damage to Midway’s shore installations (26/30, total).

    So it’s now 0645 and the Dirt Divers are escorting a flight of six TBF torpedo bombers to attack the Japanese carriers, running right into the Japanese CAP of six Zeros.


    First time Grumman TBFs (not known as Avengers, yet) were used in combat, and first time mine have seen the table.


    With six bogeys inbound!


    Quite out of character, this fight it is the Marines that get in the first licks.


    But don’t worry, Thomaston, the Japanese descend on the TBFs like a pack of wolves…


    But overall, the fight is quite the aerial melee.

    To see how it turned out, please check the blog at:
    https://oldleadbreed.blogspot.com/2019/12/battle-of-midway-fight-3.html

    The Marine escorts are right back in action, because SBD Dauntlesses of VMSB-241 (that’s “Marine Scouting and Bombing Squadron 241′) are on the way, looking to land some 500-pound bombs on the Japanese carriers.  Here’s to hoping things get better with them Wildcat shooting dice.

    V/R,
    Jack

    #127551
    Darkest Star Games
    Participant

    No NBK and the Zeros still dominate.  Ouch.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #127553
    kyoteblue
    Participant

    Damn!!!!

    #127554
    Just Jack
    Participant

    Yeah guys, pilot quality counts, but those Zeros outmatch the poor, stubby Wildcats.

    V/R,
    Jack

    #127602
    Thomaston
    Participant

    Seems odd to me that more fighters survived. At the early point in the campaign you should be loosing plane left, right and center.
    I’m still pretty happy because IJN didn’t loose any planes to the stubby fighters.

    Tired is enough.
    I like tiny miniatures

    #127615
    Just Jack
    Participant

    I have been losing planes left, right, and center!
    And the Wildcats shall have their revenge when we get to the Solomons, so don’t you worry one bit!

    V/R,
    Jack

    #127643
    Just Jack
    Participant

    All,

    0715 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    Yesterday at 0900 a US Navy PBY Catalina spotted Japanese ships 500nm west southwest of Midway; B-17s from the island were dispatched but failed to hit anything. US Navy PBYs continued to shadow the Japanese surface force, and actually attacked at 0100 this morning, scoring a torpedo hit on a Japanese merchant ship. Unbeknownst to US personnel, the Japanese carrier task force, as yet still unspotted, launched its first strike group against Midway at 0430. At 0530, the PBYs spotted the Japanese carriers, and noted their strike group inbound.

    At 0610 the VMF-343 “Dirt Divers” scrambled six F4F Wildcats to intercept an inbound group of six D3A “Val” dive bombers escorted by four A6M “Zeros,” but were roughly handled, having three Wildcats shot down and the other three damaged, as the Japanese lost one Zero and one Val. The Japanese aerial attack caused 18/30 damage points.

    At 0625 Captain Haynes led six Wildcats to intercept an inbound group of six B5N “Kate” torpedo bombers escorted by four A6M “Zeros.” Again it was rough: the Marines lost five of six aircraft, with one pilot KIA, one MIA, and two WIA, while the Japanese lost four of their six torpedo bombers, which did light damage to Midway’s shore installations (26/30, total).

    At 0645 Major Chandler led four Dirt Divers in escort of a flight of six TBF torpedo bombers to attack the Japanese carriers, running right into the Japanese CAP of six Zeros, and it was a debacle: the Americans lost one Wildcat and five TBFs, the last being damaged and forced to return to base without even spotting the Japanese carriers. Oh, and the Japanese did lose two Zeros, but they were both to the TBFs!!!

    It’s now 0715, and 2nd Lt Herman is leading a flight of four Wildcats in escort of six SBD Dauntless dive bombers from Marine Scouting-Bombing Squadron 241 (VMSB-241), up against six Zeros of the Japanese Combat Air Patrol.


    My SBD Dauntlesses, so pretty. I’ve been in love with the shape of that aircraft since I was a kid. Does thinking an airplane is pretty makes me a weirdo? 😉


    Zeros and Wildcats mixing it up.


