Home Forums Air and Sea Air Dogfights Over Midway

Viewing 40 posts - 41 through 80 (of 86 total)
  • Author
    Posts
  • #133103
    Just Jack
    Participant

    Yeah, I’m not very good at this dogfighting stuff 😉

    Not to derail my own thread, but I finally bought FNG and the SOG addendum.  It’ll be awhile, too much going on at the moment, but I’ll get there.  You’ll have to bring your tired ass over and show me how it’s supposed to work!

    V/R,

    Jack

    #133117
    Darkest Star Games
    Participant

    Love to good buddy!  You name the time, I’ll bring some figs and stuff!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #133121
    Just Jack
    Participant

    I’ve got figs and stuff, ya damned Communist!


    It’s only 15mm stuff, but it’ll have to do!

    Jack

    #133128
    kyoteblue
    Participant

    Here and I thought I was the Commie…seems I’m just chopped liver.

    #133168
    Just Jack
    Participant

    Don’t worry, John, Darby is A Communist, you are still THE Communist 😉

    Jack

    #133169
    kyoteblue
    Participant

    Woo Hoo !!!

    #133171
    Thomaston
    Participant

    It’s great seeing IJN holding their own despite being out numbered. I was hoping they’d (IJN) come out unscathed this mission.

    Have you thought about starting the battle with the defenders 2/3 in so you don’t have 3 uneventful turns?

    Tired is enough.
    I like tiny miniatures

    #133183
    Whirlwind
    Participant

    Ouch, that was a tough one for the USN…!  Funnily enough, I thought it didn’t start too badly for the Americans.  They didn’t seem to get too lucky with the Zeros damage rolls, perhaps.

    https://hereticalgaming.blogspot.co.uk/

    #133221
    Just Jack
    Participant

    Kyote-John: Indeed.

    Thomaston: Still a terrible human being, and yes, I’d thought of it, but I don’t do away with it because the aircraft positions based on diced-for movement throws some much desired randomness into the game.  Anymore I just go to the particular plane, roll 3D6, add the pilot multiplier, and move that many squares straight ahead, then proceed to the next aircraft, until I’ve done all of them (with the exception that bombers only move 3 squares per turn, so I just shoot them out 9 straight away), then start the game.

    Whirlwind-John: Good to see you, buddy, it’s been a little bit, hope all is well.  Yeah, the Battle of Midway as a whole hasn’t been going so well for the Americans…

    V/R,
    Jack

    #133267
    Just Jack
    Participant

    All,

    1025 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    Yesterday at 0900 a US Navy PBY Catalina spotted Japanese ships 500nm west southwest of Midway; B-17s from the island were dispatched but failed to hit anything. US Navy PBYs continued to shadow the Japanese surface force, and actually attacked at 0100 this morning, scoring a torpedo hit on a Japanese merchant ship. Unbeknownst to US personnel, the Japanese carrier task force, as yet still unspotted, launched its first strike group against Midway at 0430. At 0530, the PBYs spotted the Japanese carriers, and noted their strike group inbound.

    At 0610, the VMF-343 “Dirt Divers” scrambled six F4F Wildcats to intercept an inbound group of six D3A “Val” dive bombers escorted by four A6M “Zeros,” but were roughly handled, having three Wildcats shot down and the other three damaged, as the Japanese lost one Zero and one Val. The Japanese aerial attack caused 18/30 damage points.

    At 0625, Captain Haynes led six Wildcats to intercept an inbound group of six B5N “Kate” torpedo bombers escorted by four A6M “Zeros.” Again it was rough: the Marines lost five of six aircraft, with one pilot KIA, one MIA, and two WIA, while the Japanese lost four of their six torpedo bombers, which did light damage to Midway’s shore installations (26/30, total).

    At 0645, Major Chandler led four Dirt Divers in escort of a flight of six TBF torpedo bombers to attack the Japanese carriers, running right into the Japanese CAP of six Zeros, and it was a debacle: the Americans lost one Wildcat and five TBFs, the last being damaged and forced to return to base without even spotting the Japanese carriers. Oh, and the Japanese did lose two Zeros, but they were both to the TBFs!!!

