07/06/2017 at 00:41 #64185
I posted this over at BGG, but it’s good here, too. I just picked up a set of the new Microworld Steampunk Renaissance figures, and although I mainly did it for the models and to support the line, I’m starting to think of how to get them to the table! To that end, I’m coming back to Warmaster and trying to figure out some equivalences to let me play out some Italian Wars with fantasy and steampunk elements.
A lot of it involves compiling lists of units and trying to determine analogues. As far as I know (and please, someone, let me know if you know this) there has never been any kind of formula for making custom units. That means that, beyond a certain point, I’m kind of making things up as I go along, which may not lead to a great balance.
Anyway, I’d be very interested to hear what other people may have done in the line of “customizing” Warmaster. In particular, I am trying to figure out how to stat up a Steam Fortress, which is like a big, meaner Steam Tank. Literally no idea how to make THAT work. I’m also thinking about magic – I’m considering giving each player a chance to choose their path, with a decision whether they will take their city-state down the path of Divinity (“Good” Magic, i.e., powers related to faith, like the Empire and the Brettonians), Alchemy (“Neutral” magic, related to science and natural philosophy, something akin to what the Dwarves or Elves do), or Necromancy (“Evil” magic, Chaos and Undead). Choosing one would to some extent determine your enemies, what spells you can use, and open up a list of extra units you could field.
For starters, I’m painting and working up a list for the Florentine Republic, and after that will probably make Venice or the Papal States my second choice.
Anyway, if anyone can think of anything that might be useful to me, please let me know! I’m in the info-gathering phase here and would like to hear ideas!07/06/2017 at 10:02 #6419207/06/2017 at 10:47 #64193
Ignacio Corrao did an excellent points calculator for Warmaster that was in the files section of the Yahoo Warmaster group back when I visited it regularly. May still be available.
Points were fudged somewhat in Warmaster in any case but the calculator gave you a pretty good value for units.
I’d have thought that most of the Renaissance armies in Italy would largely be variants of the Empire Armylist. The Araby list would do at a pinch for Fantasy Ottomans. The Poles would be doable with the Kislevite list – possibly with fewer bears and more types of armoured cavalry. 🙂
I did have the same idea when I saw the Microworld range but, fortunately for my bank balance, postage and import costs made the enterprise more expensive than I could justify.
Growing old is mandatory, growing up is entirely optional!07/06/2017 at 14:35 #64211
Both great resources! I also dug up some Renaissance conversions, not to speak of an interface with Mighty Empires. This seems eminently doable!
It’ll definitely be the closest I’ve come to anything “historical” in some time. By the way, I can’t recommend the Microworld minis highly enough! Really an inspired line of figures, and very well made!07/06/2017 at 19:38 #64241
Their is a PDF on my blog that I put together compiling all the listed points costings from all the versions of Warmaster, it might be useful for you, it can be found here: http://ablogofwar.blogspot.co.uk/p/wargaming-resources-page.html
My attempt at a Blog: http://ablogofwar.blogspot.co.uk/09/06/2017 at 00:58 #64292
Thanks, guys! That is all super useful stuff! The plan is taking shape, here.
A question for anyone versed in Warmaster – a number of these variants recommend nerfing cavalry by changing the base orientation. Apparently Gendarmes and other heavy cavalry become way too dominant. Would anyone be able to comment on that? Given the fantasy side, is it better to stick with the original or should I go with the altered standard?
Hmm.09/06/2017 at 01:26 #64293
Nerf the cavalry.
Warmaster is great, a lot of fun, but yes, cavalry become too dominant. There’s also something go be said for importing the (I think) activation rules from WM Ancients, which limits it to three in row, if I’m remembering correctly.
Haven’t played it in years, but always enjoyed it.09/06/2017 at 12:51 #64326
yes in both Ancient and Medieval Warmaster some cavalry units are based on the long edge rather than the short edge, this does reduce some of the effectiveness that cavalry usually have, I would suggest trying to get hold of Warmaster Ancients as the slightly tweaked system in that book is better than the standard Warmaster fantasy rules
My attempt at a Blog: http://ablogofwar.blogspot.co.uk/10/06/2017 at 17:28 #64456
Me and my base labels – but they just make the game so easy to play!
I’ve gone high design on this one – hopefully to make players at the club more willing to get into it. I’m not telling anyone there about this yet though – not until I have armies ready for an actual game.
And by the way, much like Ground Zero Games, these miniatures show their true goodness once they’re primed. They have well-defined sculpting so I’m hoping I can come up with a good paint scheme without too much trouble – muddier figures I’ve seen at 6mm scale can feel like a chore, since it’s all a lot of figuring out where one part of the figure starts and the other stops. These ones are really fantastic. My first foray into the (not quite) historical!
Oh, and by the way, I’m considering adding a naval component using the excellent Galleys Guns and Glory rules. O yes.24/06/2017 at 06:00 #65523
Wellp! Finally had time to work out the prototype uniform for the Florentine Republic. I know that they didn’t actually wear uniforms back then, but this being a fantasy milieu, I don’t have problems giving them something more consistent-looking. Here’s a Florentine Pikeman:
I interpreted the upper part of the shirt as a plate armor cuirass, so it came out with metallic colors, and the stockings felt more like marching boots to me so I painted them as such – makes him look a little more “military” to me, and I can do what I want in a fantasy world!24/06/2017 at 10:09 #6553020/07/2017 at 01:23 #67926
There is a combined Warmaster and Warmaster Ancients version available through the Specialist Games forum http://www.forum.specialist-arms.com/index.php?topic=8838.0 and the Rules themselves are available from https://warmaster-cz.blogspot.cz/2017/07/warmaster-revolution-v10.html. Unfortunately the Photobucket debacle has taken away your pictures.
GrumpyOldMan14/10/2017 at 12:57 #73818
Now that there are Spanish figures coming out here, I’m drawing back to this project. So I thought I’d toss up a plea for help – anyone have advice on painting cavalry? I’ve never tried to paint horses at this scale before. Or any scale for that matter. And I have a contingent of mounted Pistolieri on hand…14/10/2017 at 17:23 #73851
Well, start off simple: do blacks, browns and beiges. Later on, try to give them blazes and stuff. At 3mm and 6mm you can get away with it. I usually make the tails and manes darker or even black and leave it at that. Avoid white horses: they are very rare.
We get slapped around, but we have a good time!14/10/2017 at 17:55 #7385630/10/2017 at 04:10 #7517017/06/2018 at 02:00 #93437
Been forever since I touched this one, but something moved me to try to conquer my fear of painting cavalry. Horses have always seemed impossible to me for some reason. But the Florentine Pistolieri have to ride SOMETHING when they resist the Venetians!
Needs a little touching up but I’m pretty pleased.18/06/2018 at 06:26 #93489
After much deliberation I went with traditional Warmaster basing – Cavalry based lengthwise. They’re getting ready to sally forth in defense of the Florentine Republic.
I also decided to go with bases proportional to the original Warmaster sizes (intended for 10mm scale) scaled down by about 75% to match the Microworld 6mm line. These bases are 5/8″ x 1 1/4″ x 1/8″. They look nice and dense and handle well. I have a feeling that in masse they’ll make for a nice aspect on the tabletop.18/06/2018 at 08:05 #9349418/06/2018 at 11:48 #93511
cmnashParticipant18/06/2018 at 14:15 #93518
Very kind of you to say! I often have an idea in my mind of what a miniature ought to “feel” like when it’s done – an aesthetic thing as much as a practical one. This feels about as close to my imagined result as I could want right now, at my current skill level. So often it doesn’t pan out that way.
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