    The Dauntlesses getting roughly handled by the Japanese interceptors.

    To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2019/12/battle-of-midway-fight-4.html?m=1

    Next up, In any case, as mentioned, Lt Higbe is being summoned by Major Chandler for his third straight sortie. Major Chandler is leading in a flight of four US Army B-26s armed with torpedoes, looking to give this one more shot. Incidentally, this is the last US Marine fight at Midway, before turning it over to the US Navy’s “Killer Pelicans.” So I certainly hope it goes well.

    V/R,

    Jack

    #127646
    Darkest Star Games
    Participant

    Even though you did roll for damage, and that’s going to bug me, that was still a good fight.  Can’t believe they didn’t lose fighters, that’s a first!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #127658
    kyoteblue
    Participant

    Wowzer !!! 5 Zeros down!!!

    #127670
    Just Jack
    Participant

    Hehehe, I love it!  Thomaston has probably self-destructed!

    One more fight for the Gyrenes, then it gets handed over to the Navy.

    Still looking for rules/mechanisms to play out some dive bombers/torpedo bombers against surface ships.  I need decision points, not just dice rolling.   Help!!!

    V/R,
    Jack

    #127679
    kyoteblue
    Participant

    The only time I did dive bombers and torpedo bombers, we dropped pencil erasers as bombs and marbles as torpedoes with model ships.

    #127682
    Just Jack
    Participant

    Yeah, I don’t think that’s gonna cut it 😉

    Here’s some thoughts that were passing by, from another conversation:
    “I very much want to get into ground attack games of the type Thresher described above: P-47s combing the battlefield, shooting up tanks, troops, supply vehicles, trains, bridges, etc… And I really want to get to some Vietnam ‘strike’ gaming, both USAF and USN.

    But my immediate, pressing need is for air-to surface of the WWII naval variety. I’m playing out the Battle of Midway right now and I’d really love to give some SBD Dauntlesses the opportunity go after some Japanese cruisers (this is following the sinking of the Japanese carriers), and get it worked out so I can play those types of games in the future. Torpedo attacks later, too. So…

    Critical thinking. I agree with what you’re saying, but I’m kind of limited here: Dauntlesses dive bomb, Avengers drop torpedoes, Hellcats strafe. But I definitely want to work in aspects of decision making on how to press home the attack, in ways that lessen the danger to the aircraft but lessen the chances of a hit.

    But not too much critical thinking. Definitely; I’m a solo gamer, and I like to play lots of games, so I need relatively simple (and thus quick) rules. My current rules are exceedingly simple, but very fun for me: roll a dice to see how far they can move (on a gridded surface), D6 combat and morale mechanisms. They don’t even have altitude as a part of the game, though is suspect I’ll need to introduce a simple altitude concept in order to add to the critical thinking of the ‘how’ of the attacks.

    I.e., a dive bomber can approach from a nice, safe, height, and drop from that nice, safe, height, but he only has a 10% chance of scoring from there. If he dives to medium height, AAA gets more effective, he’s subjected to it longer (assuming he’s diving over the target), but his accuracy goes up to, let’s say 50/50. Or he can dive all the way to low altitude, making it more likely he gets hit by AAA as he’s 1) easier to hit, and 2) exposed to AAA for longer, but his accuracy goes up to 80%.

    I’d imagine that, sticking with the high-medium-low altitude bands, torpedoes can only drop at low altitude, but in real life you need to be real slow for the drop as well, so maybe I need to bring a simple speed mechanism into the rules (and do away with the D6 roll for movement, though I really like diced-for movement to throw some stuff in the game), so the lower, slower, and straighter the Avenger runs, the more likely his torpedo strikes.

    Flak and fighters. Figuring out AAA is of the utmost importance; I don’t mind adding an interceptor or two to the game, but this is not where I want to do my dogfighting, and I don’t want airplanes shooting down other airplanes to take over this type of game; the purpose of adding an interceptor would really be just to give the bomber pilots something else to think about, do they alter how they make their run or not.

