Home Forums General General fast play Muskets with unusual turn system

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #140566
    Avatar photoMustPlayThat
    Participant

    A Set Of simple fast Play rules for the age of Muskets, it has an unusual turn system

    the game uses turns unusualy, whenever a double is thrown the turn flips to the other side.

    movement has 3 ranges short Medium or Long, foot is short 6 inches, things like boats medium 12 inches, horses long 18inches. the player whoes turn it is can move one fig at a time. with the turn ststem you never know if your group can get big enough for an attack.

    if a fig moves or fires any enemy fig in range may melee or fire .

    you can only attack one fig in any attack.

    each attack uses the to hit table, you roll 2 D6s and add or subtract Modifiers and see if you have hit, if you hit you roll 1 D6 and apply the result from the attack result table

    a wouned fig May fire but not move

    TO HIT TABLE (You Must roll equal or below to hit)

    short medium long
    ———————————-
    musket 7 9 11
    pistol 6 10 –
    bow 8 10 –
    sword 8 – –
    knife 9 – –
    axe 8 – –

    TP HIT MODIDIERS

    Target in Cover + 3
    Target Armoued + 2
    Target Moving Fast + 2
    Attacker Moving Fast + 3
    Attacker has supporting figs in short Range and in the attack + 1 for every fig(this Mod makes you stick with groups in your games like squads)
    if attacker is within short range of a Leader + 1
    if target is within short range of a Leader – 1

    ATTACK RESULT TABLE

    1 Dead
    2 Dead
    3 Wounded
    4 Wounded
    5 Graze
    6 Graze

    WW2 Mod

    1 Dead
    2 Dead
    3 Wounded
    4 Wounded
    5 Suppressed
    6 Suppressed

    a suppessed fig may not fire, it may only retreat. and use muskets and knives as main attacks on the tables.

    if in range of a leader you may try a rally roll by rolling a D6 1,2, or 3 tou rally but 4, and 5 you remain suppressed a 6 and you refuse any orders in effect out of the fight

    #140624
    Avatar photoMustPlayThat
    Participant

    I made a mistake writing these rules, I intended to add each turn sequence a fig can only attak once BUT allowing them to attack everytime an enemy moves or attacks in range works alot better, it made for a more fun experience, it made sence to everybody reloads and flaireups at differrent locations was great.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.