Home Forums Sci Fi 6mm Sci-Fi Five Parsecs from Home Campaign – A long running thing

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  • #199271
    Avatar photoThuseld
    Participant

    Turn 11 – Escort the VIP

    Turn 12 – Invasion Begins

    A couple of turns on now. There was a pause between turns 11 and 12 so I could paint up the miniatures to fight against. Below are a couple of pictures.

     

     

    #199273
    Avatar photomadman
    Participant

    A couple of questions. I played 5 parsecs once. I played co-op and my buddy had one of his characters killed and the other out for many scenarios in the med bay. That was the only time I played. So I have the following questions.

    How do you find the reams of tables? What I mean is are you OK with them, like the variety or find so much random rolling a pain? I under stand the idea is to make the scenarios “narrative” and give you (the player) lots of scope to develop your background and character(s) just curious your take on it.

    Also the same for the scenarios. I played a couple games of Stargrave and Zona Alpha and found them very much the same pig, just different lipstick. Go in with X groups of “adventurers” (1 per player) find and/or fight over the limited objectives and the winner takes the bounty out. I have played RPGs with similar scenario objectives but maybe once in a while. With SG & ZA that is all you do. Are the scenarios from 5P different from one another or a lot of same old same old. Obviously you have followed through with this system for a while so that is why I am asking you. Thank you.

    #199274
    Avatar photoThuseld
    Participant

    couple of questions. I played 5 parsecs once. I played co-op and my buddy had one of his characters killed and the other out for many scenarios in the med bay. That was the only time I played. So I have the following questions. How do you find the reams of tables? What I mean is are you OK with them, like the variety or find so much random rolling a pain? I under stand the idea is to make the scenarios “narrative” and give you (the player) lots of scope to develop your background and character(s) just curious your take on it. Also the same for the scenarios. I played a couple games of Stargrave and Zona Alpha and found them very much the same pig, just different lipstick. Go in with X groups of “adventurers” (1 per player) find and/or fig

    1. I LOVE the tables. I don’t have enough imagination to come up with all of the possible events, factions, groups of baddies, types of ships, weapons, gear etc. In fact one of my favourite parts is sitting on the sofa after the game with my D6, D10 and D100 rolling through the Post Battle steps. The only downside I find is that there doesn’t seem to be a rule for outright buying the specific gear you want. You can pay for rolls on tables but might just roll another shotgun, rather than the grenade launcher you really want to buy. I might just houserule it though and charge an extortionate amount for buying specific things.

    2. There is a fair amount of variety with the missions. Fight it out, defend, escort someone, hack something, occupy somewhere, escape the table. I suppose they might be repetitive as there really only is so much you can do with them. For me the joy comes in inventing a narrative around the missions. So on Turn 12 I had to occupy the centre of the table for 2 consecutive turns. I made up a narrative of using those turns to lock down the power plant.

    For a SOLO RPG lite system it gives me what I need. It occupies me for a couple of hours on an evening, lets me set up a little town or something and play shooting on it, then make a story up.

    I hope this helps.

    #199275
    Avatar photomadman
    Participant

    Thank you. Have to set up a table for Ambush Alley as my opponent is on his way over. I will digest your post later but it sounds good. Any experience with (Borderlands?) his fantasy version?

    #199276
    Avatar photoDarkest Star Games
    Participant

    I have to admit, based upon your setup introduction I expected a bit rougher of a time for the crew.  Forgrave got luuuuucky!  Were the crew identified, maybe now have a marker on them from the Collective?

    Also, using the screw expansion plugs as scenery looks pretty cool at 6mm.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #199282
    Avatar photoMike Headden
    Participant

    First up, Thuseld, I echo almost every word of your take on 5 Parsecs in response to madman’s query.

    “Almost” because I like the fact that players can’t walk into “Guns R Us” and pick the gear they want. You make do with what you can get.

    Secondly, great AAR’s. Mao out for 4 turns? Ouch!

    I know I keep saying this but I must get round to continuing my own 5 Parsecs campaign sometime soon. To quote John Lennon, “Life is what happens while you’re busy making other plans.”