    It’s really tough to think about moving AAA around; it’s all on ships, and the ships I don’t think would really be moving in the context of these games (given the tremendous disparity between ship speed and airplane speed, although I could see ships taking evasive action, making them harder to hit but throwing off their aim, or not taking evasive action, making them easier to hit but higher chance of hitting). I could see giving different classes of ships (CV, BB, CA, CL, DD, DE) set amounts of dice for AAA, and they decide how to apportion it each turn to various targets, I guess. I was thinking of a mechanic where an aircraft fore and aft is safer than an aircraft broadside as the ship can’t bring all its guns to bear, but I’m not sure how that would work with dice apportionment, and I sure as heck don’t want to get into differentiating different types of AAA (5″, 40mm, 20mm, etc…) with different ranges.”

    V/R,
    Jack

    #127716
    Thomaston
    Participant

    This fight smells fishy. 5 A6M down for no F4F? These guys being Marines I knew you’d be biased but this is getting kind of obvious :p

    Tired is enough.
    I like tiny miniatures

    #127731
    Just Jack
    Participant

    I have no idea what you’re talking about.  And I’m not cheating; if I was cheating, one Wildcat would have downed five Zeros 😉

    So, let’s go, I need help ASAP with my air-to surface games!  I demand you drop whatever you’re doing and come to my rescue!

    V/R,
    Jack

    #127734
    kyoteblue
    Participant

    Thoughts, Dive bombers will not take as much flak as they diving at high speed they pull out low. Torpedo bombers are flying slow and low and even misses will throw up water spray that could knock them down. How to model that??? Shrug.

    #127736
    Whirlwind
    Participant

    Those Wildcats proving nice and sturdy…it does seem that the strength of the plane and the gunnery skills of the pilots are making things an interesting challenge for those Zeros, as are those twin .50s on the SBDs….

    https://hereticalgaming.blogspot.co.uk/

    #127737
    Whirlwind
    Participant

    Sorry I don’t have any good suggestions about the air-naval side, I find the same things as you.  They are quite a good game in flight sims as a skill test, less so a tactics test.  If anything, the whole thing is a demonstration of the truth of that von Moltke principle that mistakes in the initial deployment cannot be rectified.  So once the ships are in their formation, and the aircraft have chosen an attack vector, it pretty much is just roll the bones and see what happens.

    https://hereticalgaming.blogspot.co.uk/

    #127738
    Whirlwind
    Participant

    Caught up on Fight 3 as well – as you say, not a bad reflection of history.  The Zero was not particularly well-optimized for bomber intercept so I suppose that it is fair enough!!

    BTW, which roll do pilots fail which make them “putter around”, not doing very much?

    https://hereticalgaming.blogspot.co.uk/

    #127785
    Just Jack
    Participant

    Whirlwind John,

    Nothing??? You got nothing?  You gotta have something! 😉
    I agree with your comments on air-to surface, I’ve yet to hear any good concepts to inject some decision points…  Dang it, I really want to do this, just not able to figure out a way to do it that is more than just a dice-rolling contest.

    Regarding the ‘sputter,’ that means the guy rolled a 1 or 2 on his D6 Maneuver Roll and can’t really do anything productive.

    V/R,
    Jack

    #132904
    Just Jack
    Participant

    All,

    0800 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    Yesterday at 0900 a US Navy PBY Catalina spotted Japanese ships 500nm west southwest of Midway; B-17s from the island were dispatched but failed to hit anything. US Navy PBYs continued to shadow the Japanese surface force, and actually attacked at 0100 this morning, scoring a torpedo hit on a Japanese merchant ship. Unbeknownst to US personnel, the Japanese carrier task force, as yet still unspotted, launched its first strike group against Midway at 0430. At 0530, the PBYs spotted the Japanese carriers, and noted their strike group inbound.

