- This topic has 6 replies, 2 voices, and was last updated 3 years, 6 months ago by Shaun Travers.
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01/03/2021 at 08:05 #151562Shaun TraversParticipant
This is mission 2 in a small campaign I am doing to get in some 6mm WW2 games. I am using a variant of Platoon Forward to generate the missions and opposing forces. I started with a Russian green company and they are still all green. While the game narrative is all handcrafted, the mission status may seem a little dry as I am using a spreadsheet to keep track of the Company and also to generate the missions. Second game in and I change from my own rules to give the recently released Rapid Fire Reloaded a go. Full battle report on the blog:
https://shaun-wargaming-minis.blogspot.com/2021/03/east-front-1943-salkov-campaign-mission.html
A picture of a reduced Russian platoon assaulting a German Gruppe in the woods:
01/03/2021 at 11:25 #151581ThuseldParticipantI enjoyed this report. I like the idea of having small games. Your terrain generator looks interesting. I will have to have a look at Rapidfire Reloaded. While I am enjoying Battlegroup, I do feel that I could try other rules out with my 6mm figures.
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
01/03/2021 at 12:42 #151583Shaun TraversParticipantThanks. I have not played 6mm on anything larger than 2’x2′ so to me this is the standard size! And I have found that in the last 5-6 years I really like the “vignette” type battles with small forces on a small table. The terrain generator is quite simple – I have a list of 5 terrain locations (Rural, Mixed, Hills, Woods, Urban). Each terrain location has 20 terrain cards, many repeated (e.g. hill, wood, key building, marsh, crops). I pick a terrain location and then randomly select 9 to create the battlefield. I do it is a spreadsheet to make it faster to generate 🙂
Rapid Fire Reloaded is much simpler with less detail than Battlegroup. Strangely, I am not that enamoured with Rapid Fire itself but really like the streamlined/simplified Rapid Fire Reloaded, possibly as I have been slowly writing my own rules and stripping back their complexity to a similar level of detail as Rapid Fire Reloaded.
02/03/2021 at 10:01 #151608ThuseldParticipantI ordered the rules so I guess they will be here soon. I look forward to giving them a go. I have also been looking at Platoon Forward! because you rate it highly. If it helps me create scenarios then I am very in favour of it. Thanks for broadening my rules collection.
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
02/03/2021 at 11:41 #151613Shaun TraversParticipantI don’t know whether that is a good thing or not 🙂 Regarding Platoon Forward, I use it for the missions but there is a detailed campaign system and a decent random enemy generator as well. There are a lot of ideas in it that are applicable to any sort of campaign. I know Just Jack uses a variation of the random enemy generator,
04/03/2021 at 08:14 #152510ThuseldParticipantI now have both Platoon Forward and Rapidfire Reloaded. I am interested to see where this takes me.
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
04/03/2021 at 12:45 #153368Shaun TraversParticipantThat was quick. Interested to hear your thoughts on both. I see Platoon Forward as a toolbox and RFR reminds me of games I played 20 years ago.
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