    At 0715, 2nd Lt Herman led a flight of four Wildcats in escort of six SBD Dauntless dive bombers from Marine Scouting-Bombing Squadron 241 (VMSB-241), up against six Zeros of the Japanese Combat Air Patrol.  The mission was sort of a success: five Zeros were downed (two by SBDs!) and the sixth was shot up, no Wildcats were lost, only three Dauntlesses were lost, but no hits were scored on the enemy carriers.

    At 0800, Major Chandler is led a flight of four Wildcats on an escort mission for four US Army Air Corps B-26s specially modified to carry torpedoes.  The Marines lost two Wildcats and had another damaged, and two B-26s, with another damaged, while the Japanese lost all four CAP Zeros, though one was shot down by a US bomber.  The lone B-26 to reach the Japanese fleet missed on its torpedo run and, to add insult to injury, Major Chandler was one of the Marines shot down, and he was badly wounded.

    At 1010, and LtCmdr Case, the Ace squadron leader of the Killer Pelicans and winner of the Medal of Honor, lead a flight of four Wildcats in escort of six TBD Devastators against the Japanese carriers.  They faced six Zeros, and it wasn’t pretty: Ensign Warren was shot down, two more Wildcats were damaged, and all six Devastators were shot down, at the cost of only three Zeros, two of which were shot down by the torpedo bombers!

    It’s now 1025, and Lt (jg) Dahgren is leading a flight of four Wildcats in escort of six SBD Dauntless dive bombers from VSB-6 (“Scouting Six”), hoping to replicate what their real life predecessors did (“Scratch Four Flattops!”), facing a Japanese CAP of four Zeros.


    The Japanese waste no time in getting after the Dauntlesses.


    But the Wildcats have done a good job of sticking close and get right after them.


    So the Japanese peel off some Zeros to deal with the escorts.


    Did something good just happen for the Pelicans?  ‘Bout time!

    To see how the fight went, please check the blot at:
    https://oldleadbreed.blogspot.com/2020/03/battle-of-midway-fight-7.html

    So not great, but some damage was done as part of the overall war effort.  Lt French spots Lt Cmdr Case inbound at the head of a formation of SBDs from “Bombing Six,” and the boss is signaling him to have all airworthy fighters form up to escort them in.  Tally ho!

    V/R,
    Jack

    #133268
    kyoteblue
    Participant

    Everything seemed to sputter out.  I still say the Bomber pilots are outshooting the Fighter pilots!!

    #133282
    Thomaston
    Participant

    I think you’re cheating, you didn’t roll the usual bomb damage.

    Once you get to mid war are you going to repaint the SBD and TBF in 3 tones?

    Tired is enough.
    I like tiny miniatures

    #133291
    Just Jack
    Participant

    Kyote- You’re correct on both accounts.

    Thomaston- Cheating!!!???  You bastid, how dare you!  For some reason I didn’t list the score as I usually do (x/30), but I rolled a single D10 (up from a D6 as the Japanese carriers were caught refueling and rearming on deck). I don’t recall exactly what the score was, but it was good enough to warrant the claim he scored a direct hit.

    That’s a negative on repainting those bad boys.

    Jack

    #133410
    kyoteblue
    Participant

    When will we have the next report??

    #133411
    Just Jack
    Participant

    All,

    1035 local time
    4 June 1942
    Midway

    It’s now 1035, and Lt Cmdr Case has re-formed a group of three Wildcats to lead the final strike of six SBD Dauntless dive bombers from VB-6 (“Bombing Six”), hoping to surpass the achievements of their compadres in Scouting Six.  They are facing a reduced Japanese CAP of two Zeros.


    Wildcats swarming on Zeros for a change!


