28/06/2019 at 17:28 #117115
We are happy to announce that this week Five Leagues From the Borderlands has an update.
Not just any update, a massive heaping new edition.
We’ve polished off the game rules, drastically improved the pacing of the campaign, expanded character creation, improved wordings and phrasings and most importantly added a TON of new content.
Far more variation in enemy encounters, random events in town and as you finish the campaign, magic swords and dragons!
If you are not familiar with the prior games, Five Leagues is a solo miniatures game for low-magic, gritty campaign games. Create a group of characters, get into trouble and watch your warband gain experience and equipment (or die horribly).
We’ve written the game from the ground up for solo gamers, meaning all solo information is integrated directly into the rules, instead of stuffing it in the back somewhere.
It also means we’ve assessed the complexity of the mechanics from the perspective of being played solo, rather than retro-fitting a competitive game.
Of course, should you prefer some company, since the typical warband is 8 characters you can easily share the party and play together.
So go on, go on an adventure. All you need is a couple handfuls of miniatures, some dice and a lunch break.29/06/2019 at 20:14 #117166Deleted UserMember
Can you tell me more about the changes.29/06/2019 at 20:20 #117167
This blog post captures a lot of it
Give that a looksie, then if you have specific questions I’d be happy to answer those.
In total, I think there’s over 70 individual things changed somehow, ranging from fixing a skill to whole new scenario options.29/06/2019 at 22:32 #117170Deleted UserMember
Thanks. It’s a shame weapon styles are gone, I was hoping it gets more detailed/variations, but I’m also interested in how the new system replaces it. I know I’ll probably enjoy the campaign stuff.
Will have to wait until next payday, I just spent a fortune buying some stuff I really didn’t need.30/06/2019 at 16:17 #117189
Weapon styles were hotly contested as it seems for every person who loved them, someone hated them.
I’d like to revisit the concept in the future, because I think it’s cool but I think the execution left a bit to be desired.
Buying stuff we don’t need is the gamers curse 🙂02/07/2019 at 20:17 #117301ds615Participant
I’m interested in the scenarios. monsters and village events. I already use the Five Parsecs charts for something similar so a correct version would be nice.
But the rest seems…unfortunate. I like the game, but the changes sound like they’re being made to cater to the vocal whiny few, rather than for the actual benefit of the game. I was pushing my friends to buy it, but I do not think I can do that now.
Your campaign rules are second to none, and I really do enjoy them.02/07/2019 at 20:44 #117302
I’m sorry to hear that!
Obviously any given change will have ups and downs but I’d like to try and assure you that I didn’t make any changes that I didn’t feel would improve the game.
I try to account for fan feedback but NWG has never been any sort of crowd-managed democracy 🙂
For things like streamlining, what I did was try not to remove factors but change it so instead of having multiple, consecutive rolls things could be built into an existing roll whenever possible.
To give an example instead of a separate post-battle table to determine if you suffered equipment damage, now it’s built into the injury table instead.
A lot of the “roll a 6 for something to happen” things were moved to be part of other rolls.
Consensus so far has been that the changes are an upgrade, but of course individual opinions will vary.
If you are up for it, email me at [email protected] and I have a deal for you though.04/11/2020 at 22:06 #146362PaintingLittleSoldiersParticipant
I just picked these up – great fun so far
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