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  • #113643
    BeardgoblinBeardgoblin
    Participant

    …Getting close to be being finished!!

    Seems like I picked a good time to start getting into Burning Sands!

    #113686
    StroezieStroezie
    Participant

    Those are some cool looking birds!

    Any chance of a sculpt with a saddle on it in the future?

    There’s a real lack of fantasy mounts imo.

    Cheers,

    Stroezie.

    Oops wrong thread, this should have been posted in the Crom’s Anvil thread😳

    Note to self, more sleep, less coffee…

    • This reply was modified 1 year, 3 months ago by StroezieStroezie.

    If you like small scale skirmish, check out http://planetares6.blogspot.be/?m=0

    #113690
    Angel BarracksAngel Barracks
    Moderator

    I did wonder   😀

    So, I am almost done on the text for the Chronicler’s Companion (mostly images now) BUT….  then I thought about hazardous plants..

    Spores and things and maybe other stuff…. any suggestions?

    #113693
    StroezieStroezie
    Participant

    Well there’s the black lotus of course and I would not be averse to some “little shop off horrors” sillyness.

    If you like small scale skirmish, check out http://planetares6.blogspot.be/?m=0

    #113698
    cmnashcmnash
    Participant

    Triffid-like plants would be good

    .

    #113700
    BeardgoblinBeardgoblin
    Participant

    Someone previously mentioned giant pitcher-plants.  They sound cool!

    Also some kind of cactus like plant with an extensive root system, such that models passing within x distance trigger the plant (via the vibration of footsteps agitating the roots) to launch its toxin laden spines all around, dead creatures nearby enriching the sand/soil with nutrients for the plants roots to consume.  And maybe attract more creatures…

    Perhaps a bush or tree with particularly succulent and refreshing fruit, such that any model stopping ‘in base contact’ for a whole turn and doing nothing else can eat said fruit and restore 1 vitality?  Might be a bit ‘gamey’ though, not sure.

    Termite mounds/ant hills (what, no, I’m not making any of these…oh. Wait…) that are LoS blocking terrain which can also disgorge swarms of angry bugs if disturbed! (Not really plants, but certainly ‘hazardous terrain!).

    #113704
    Wouter WolputWouter Wolput
    Participant

    Killer plants are a great idea, I’d love to see the iconic venus mantrap.

    Are we going to get some jungle rules 😁?

    #115022
    Angel BarracksAngel Barracks
    Moderator

    Cool, thanks.

    Need a couple of volunteers to check the first draft of The Chronicler’s Companion to see if it makes sense.
    Don’t take this the wrong way, I don’t much care if you like it or agree with it, I just need to know if you understand it.

    😀

    #115037
    Geof DowntonGeof Downton
    Participant

    Happy to help out. I’m a fully qualified pedant and grammar nazi…

    One who puts on his armour should not boast like one who takes it off.
    Ahab, King of Israel; 1 Kings 20:11

    #115038
    Angel BarracksAngel Barracks
    Moderator

    Happy to help out. I’m a fully qualified pedant and grammar nazi…

    do you have the core rules?

    #115045
    Geof DowntonGeof Downton
    Participant

    I do.

    One who puts on his armour should not boast like one who takes it off.
    Ahab, King of Israel; 1 Kings 20:11

    #115048
    Slorm Chaplain
    Participant

    You can count with my axe!

    And as you know I have the core rules.

    #115050
    Angel BarracksAngel Barracks
    Moderator

    Copy e-mailed to both of you, thank you.

    #115105
    Alexander Wasberg
    Participant

    If you need more eyeballs I’ll gladly volounteer mine 🙂

    #115190
    Angel BarracksAngel Barracks
    Moderator

    Just checking you got the e-mail Alexander ?

    #115202
    Alexander Wasberg
    Participant

    Yes, thank you Mike 🙂
    It’s making sense so far as I’ve had time to read, I’ll email you any typos or uncertainties that come up when I have had some more time to look over it!