    At 0610, the VMF-343 “Dirt Divers” scrambled six F4F Wildcats to intercept an inbound group of six D3A “Val” dive bombers escorted by four A6M “Zeros,” but were roughly handled, having three Wildcats shot down and the other three damaged, as the Japanese lost one Zero and one Val. The Japanese aerial attack caused 18/30 damage points.

    At 0625, Captain Haynes led six Wildcats to intercept an inbound group of six B5N “Kate” torpedo bombers escorted by four A6M “Zeros.” Again it was rough: the Marines lost five of six aircraft, with one pilot KIA, one MIA, and two WIA, while the Japanese lost four of their six torpedo bombers, which did light damage to Midway’s shore installations (26/30, total).

    At 0645, Major Chandler led four Dirt Divers in escort of a flight of six TBF torpedo bombers to attack the Japanese carriers, running right into the Japanese CAP of six Zeros, and it was a debacle: the Americans lost one Wildcat and five TBFs, the last being damaged and forced to return to base without even spotting the Japanese carriers. Oh, and the Japanese did lose two Zeros, but they were both to the TBFs!!!

    At 0715, 2nd Lt Herman led a flight of four Wildcats in escort of six SBD Dauntless dive bombers from Marine Scouting-Bombing Squadron 241 (VMSB-241), up against six Zeros of the Japanese Combat Air Patrol.  The mission was sort of a success: five Zeros were downed (two by SBDs!) and the sixth was shot up, no Wildcats were lost, only three Dauntlesses were lost, but no hits were scored on the enemy carriers.

    It’s now 0800, and Major Chandler is leading a flight of four Wildcats on an escort mission for four US Army Air Corps B-26s specially modified to carry torpedoes.  The Marine escorts have done a pretty good job so far of beating up on the Japanese CAP, so that the enemy is only able to get four Zeros in the air to oppose them.


    The Marine escorts are getting caught out, staring, as the Japanese Zeros maneuver aggressively against the US bombers.


    It’s a furball, sky full of twisting planes and tracers.


    Lt Cross nurses his wounded Wildcat home (bottom right) as Lt Higbe pulls onto a Zero’s tail and opens fire.  To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2020/03/battle-of-midway-fight-5.html

    Next up, we’re back to the US Navy’s Killer Pelicans, which will see them carry out their (world famous) strikes on the Japanese carriers, then attempt to defend the Enterprise, Hornet, and Yorktown from the Japanese strikes.  I expect the Navy pilots to do better, on two accounts: first, they have much more experienced pilots (having flown more sorties in the Dutch East Indies, and having fought at Coral Sea), and second, this is a campaign that is weighted towards the Americans, meaning the US forces had both the Dirt Divers and the Killer Pelicans committed, while the Japanese have considerably fewer fighters, and they’ve sustained significant losses in the first five fights.

    Just saying the Marines did all the heavy lifting, so the Navy could slide in here and get four Japanese carriers 😉

    V/R,
    Jack

    #132920
    Thomaston
    Participant

    I spent a long time reading the first battle report at the top of the page and only realized it was old when I saw my comment.

    After the initial kills, thing were very anti climatic. t least IJN managed to shoot down as many aircraft they lost.

    Tired is enough.
    I like tiny miniatures

    #132932
    Darkest Star Games
    Participant

    Another rough one for the Leathernecks.  And the fish missed to boot.  You’re not exactly rewriting history here, my dude!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #132957
    Just Jack
    Participant

    Thomaston- “(A)t least IJN managed to shoot down as many aircraft they lost.”

    You’re a despicable human! But thanks for reading and posting 😉

    Darby – I AM re-writing history. I’m just re-writing exactly the same way it occurred in real life, apparently…

    V/R,

    Jack

    #132965
    kyoteblue
    Participant

    At long last and Jack AAR !!! I’ve missed ya!!! You know the bombers are out shooting your fighters!! Anyway thanks, Jack!!

    #132996
    Just Jack
    Participant

    Hey, Old Man, good to see you’re still kicking.  Six more of these coming up, probably two per week.

