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Home › Forums › Nordic Weasel Games › Historical › Fire fight in 5cor company commander
Hi had a good game last night of company commander , and had rolled a fire fight turn, a section open fire, three enemy sections could see, do all three fire back or just the section that was fired on? 🤔 Cheers
Cheers!
ALl enemies in sight can fire.
In that specific example, I’d keep my head down 🙂
I’ve talked to players who only allow return fire, which works fine too as an option.
thanks , i have another question ,when rolling to recover morel ,ie a unit is panicked and needs to roll to recover and rolls a 1 is it now flinching? ,dose it have only one action shoot or move, we played it as above ,am interested in how you think it is ivan. the rules are growing on me ,cheers
Thanks!
You played it correctly. If you roll a 1 to recover, its treated the same as if you’d been shot at and rolled a 1.
cheers Ivan, we have started to use leaders and extra MG specialist to add colour .all hanging together very nicely .
Im glad to hear it!
You can use the specialists to set up all manner of neat tricks, depending on how much detail you want.
It’s a good way of showcasing different armies too.
Do you guys do WW2, moderns or something else?
We do ww2 east front .looking at just jacks blog ,
His blog is a gold mine 🙂