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kyoteblue.
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29/04/2019 at 20:36 #113643
Beardgoblin
Participant…Getting close to be being finished!!
Seems like I picked a good time to start getting into Burning Sands!
30/04/2019 at 10:30 #113686Stroezie
ParticipantThose are some cool looking birds!
Any chance of a sculpt with a saddle on it in the future?
There’s a real lack of fantasy mounts imo.
Cheers,
Stroezie.
Oops wrong thread, this should have been posted in the Crom’s Anvil thread😳
Note to self, more sleep, less coffee…
30/04/2019 at 10:42 #113690Angel Barracks
Moderator30/04/2019 at 12:03 #113693Stroezie
ParticipantWell there’s the black lotus of course and I would not be averse to some “little shop off horrors” sillyness.
30/04/2019 at 12:12 #113698cmnash
ParticipantTriffid-like plants would be good
.
30/04/2019 at 12:36 #113700Beardgoblin
ParticipantSomeone previously mentioned giant pitcher-plants. They sound cool!
Also some kind of cactus like plant with an extensive root system, such that models passing within x distance trigger the plant (via the vibration of footsteps agitating the roots) to launch its toxin laden spines all around, dead creatures nearby enriching the sand/soil with nutrients for the plants roots to consume. And maybe attract more creatures…
Perhaps a bush or tree with particularly succulent and refreshing fruit, such that any model stopping ‘in base contact’ for a whole turn and doing nothing else can eat said fruit and restore 1 vitality? Might be a bit ‘gamey’ though, not sure.
Termite mounds/ant hills (what, no, I’m not making any of these…oh. Wait…) that are LoS blocking terrain which can also disgorge swarms of angry bugs if disturbed! (Not really plants, but certainly ‘hazardous terrain!).
30/04/2019 at 12:43 #113704Wouter Wolput
ParticipantKiller plants are a great idea, I’d love to see the iconic venus mantrap.
Are we going to get some jungle rules 😁?
22/05/2019 at 13:50 #115022Angel Barracks
Moderator22/05/2019 at 16:45 #115037Geof Downton
ParticipantHappy to help out. I’m a fully qualified pedant and grammar nazi…
One who puts on his armour should not boast like one who takes it off.
Ahab, King of Israel; 1 Kings 20:1122/05/2019 at 16:46 #115038Angel Barracks
ModeratorHappy to help out. I’m a fully qualified pedant and grammar nazi…
do you have the core rules?
22/05/2019 at 17:44 #115045Geof Downton
ParticipantI do.
One who puts on his armour should not boast like one who takes it off.
Ahab, King of Israel; 1 Kings 20:1122/05/2019 at 18:06 #115048Slorm Chaplain
ParticipantYou can count with my axe!
And as you know I have the core rules.
22/05/2019 at 18:17 #115050Angel Barracks
Moderator23/05/2019 at 13:02 #115105Alexander Wasberg
ParticipantIf you need more eyeballs I’ll gladly volounteer mine 🙂
http://lasersandbroadswords.blogspot.com My project blog
24/05/2019 at 13:56 #115190Angel Barracks
Moderator24/05/2019 at 16:39 #115202Alexander Wasberg
ParticipantYes, thank you Mike 🙂
It’s making sense so far as I’ve had time to read, I’ll email you any typos or uncertainties that come up when I have had some more time to look over it!http://lasersandbroadswords.blogspot.com My project blog
25/05/2019 at 12:48 #115237Angel Barracks
Moderatorssssshhh, which of the people looking to buy the Chronicler’s Companion is online?
I have added it to the site but want to check it works OK before I announce it, if anyone wants to try and buy it and report back that it all works ok, that would be fab.25/05/2019 at 12:56 #115238Rhoderic
Memberssssshhh, which of the people looking to buy the Chronicler’s Companion is online? I have added it to the site but want to check it works OK before I announce it, if anyone wants to try and buy it and report back that it all works ok, that would be fab. https://cromsanvil.co.uk/chronicles.html
Works OK for me.
25/05/2019 at 13:01 #115239Beardgoblin
Participant…if anyone wants to try and buy it and report back that it all works ok, that would be fab. https://cromsanvil.co.uk/chronicles.html
Works OK for me.
Likewise!
25/05/2019 at 13:02 #115241Mike
Keymaster23/03/2020 at 11:19 #133646Angel Barracks
ModeratorSo over on Facebook someone asked about this statement: “Burning Sands is my desert fantasy skirmish ruleset”, what about the rules make it desert fantasy and not just fantasy?
Good question.
Short answer, nothing really.But that would be overlooking two main things, I think.
The first is the look of it, now it looks like it is set in the desert, and the terrain and figures used are all deserty.