    But the @#$%ers still get through…


    But numbers and firepower begin to tell as Lt French pulls onto a Zero’s tail and gives him the what for…


    That looks so much better!  Yes, 5 of 6 SBD Dauntlesses actually made it to the target area.

    To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2020/03/battle-of-midway-fight-8.html

    So while these guys are cruising home, we’re going to flip over to Lt Chipman leading a six-plane CAP, going up to intercept a flight of Japanese ‘Val’ dive bombers closing on the USS Yorktown.

    V/R,
    Jack

    #133412
    Whirlwind
    Participant

    Short and sweet! Still fighter numbers matter in these games, so not unexpected…

    Thanks very much for posting

    https://hereticalgaming.blogspot.co.uk/

    #133413
    kyoteblue
    Participant

    Alrighty, I needed that, way to go Bombers you should pull some of those pilots and make them fighter pilots!!!

    #133427
    Darkest Star Games
    Participant

    Don’t worry, John, Darby is A Communist, you are still THE Communist

    Woa woa woa there, fake news there bro!  I am defo anti-C (hate those Che G shirts!), and if anything a freedom loving libertine gone legit.  Only C-word I am is Cynical.  (ok, maybe Cranky too… haha!)

     

    Good work on defending those bombers, the way the Zeros have been working lately I was expecting them to just rip through all of them.  What are the odds of one of our flyboys becoming an NBK?

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #133450
    Just Jack
    Participant

    Whirlwind John – My pleasure!

    Kyote John – Yeah, yeah, yeah…

    Darby – You’re definitely some sort of c-word 😉  Yeah, for once the escorts did their job but, as Whirlwind depressingly pointed out, it’s likely down to the numerical advantage, vice any skill on my part!

    Regarding a US pilot becoming a Natural Born Killer, well, the top-scoring US pilot (the Killer Pelicans’ LtCmdr Case) only has 12 kills, with the USAAF behind him with two pilots scoring 8 a piece, so we’re still a ways off.  My initial intent was to put the NBK line at 25 kills but, man, that’s looking harder and harder to get to.  Even worse, it’s not going to be LtCmdr Case, because his next promotion will actually take him out of the squadron, so if someone does make it, it will probably one of those Army youngsters with eight kills.  The Marines still don’t even have a single ace…

    Yet I imagine that will change in the near future; next I’ve got to go back to the Army for a week in New Guinea, then I go to the Navy for a few fights during Operation Watchtower (the seaborne invasion of Guadalcanal, Tulagi, Gavutu, and Tanambogo, where CAP will have to defend the fleet from Japanese attacks), but then the Marines are going to be in some extended, intensive aerial action once Henderson Field is open for business and the Dirt Divers get in there.  My plan is to have them get to the ‘Canal at the end of August ’42, spend 3-4 consecutive weeks in combat, leave for a few weeks, and return for another couple tours in October and November.  I suspect the Marines will have some aces after that.  Or they’ll all be dead…

    Along those lines, I don’t mean to short my four loyal readers, but I’m thinking to stop doing blow-by blow dogfighting battle reports and just go to summaries with a few pictures.  It would save me a tremendous amount of time, and if you’re like me, you guys reading these are probably more interested in the ‘score-keeping’ aspect of these fights (i.e., Lt So-and-So got three more kills to become an Ace, but Lt Snuffy was shot down, while the bombers pounded the target pretty viciously, 23/30) than the actual turn-by turn maneuvers.

    I’d appreciate you guys’ thoughts on that, if you don’t mind.

    V/R,
    Jack

    #133452
    kyoteblue
    Participant

    The longer the report the more I get to read. But if you need to shorten them…

    #133490
    Thomaston
    Participant

    I was going to stop with the devil’s advocate thing but now I know you’re cheating, 37 damage On 5D6?

    I feel your pain. Writing up a battle report is my least favorite thing after taking the photos. Longer posts are ok it gives me more material to spot when you’re cheating 😀

    Tired is enough.
    I like tiny miniatures

    #133501
    Just Jack
    Participant

    Kyote – Sure, and not sure yet what I’m going to do, but it is a bit of a burden and I was just curious many folks are actually reading the play-by play and not just skimming for the important parts.

