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    Avatar photoNorthern Monkey

    is not a very common topic on most forums, but I thought i’d have a go at making some replacements for the 2D cardstock stuff you get with Man O War:

    As ever loads more pics and some of other pieces on my blog: https://ablogofwar.blogspot.com/2020/07/man-o-war-part-scenery.html

    My attempt at a Blog: http://ablogofwar.blogspot.co.uk/

    Avatar photoMr. Average

    The Isles of Silly, there, guarding the Straits of Denim.

    I have a huge soft spot in my heart for Man o’ War, and those are some very nice little pieces of terrain!

    Avatar photoMike

    I dislike naval games in general, but flippity flop. This looks very cool.

    Avatar photoTony S

    Those bits of terrain are stunning!   Very inspiring!  Now I must unearth my copy of Man o’War, although I must admit my fleet usually ends up looking like the last photo on your blog.

    Avatar photoPrince Rhys

    Superb work – inspiring!

    I dislike naval games in general, but flippity flop. This looks very cool.

    why don’t you like naval gaming Mike?

    Avatar photoian pillay

    They are totally AWESOME 👏

    Tally-Ho! Check out my blog at…..

    Avatar phototelzy amber

    the terrain was fantastic. I really like it

    Avatar photoDeleted User

    I really like the sunken temple and I’m saving these photos for the way you did dirt and rocks on the islands.

    Avatar photoNorthern Monkey

    Thanks for the kind comments, gotta say they have improved our games already giving them some focus and some pieces are already developing some “history”!

    Mike, I can understand your aversion to Naval gaming, I doubt any serious naval wargamer would consider the rule sets I use as true naval wargames(Pirates: CSG, GW’s Trafalgar and now Man o War) none of which go into great depth on the technical sailing/wind aspects, they are more like Beer & Pretzels type of games with no nautical knowledge required.

    One of the big pluses in Naval gaming to me is the fluidity of the units, the need to constantly move and reposition, having to second guess your opponents final positions so your ships are in place etc is not something that always happens in some big battle historical games I play in.

    My attempt at a Blog: http://ablogofwar.blogspot.co.uk/

    Avatar photoMike

    why don’t you like naval gaming Mike?


    I like my games to be stories and character driven, which is why I do individually based skirmish with hero models and bad guy villains.
    They are set in locations with other characters who have a back story even if that does not affect the game mechanics.

    I like interesting terrain and the visual appeal of a nicely set up table.
    Something I find most naval games lacking, except this one.

    I don’t like the minutia of angles and firing arcs and templates and what not, turning circles and so on.

    Many naval games seem to be about ships not people, set on plain water mats, no lovely terrain set ups and seem data and record heavy*

    Avatar photoMustPlayThat

    Wow this is convention quality, Im stunned how good this looks

    Avatar photoAli Dogan Sayiner


    find me
    [email protected]

    Avatar photoMcKinstry

    That’s quality work and any Renaissance through Age of Sail would benefit from a table looking that good.

    The tree of Life is self pruning.

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