There are rules for desert worms, scorpions, swarms of beetles, hyenas and so on, sand storms and quick sand.
But that is pretty superficial to be fair.
It is aimed at supporting my figures and scenery, and was written with that desert setting in mind.
But what makes a desert setting a desert setting, and are the rules any different?This brings me on to the second point.
What is a desert setting for me?
So when I think of desert sand and sorcery I think of Sinbad and Conan.
For me that sort of world is quite different from most fantasy in 2 main aspects, the lack of traditional fantasy races, there are no orcs and elves and goblins, it is pretty much just humans.
The magic is quite different, look at lots of the traditional fantasy games with the above mentioned races and magic is all over the shop.
Not only are there wizards, there are magical universities, shops that sell rare magical items and common place magical ones.
Heroes wander around in +3 chainmail with swords of +5 damage, packing at least 10 healing potions and a ring of resurrection.
Wizards join armies and unleash fireballs, raise armies of the dead, summon dragons, create illusions of men, open up the ground and swallow up ranks of troops, the magic is extreme, obvious, powerful and day to day.My desert setting and thus the rules, view magic as rare and less battle magic style.
I grouped my magic into 3 distinct flavours, from the rule book:“Sorcery can take many foul forms, but the most common are Summoning, Manipulation and Ensorcellment.
Summoning is the process of opening a rift in reality and pulling creatures or spirits from limbo into our world to do their masters bidding.
Manipulation is the controlling of natural elements and bending them to your will against nature.
Ensorcellment is the devious art of illusion and convincing someone that an illusion is real.
Typical Summoning would involve the raising of the dead, calling forth winged demons and so on.
Manipulation could vary from the mundane unlocking of manacles, making a storm appear out of nowhere, to causing castle walls to crack and crumble in minutes.
Ensorcellments are mind tricks and examples would be convincing a person that their dagger is a venomous snake, that they can not see someone, or to convincing them to hurl themselves off a cliff.”So whilst these can be quite powerful, they are not vulgar displays of power or typical.
But importantly, magic users are rare.
The rules for summoning creatures make it hard, and if you want to summon anything of any significance you will most likely need to a group of acolytes to help, and by help, I mean sacrifice!So I think combining the lack of traditional fantasy races with the less traditional magic system helps make the game feel less traditional fantasy and in this case more desert like as it reflects what I see as typical desert settings.
Having said that, the Chroniclers Companion does contain more traditional spells and guidelines on how to go about creating more.
So it is meant for desert as that is what I sell, the rules help nurture gaming in that setting, but the core mechanics do not prevent using the rules for any setting.23/08/2020 at 20:02 #142784Angel Barracks
ModeratorWorking on a sort of cheat sheet for advanced rules and uncommon tasks.
I have so far:
HEALING
wits 7+ 10+ on yourself
Stops status damage.BRUTE STRENGTH
Smashing down a regular door is 10+, a medium door such as on barracks is 20+, a strong door 30+. Pushing or pulling a cart is 10+
Tipping over a big cauldron or similar is 15+SNEAKING
Normal prowess task to move but half distance.
Then make a free stealth task (also Prowess) and this is the target the watcher must beat with a free Wits test.LOCK PICKING
Lock Picking is a Wits test and the target number depends on the quality of the lock.
A standard lock has a target of around 6 (a house door or prison shackles for example.)
A better than average lock will be around 10 (a jail door or quality shackles.)
A superior lock will be 14 (the lock on a sorcerers scroll chest etc.)
A legendary lock will be 20 (the lock has several secret levers that must all be pressed in the correct order at the same time as the lock is being opened/picked)CLIMBING
Prowess task, halve rolled distance.JUMPING
Prowess task, quarter rolled distance.SWIMMING
Prowess task, halve rolled distance. If in water at end of turn, spend an AV or take status damage.USURPING
Spend an AV before rolling for Initiative to add a d6 to your roll.DIGGING DEEP
Take a point of damage to add d6 or 3 to a task roll.SHIELDS
+2 defence roll but don’t do damage if this is used to win.ARMOUR
Light +1, Heavy +2. If you use armour to win HTH you don’t do damage. (cumulative with a shield)
Heavy armour knocks off 1/3 of your rolled move. (added before other mods)DUAL WEAPON
Min P3, +2 HTHTWO HANDED
Min V3, crits on a 5 or 6 rather than a 6.FEAR
Wits vs Fear Level, fail means -5 to tasks. May take the task each turn (costs no AV)FALLING
A fall from a single storey has a difficulty of 4+.
A fall from a double storey has a difficulty of 9+.
A fall from a three storey has a difficulty of 18+.