    There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

    #199287
    Avatar photoThuseld
    Participant

    I have to admit, based upon your setup introduction I expected a bit rougher of a time for the crew. Forgrave got luuuuucky! Were the crew identified, maybe now have a marker on them from the Collective? Also, using the screw expansion plugs as scenery looks pretty cool at 6mm.

    I think they got very lucky that the mission had visibility capped at 9cm. Holmes and Baratski did not fire and never got within 9cm of an enemy so never took fire and completed the mission. When you think about how the other team all fired and then took a lot of heat with Forgrave being knocked out. It it had lasted longer I imagine they would have really struggled.

    For the future, I am going to play that they have a target on their head, but they have to escape the planet on the next mission. We will see how that goes.

    I have also dusted off my homebrew rules along with Horizon Wars and am really feeling playing a pitched battle between The Collective and the local militia/corporate security forces.

     

    Mike, I think you are correct about Guns R Us. I have quite a lot of credits stocked up but don’t like the idea of paying for randomized loot boxes. I might just spend next turn burning through that cash to try and get some heavy gear.

    #199305
    Avatar photoDarkest Star Games
    Participant

    For solo gaming, I personally love charts.  Partly because it keeps the player from just “having his way” but also as T said in that combining imaginations is a real boon.  One of my all-time favorite solo games is the oooold THW Legends Of Araby by Ed Teixeira, soooo many great tables that really help build evocative campaigns and stories.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #199314
    Avatar photoIvan Sorensen
    Participant

    Not being able to buy most weapons directly is admittedly a bit weird, but it forces more interesting options and combinations, so hopefully a forgivable fudge

    #199315
    Avatar photoMike Headden
    Participant

    Not being able to buy most weapons directly is admittedly a bit weird, but it forces more interesting options and combinations, so hopefully a forgivable fudge

    I think it works well. The crew of a beat up spaceship they probably still owe money on can’t afford to go to the swanky showrooms because (a) they’d get the bums rush straight back out of the door and (b) that’s because the guards would rightly assume the crew can’t afford brand new prices.

    I’ve assumed that my crew are reduced to buying “slightly used” items from Honest Albert’s Nearly New Gun Shop or the like. The sort of place that tells you the armour they are selling you must be good because no one has ever come back to demand a refund. “Our grenades mostly explode. Mostly.” Everything comes with a guarantee … and that guarantee is that if you have a problem with any item Honest Albert will be nowhere to be found!

    Besides I have imagined this sort of exchange during a game more than once

    Mila “Call Me Captain” Voronezh: You know that thing we got a couple of missions back.

    Reverend Micah Green: The thing THK07 thought was a Lost Earth cuisinart but it wasn’t.

    Mila “Call Me Captain” Voronezh: That’s the widget.

    Ion “Gunner” Bradley: What about it?

    Mila “Call Me Captain” Voronezh: I really wish we’d brought it with us this time!

     

     

     

    There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

    #199574
    Avatar photoThuseld
    Participant

    Turn 13 – Escape the invasion!

    This is a bitter sweet battle. At times it felt too easy of a fight against trained soldiers. At times it felt too real.

    #199578
    Avatar photoMike Headden
    Participant

    I love your 5 Parsecs AARs and this is no exception. Lots of action, lots of tension.

    It all seemed to be going so well. Farewell Lars!

    I notice the Collective soldiers don’t seem to bug out in reaction to casualties. It’s been a while since I last played, are the Collective soldiers immune to the rule or did you just decide that as military they would be better disciplined?

    Whatever, looking forward to another when you’ve the time and inclination!

    There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

    #199581
    Avatar photoThuseld
    Participant

    Collective soldiers (Unity Grunts) have a panic number of 1, meaning if I roll 1 or below one of them bugs out. I just did not roll any. They did really well morale wise, less so combat wise. But then, they were attacking a desperate group of defenders who were laying it all on the line. I bet they do better in conventional battles.

    #199584
    Avatar photoDarkest Star Games
    Participant

    Heroic sacrifice by Lars to help them all escape during that desperate action, or at least that is how he would be remembered.  That really was the stuff of good action movies!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #199670
    Avatar photoThuseld
    Participant

    Turn 14 – Deon B

    The crew have landed right out on the fringes. This is my attempt at an interconnected universe.

     

    #199918
    Avatar photoThuseld
    Participant

    Turn 15 – