11/08/2020 at 18:55 #142143Northern MonkeyParticipant
is not a very common topic on most forums, but I thought i’d have a go at making some replacements for the 2D cardstock stuff you get with Man O War:
As ever loads more pics and some of other pieces on my blog: https://ablogofwar.blogspot.com/2020/07/man-o-war-part-scenery.html
My attempt at a Blog: http://ablogofwar.blogspot.co.uk/11/08/2020 at 19:03 #142144Mr. AverageParticipant
The Isles of Silly, there, guarding the Straits of Denim.
I have a huge soft spot in my heart for Man o’ War, and those are some very nice little pieces of terrain!11/08/2020 at 20:49 #142151MikeKeymaster11/08/2020 at 22:15 #142153Tony SParticipant
Those bits of terrain are stunning! Very inspiring! Now I must unearth my copy of Man o’War, although I must admit my fleet usually ends up looking like the last photo on your blog.11/08/2020 at 22:56 #142159Prince RhysParticipant
Superb work – inspiring!
I dislike naval games in general, but flippity flop. This looks very cool.
why don’t you like naval gaming Mike?11/08/2020 at 23:03 #142161ian pillayParticipant
They are totally AWESOME 👏
Tally-Ho! Check out my blog at…..
http://steelcitywargaming.wordpress.com/12/08/2020 at 06:04 #142170telzy amberParticipant
the terrain was fantastic. I really like it12/08/2020 at 06:25 #142171Deleted UserMember
I really like the sunken temple and I’m saving these photos for the way you did dirt and rocks on the islands.12/08/2020 at 10:31 #142181Northern MonkeyParticipant
Thanks for the kind comments, gotta say they have improved our games already giving them some focus and some pieces are already developing some “history”!
Mike, I can understand your aversion to Naval gaming, I doubt any serious naval wargamer would consider the rule sets I use as true naval wargames(Pirates: CSG, GW’s Trafalgar and now Man o War) none of which go into great depth on the technical sailing/wind aspects, they are more like Beer & Pretzels type of games with no nautical knowledge required.
One of the big pluses in Naval gaming to me is the fluidity of the units, the need to constantly move and reposition, having to second guess your opponents final positions so your ships are in place etc is not something that always happens in some big battle historical games I play in.
My attempt at a Blog: http://ablogofwar.blogspot.co.uk/12/08/2020 at 10:40 #142182MikeKeymaster
why don’t you like naval gaming Mike?
I like my games to be stories and character driven, which is why I do individually based skirmish with hero models and bad guy villains.
They are set in locations with other characters who have a back story even if that does not affect the game mechanics.
I like interesting terrain and the visual appeal of a nicely set up table.
Something I find most naval games lacking, except this one.
I don’t like the minutia of angles and firing arcs and templates and what not, turning circles and so on.
Many naval games seem to be about ships not people, set on plain water mats, no lovely terrain set ups and seem data and record heavy*12/08/2020 at 11:49 #142190MustPlayThatParticipant
Wow this is convention quality, Im stunned how good this looks12/08/2020 at 12:28 #142191Ali Dogan SayinerParticipant
[email protected]12/08/2020 at 16:34 #142210McKinstryParticipant
That’s quality work and any Renaissance through Age of Sail would benefit from a table looking that good.
The tree of Life is self pruning.
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