A fall from a four storey has a difficulty of 36+.You take a point of damage for each storey you fall.
If you pass the Prowess task then you take one less point of damage.ANYTHING I HAVE MISSED?
(from the current rules, I will be adding new ones shortly)
24/08/2020 at 09:32 #142797Angel Barracks
ModeratorSome new Tasks:
FAST TALK/CON
Opposed Wits task.
Pass means you convince them to do something that does not endanger anyone.
They wise up after a number of turns equal to your Wits.PERSUADE
Opposed Wits task.
Only works if you pass with a critical, you persuade them it is in their best interest to do what you say, but they will not endanger themself.24/08/2020 at 13:28 #142822losetheking
ParticipantMaybe a blurb cover legendary points and use in game? I know I forget about those from time to time.
The only other think I could think of, which may not be needed would be the calculation for xp after an event.
24/08/2020 at 14:20 #142824Darkest Star Games
ParticipantThose strong doors will be extremely difficult to knock down. But what about chopping through them? How much damage can they take?
I really like how shields can be used, makes defensive fighting a real thing.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
24/08/2020 at 15:30 #142828Angel Barracks
ModeratorBut what about chopping through them? How much damage can they take?
Damage values for items, good call.
25/08/2020 at 19:47 #142900Geof Downton
ParticipantANYTHING I HAVE MISSED?
I think so, but I may be missing something.
I don’t think it is possible for (for example) David to kill Goliath in one hit, if Goliath has more than 2 vitality. I think missiles need a chance of an outright kill.
One who puts on his armour should not boast like one who takes it off.
Ahab, King of Israel; 1 Kings 20:1131/08/2020 at 19:31 #143244Angel Barracks
ModeratorI don’t think it is possible for (for example) David to kill Goliath in one hit, if Goliath has more than 2 vitality. I think missiles need a chance of an outright kill.
If a sling can have an outright kill then surely a melee attack should?
I am not sure this fits the vibe/flow of the concept of Vitality?31/08/2020 at 19:32 #143245Angel Barracks
Moderator31/08/2020 at 19:39 #143248Angel Barracks
ModeratorI don’t think it is possible for (for example) David to kill Goliath in one hit, if Goliath has more than 2 vitality. I think missiles need a chance of an outright kill.
If a sling can have an outright kill then surely a melee attack should?
I am not sure this fits the vibe/flow of the concept of Vitality?I think in this instance, it should be a scenario specific rule.
Such as any missile attack from David (who has say P3, that rolls all 3 d6 as a 6, is an outright kill)
But for normal games I think sniper autokill would not work.31/08/2020 at 19:57 #143252Prince Rhys
ParticipantI had no idea ensorcellment is a word! But it is! Superb!
31/08/2020 at 19:57 #143253Geof Downton
ParticipantI think in this instance, it should be a scenario specific rule. Such as any missile attack from David (who has say P3, that rolls all 3 d6 as a 6, is an outright kill)
I think that is reasonable, and I take your points re. melee attacks and vitality.
An alternative would be an improved “Good Aim” ability, which increases damage as well as accuracy. Of course, if we’re specifically considering David, perhaps a “Hand of God” ability (or even spell) would be more appropriate.
Thanks for your thoughts.
One who puts on his armour should not boast like one who takes it off.
Ahab, King of Israel; 1 Kings 20:1131/08/2020 at 20:15 #143257Angel Barracks
Moderator31/08/2020 at 20:19 #143258Geof Downton
ParticipantThere is of course Legend Points that can turn misses into hits and hits into criticals, maybe David spent all his Legend Points that day?
To be renamed ‘Piety Points’…
One who puts on his armour should not boast like one who takes it off.
Ahab, King of Israel; 1 Kings 20:1131/08/2020 at 20:23 #143259Geof Downton
ParticipantAny requests for rules for me to consider giving an official stance on?
Fighting whilst drunk/stoned…
Pursuing my ‘Biblical Sands’ variant, I’ve been reading about the Hebrew temple at Tel Arad, where hashish was burned on the incense altar…
One who puts on his armour should not boast like one who takes it off.
Ahab, King of Israel; 1 Kings 20:1119/08/2022 at 01:26 #177065Cacique Caribe
ParticipantHashish? Seriously? Wow.
Possible foreign “fusion” worship, incorporating local practices? Edomite, perhaps? Or a separatist group, trying to distance itself from Jerusalem’s temple worship?
Dan
Loads of WIPs: https://www.flickr.com/photos/[email protected]/albums/with/7215771063052937619/08/2022 at 01:41 #177066kyoteblue
ParticipantMarijuana traces have been found a Stone Henge. It was a widely used drug by our ancestors.
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