    Thomaston – I’m not cheating, I told ya, I bumped the damage rolls from D6 to D10 for the US dive bombers seeing as how in real life the effects of the dive bomber hits were much more injurious due to catching the Japanese carriers in the middle of rearming and refueling their aircraft.  The issue regarding the time it takes the turn-by turn writeup, vice some form of summarizing, is that I have a WHOLE LOT more dogfights I plan on doing.  Aside from following three entire squadrons through WWII in the Pacific (and the pace is really going to pick up once we get to Guadalcanal), but I also have a few squadrons going on in Cuba Libre, someday I need to get to the Battle of Britain (remember all those Spitfires, Hurricanes, Me-109s, etc…, you designed for me?), which will be super intense, and I’d like to get to Arab-Israeli Wars in the air.  So I’m not exactly sure how I can keep up with it all; and while I greatly appreciate the few of you that actually read these, in the overall scheme of things these dogfights don’t garner much attention (they average about 35 views on the blog, each) and thus hardly any discussion.

    We’ll see, and at some point in the near future I’ll play some dogfights and do ‘summary batreps’ as a trial, to show you guys what I’m talking about, see how much time it actually saves, and see what you guys think.

    V/R,
    Jack

    #133502
    Just Jack
    Participant

    All,

    1200 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    It’s now 1200, and the Japanese strike group has found the USS Yorktown!  Lt (jg) Chipman leads a CAP of six F4F Wildcats over to intercept a flight of six D3A “Val” dive bombers escorted by four Zeros.


    The American CAP, from top left to bottom:
    Ensign Theisman, a Rookie that was shot down at Coral Sea on his first sortie
    Lt (jg) Chipman, a Veteran with three kills on four sorties

    Ensign Walton, a Rookie on his first combat mission
    Lt (jg) Head, a Veteran with four and one half kills on four sorties

    Ensign Manley, a Regular with one and one half kills on two sorties
    Ensign Bowles, a Rookie on his first combat mission

    The Yorktown lays in the background, hoping to not catch any Japanese bombs…


    The Japanese strike group, from top right to bottom left:
    Zero 02, a Veteran
    Zero 01, an Ace

    Val 06   Val 03
    Val 04   Val 01
    Val 05   Val 02

    Zero 03, a Natural Born Killer
    Zero 04, a Veteran


    Wildcats swarm the Japanese escorts, making head-on and high-angle attacks on them, looking to knock them out of the sky and deal with the enemy dive bombers at their leisure.


    Some slick flying by Lt (jg) Head.

    To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2020/03/battle-of-midway-fight-9.html

    Things are looking up: for the moment, the skies are clear.  Lt (jg) Head got to set his damaged Wildcat down, and the net set of CAP refueled and launched.  A couple hours later the klaxons sounded again: inbound bogeys, this time a flight of Kates torpedo bombers!

    V/R,
    Jack

    #133503
    Whirlwind
    Participant

    Ouch! The Americans really had no luck in that one after the first pass…

    https://hereticalgaming.blogspot.co.uk/

    #133504
    Thomaston
    Participant

    I hope Zero 03 survives, trading planes with a rookie was shameful and unsustainable. I was rooting for Theisman, maybe have an ensign Thomaston sometimes in the future I’m curious what the life expectancy of a pilot is like after midway.

    Tired is enough.
    I like tiny miniatures

    #133512
    kyoteblue
    Participant

    Oh, that sucked. I kept yelling take out the Vals but your pilots couldn’t hear me.