    #115237
    Angel BarracksAngel Barracks
    Moderator

    ssssshhh, which of the people looking to buy the Chronicler’s Companion is online?
    I have added it to the site but want to check it works OK before I announce it, if anyone wants to try and buy it and report back that it all works ok, that would be fab.

    https://cromsanvil.co.uk/chronicles.html

    #115238
    RhodericRhoderic
    Participant

    ssssshhh, which of the people looking to buy the Chronicler’s Companion is online? I have added it to the site but want to check it works OK before I announce it, if anyone wants to try and buy it and report back that it all works ok, that would be fab. https://cromsanvil.co.uk/chronicles.html

    Works OK for me.

    #115239
    BeardgoblinBeardgoblin
    Participant

    …if anyone wants to try and buy it and report back that it all works ok, that would be fab. https://cromsanvil.co.uk/chronicles.html

    Works OK for me.

     

    Likewise!

    • This reply was modified 1 year, 2 months ago by BeardgoblinBeardgoblin.
    #115241
    MikeMike
    Keymaster

    Skills, cheers folks.

    😀

    #133646
    Angel BarracksAngel Barracks
    Moderator

    So over on Facebook someone asked about this statement: “Burning Sands is my desert fantasy skirmish ruleset”, what about the rules make it desert fantasy and not just fantasy?

    Good question.
    Short answer, nothing really.

    But that would be overlooking two main things, I think.

    The first is the look of it, now it looks like it is set in the desert, and the terrain and figures used are all deserty.
    There are rules for desert worms, scorpions, swarms of beetles, hyenas and so on, sand storms and quick sand.
    But that is pretty superficial to be fair.
    It is aimed at supporting my figures and scenery, and was written with that desert setting in mind.
    But what makes a desert setting a desert setting, and are the rules any different?

    This brings me on to the second point.
    What is a desert setting for me?
    So when I think of desert sand and sorcery I think of Sinbad and Conan.
    For me that sort of world is quite different from most fantasy in 2 main aspects, the lack of traditional fantasy races, there are no orcs and elves and goblins, it is pretty much just humans.
    The magic is quite different, look at lots of the traditional fantasy games with the above mentioned races and magic is all over the shop.
    Not only are there wizards, there are magical universities, shops that sell rare magical items and common place magical ones.
    Heroes wander around in +3 chainmail with swords of +5 damage, packing at least 10 healing potions and a ring of resurrection.
    Wizards join armies and unleash fireballs, raise armies of the dead, summon dragons, create illusions of men, open up the ground and swallow up ranks of troops, the magic is extreme, obvious, powerful and day to day.

    My desert setting and thus the rules, view magic as rare and less battle magic style.
    I grouped my magic into 3 distinct flavours, from the rule book:

    “Sorcery can take many foul forms, but the most common are Summoning, Manipulation and Ensorcellment.

    Summoning is the process of opening a rift in reality and pulling creatures or spirits from limbo into our world to do their masters bidding.

    Manipulation is the controlling of natural elements and bending them to your will against nature.

    Ensorcellment is the devious art of illusion and convincing someone that an illusion is real.

    Typical Summoning would involve the raising of the dead, calling forth winged demons and so on.
    Manipulation could vary from the mundane unlocking of manacles, making a storm appear out of nowhere, to causing castle walls to crack and crumble in minutes.
    Ensorcellments are mind tricks and examples would be convincing a person that their dagger is a venomous snake, that they can not see someone, or to convincing them to hurl themselves off a cliff.”

    So whilst these can be quite powerful, they are not vulgar displays of power or typical.
    But importantly, magic users are rare.
    The rules for summoning creatures make it hard, and if you want to summon anything of any significance you will most likely need to a group of acolytes to help, and by help, I mean sacrifice!

    So I think combining the lack of traditional fantasy races with the less traditional magic system helps make the game feel less traditional fantasy and in this case more desert like as it reflects what I see as typical desert settings.

    Having said that, the Chroniclers Companion does contain more traditional spells and guidelines on how to go about creating more.
    So it is meant for desert as that is what I sell, the rules help nurture gaming in that setting, but the core mechanics do not prevent using the rules for any setting.

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