Home › Forums › Nordic Weasel Games › Historical › Five Men In Normandy Solo Game
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kyoteblue.
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03/01/2018 at 23:09 #80701
Punkrabbitt
ParticipantOk, so I *finally* got around to my solo playtest game of Five Men In Normandy this morning. My four-man Japanese team had an Encounter with five Russians, who arrived with a truck mounting a machinegun. My phone died as I tried to take the first pic, so most of the game has no photos (really, I only took one picture, because after that I was having too much fun to remember to take more.) But the outcome was that a non-character Japanese soldier was taken out of action by the machinegun on the Russian truck, one Russian was killed byJapanese rifle fire, and the other four Russians were killed in melee by Kamave, one of the Japanese characters.
I made tokens to cover everything I could think of. It may not seem like it would be hard to keep track of which two models out of four have fired or are knocked down, but me and my memory issue you know. The tokens were extremely helpful, even if no one used a grenade even once.
The national rules didn’t come into play at all. The Japanese never tried to shoot past 18″, the snap fire and guard fire against Kamave when he was charging never hit, and he never tolled less than a “3” while in a Brawl. The Russians, being a random opposition force, had no characters with which to use “one with the land.”
After the game, the soldier who was out of action was only knocked out, but came down sick and will miss six days. Daisuke, the other character, had an accident and will be incapacitated for two days. Overall group morale went from 0 to 1. Three new special abilities were earned, so the non-character soldier who did not go out of action was promoted to character with “skilled,” Kamave was awarded “charismatic,” and Daisuke received “shoot and scoot.”
Overall, the game played smoothly. Almost everything one might need is on the summary sheet, I am going to add the rules for Guard Fire and Snap Fire before my next game. I previously have played a more generic FiveCore game of Star Trek Federation vs. Romulan landing parties, and modified the system for Star Trek ship combat, so the system is not new to me. But I really wanted to try the original flavour of the game, and I was not disappointed
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www.drivethrurpg.com/browse/pub/17194/Punkrabbitt-Publishing04/01/2018 at 03:39 #80711Punkrabbitt
ParticipantRegarding the terrain and miniatures, the walls are from Dave Graffam models, the ZIS-5 truck is a collaboration by myself and another papercrafter, the rickshaw is from Paperschnitzel, the downed trees are cheap Christmas village decorations that I repainted and repurposed, the Japanese miniatures are Berlin Or Bust and Warlord Games, while the Russians are from Wargames Factory.
Please visit my OSR products for sale at
www.drivethrurpg.com/browse/pub/17194/Punkrabbitt-Publishing04/01/2018 at 05:04 #80712kyoteblue
ParticipantIt looks good Dude.
04/01/2018 at 16:22 #80803Ivan Sorensen
ParticipantNice setup and it’s nice to see the Soviet and Japanese get to scraps with each other.
The original incarnation has a lot going for it in terms for sheer speed and simplicity, which certainly helps when playing solo.
04/01/2018 at 19:43 #80831Punkrabbitt
ParticipantThe original incarnation has a lot going for it in terms for sheer speed and simplicity, which certainly helps when playing solo.
That’s why I decided to go with it. FiveCore 3rd edition is wonderful, but why reinvent the wheel with it when what I want is already there in Five Men? Also, being free, I can easily get people to look at it and then suggest they buy FiveCore 3rd 🙂
Please visit my OSR products for sale at
www.drivethrurpg.com/browse/pub/17194/Punkrabbitt-Publishing04/01/2018 at 21:03 #80840kyoteblue
ParticipantI see what you did there!
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