    #133548
    Just Jack
    Participant

    Whirlwind John – Yes Sir, this entire Midway campaign has seen some pretty poor shooting dice for the Americans.  The complexion would be much different had the Americans have simply scored on half the tail shots they took.  C’est la guerre…

    Thomaston – Zero 03 will most definitely go down in flames at some point during this war 😉  And I got the idea of swapping planes to make a rookie sit from a book I’m reading, where apparently it was common for squadron, division, and flight leaders to do exactly that, whenever they felt like it.  The author conveys (from direct conversations with Marine aviators) that that’s why there is such a disparity in kills; the idea that the leaders in the squadron could fly whenever they wanted, plus the idea that juniors were their wingmen (wingmen would have an opportunity for kills later in the fight, but in the initial bounce, when most of the ‘easy’ kills were made, it was the  leaders that got the kills, then everything broke down into chaos).  You were pulling for Theisman, eh?  Why, because he’d done such a great job getting shot down and otherwise doing anything productive previously? 😉  And asking for an Ensign Thomaston is not a good idea, not the way my pilots are dropping…  Having said that, things will soon be looking up for the US aviators, on account of the following issues:

    1) Specific to Guadalcanal, the Zeros are coming from Rabaul, at the edge of their operational ‘legs,’ so they don’t have fuel to maneuver as they’d like.  I will reflect this by taking away the Zero’s +1 maneuverability advantage.

    2) As the war goes on, the Japanese are losing their most experienced/talented fighters and cannot replace them.  Right now what I do is I have a matrix I roll on prior to the fights to determine the skills of the Japanese pilots.  Right now it’s weighted heavily towards a preponderance of Veterans, Aces, and Natural Born Killers.  As the war goes on that matrix will be weighted the other way, towards Regulars and Rookies, getting to the point where there are no more NBKs and even Aces will be pretty much a thing of the past.

    3) Soon the US will begin flying the new fighters, which vastly outperform the opposition.  The Navy will get their F6F Hellcats, the Marines will get their F4U Corsairs, and the Army will get their P-38 Lightnings.  The only aggravation there is that the Army gets the P-38s before the Hellcats and Corsairs arrive…

    Kyote John – I don’t know that they didn’t hear you, they just didn’t seem to be able to do much about it.  And you guys can keep saying ‘ignore the escorts, go for the bombers,’ but you don’t seem to appreciate the difference in capability between a Wildcat with a Rookie pilot and a Zero flown by an Ace or NBK, they’re literally flying circles around them, which is why casualties have been so damn high…

    So, I’ll post the last two Midway fights next week, then it’s on to KG Klink in Greece!  I’ve already played out a ten-fight mini-campaign using Chain of Command (modified), I’m sure you’re going to dig it.  It was a lot of fun and it’s really got me itching to kick off Barbarossa, but I’ve got some other projects I’ve got to take care of first.

    V/R,
    Jack

    #133560
    kyoteblue
    Participant

    Thanks for posting Jack, gives me something to read other than the news. I still don’t have my painting Mojo back so I’ve not gotten any hobby stuff done.

    #133580
    Just Jack
    Participant

    No sweat, old buddy, my pleasure.

    And if you’ve got not paining mojo you should be gaming!  What’s the hold up?  Ahh, you don’t want to play solo, right?  Yeah, it’s certainly not for everyone.

    V/R,
    Jack

    #133631
    Just Jack
    Participant

    All,

    1425 local time
    4 June 1942
    Midway

    It’s 4 June 1942, the dawn of the epic “Battle of Midway,” a clash of giants, three US carriers vs four Japanese carriers that proved to be the turning point of the war in the Pacific. For more information, both real-life and how I’m running this campaign, please check here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-campaign-plan.html

    To catch up on all the old fights, please click here:
    https://oldleadbreed.blogspot.com/2019/11/battle-of-midway-fight-1.html

    It’s now 1425, and a flight of B5N “Kate” torpedo bombers is inbound, escorted by four Zeros. Lt Fitzsimmons, the Squadron XO, leads the six-ship CAP up to meet them.


    The super-maneuverable Zeros flown by super-experienced pilots are known to give the Yanks a hard time…


    But some of the foxes manage to get into the henhouse!


    And while the Americans take their lumps…


    But they show pretty well, too.