    Jack

    #133012
    kyoteblue
    Participant

    Woo Hoo!!!!

    #133043
    Just Jack
    Participant

    All,

    1010 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    Yesterday at 0900 a US Navy PBY Catalina spotted Japanese ships 500nm west southwest of Midway; B-17s from the island were dispatched but failed to hit anything. US Navy PBYs continued to shadow the Japanese surface force, and actually attacked at 0100 this morning, scoring a torpedo hit on a Japanese merchant ship. Unbeknownst to US personnel, the Japanese carrier task force, as yet still unspotted, launched its first strike group against Midway at 0430. At 0530, the PBYs spotted the Japanese carriers, and noted their strike group inbound.

    At 0610, the VMF-343 “Dirt Divers” scrambled six F4F Wildcats to intercept an inbound group of six D3A “Val” dive bombers escorted by four A6M “Zeros,” but were roughly handled, having three Wildcats shot down and the other three damaged, as the Japanese lost one Zero and one Val. The Japanese aerial attack caused 18/30 damage points.

    At 0625, Captain Haynes led six Wildcats to intercept an inbound group of six B5N “Kate” torpedo bombers escorted by four A6M “Zeros.” Again it was rough: the Marines lost five of six aircraft, with one pilot KIA, one MIA, and two WIA, while the Japanese lost four of their six torpedo bombers, which did light damage to Midway’s shore installations (26/30, total).

    At 0645, Major Chandler led four Dirt Divers in escort of a flight of six TBF torpedo bombers to attack the Japanese carriers, running right into the Japanese CAP of six Zeros, and it was a debacle: the Americans lost one Wildcat and five TBFs, the last being damaged and forced to return to base without even spotting the Japanese carriers. Oh, and the Japanese did lose two Zeros, but they were both to the TBFs!!!

    At 0715, 2nd Lt Herman led a flight of four Wildcats in escort of six SBD Dauntless dive bombers from Marine Scouting-Bombing Squadron 241 (VMSB-241), up against six Zeros of the Japanese Combat Air Patrol. The mission was sort of a success: five Zeros were downed (two by SBDs!) and the sixth was shot up, no Wildcats were lost, only three Dauntlesses were lost, but no hits were scored on the enemy carriers.

    At 0800, Major Chandler is led a flight of four Wildcats on an escort mission for four US Army Air Corps B-26s specially modified to carry torpedoes. The Marines lost two Wildcats and had another damaged, and two B-26s, with another damaged, while the Japanese lost all four CAP Zeros, though one was shot down by a US bomber. The lone B-26 to reach the Japanese fleet missed on its torpedo run and, to add insult to injury, Major Chandler was one of the Marines shot down, and he was badly wounded.

    It’s now 1010, and LtCmdr Case, the Ace squadron leader of the Killer Pelicans and winner of the Medal of Honor, is leading a flight of four Wildcats in escort of six TBD Devastators (that look a lot like TBF Avengers because I don’t have any TBDs) hoping (against history) to put some torpedoes into the Japanese carriers. They will face six Zeros flying Combat Air Patrol for the Japanese fleet.


    And the fight begins with LtCmdr Case, the hero of the Dutch East Indies, acting out in his characteristically aggressive manner: the American Ace pushes his Wildcat ahead and cuts right, taking a high-deflection shot on Zero 02.


    But that aggression allows the Zeros to team up on his wingman.


    The Zeros get on the American torpedo bombers.


    And they begin dropping like flies…

    To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2020/03/battle-of-midway-fight-6.html

    So that sucked, but the Killer Pelicans are right back in it, escorting the SBD Dauntlesses that did all the damage (“Scratch Four Flattops!”) in real life, so let’s see how it goes.

    V/R,
    Jack

    #133061
    Darkest Star Games
    Participant

    Duuuude, all 6…  sucked is right.  Here’s to hoping the next battle goes better!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

Viewing 40 posts - 1 through 40 (of 86 total)
  • You must be logged in to reply to this topic.