    Though not well enough…

    To see how the fight went, please check the blog at:
    https://oldleadbreed.blogspot.com/2020/03/battle-of-midway-fight-10.html

    Well, this has been incredibly ugly, and there’s one more to go.  The Japanese dive bomber and torpedo attacks damaged the Yorktown and Enterprise, but flight operations continue.  The last Japanese carrier, the Hiryu has been sighted, and it’s all hands on deck.  The planes have launched, and we’ve got LtCmdr Case leading the last three Wildcats in escort of six SBD Dauntlesses.

    V/R,
    Jack

    #133632
    kyoteblue
    Participant

    Bring Fitzsimmons back !!!!!!

    #133651
    Thomaston
    Participant

    IJN rules. Zero 02 was in a hurry because it’s curry night.

    Tired is enough.
    I like tiny miniatures

    #133653
    Just Jack
    Participant

    Kyote – Shaun said the same thing, so it’s happening!

    Thomaston – Curry?  He’s from Hiroshima, it’s Okonomiyaki night 😉  And no they don’t.  I didn’t realize you were such a fan of the East Asia Co-Prosperity Sphere!

    V/R,
    Jack

    #133654
    Darkest Star Games
    Participant

    Exceedingly ugly results for our Boys In Blue.  I had high hopes the way they started, just crazy!

    As for blow-by-blow reports: they are always gun to read.  If they are a burden for you to do, maybe just record the end of each turn?  Might need more pipe cleaners though!

    I haven’t read much about P38s VS Zeros, but I gather their success had more to do with the speed and climbing ability of the P38 than maneuverability?

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #133661
    Just Jack
    Participant

    Darby,

    Yeah man, it’s been a rough campaign, hard on morale here on the home front 😉

    Regarding end of turn recaps, I can come up with the pipe cleaners, I just worry that it would be pretty confusing anyway, and wouldn’t really speed things up on my end.

    Regarding P-38 success, I agree with you in that it’s speed/climbing ability rather than maneuverability per se, it’s just that in my simple rules it’s more about advantage/disadvantage, rather than maneuverability in terms of turning radius or some such.

    V/R,
    Jack

    #133663
    Thomaston
    Participant

    IJN was famous for its curry-rice, I think it introduced the dish to the nation.
    I’m just a fan of IJN.

    I don’t know about P-38 in game, might feel weird to see it out maneuver a Zero.

    Tired is enough.
    I like tiny miniatures

    #133748
    Just Jack
    Participant

    IJN was famous for it, eh?  I think you’re full of… curry 😉

    As I mentioned above, you’re not going to see P-38s outmaneuvering in terms of turning tighter or reversing course quicker, they will simply be more effective generally with a +1 to their movement rolls.

    I have one more batrep to post for Midway, plus the campaign wrap-up, probably hang them for you guys on Wednesday or Thursday.

    Then I played a campaign of ten fights in Greece for Kampfgruppe Klink, WWII.  I’ll start posting those next week, two per week.

    Now I’ve gone back to South Leon for my Cuba Libre blog, to finish off Operation Chunky Bandit.  It’s another campaign, and it’s off to a great start!  This past weekend was a three-day weekend for me and I had nowhere to go and nothing to do, so I managed to play a whopping fourteen (14!!!) games.  Now just gotta find time to write all these up…

    V/R,

    Jack

    #133754
    kyoteblue
    Participant

    That is a lot of game for fake Vietnam.

    #133770
    Thomaston
    Participant

    14 games, plus taking notes. Shakes head.

    Tired is enough.
    I like tiny miniatures

    #133791
    Just Jack
    Participant

    Kyote – This campaign isn’t so much Vietnam, more of simply modern (circa 1990), like the initial Cuba Libre “War of Liberation” campaign was.

    Thomaston – Yes, bask in the glory of my wargaming productivity!  Not getting any painting done, but lots of gaming and typing…

    V/R,
    Jack

Viewing 40 posts - 41 through 80 (of 86 total)
  • You must be logged in to reply to this topic.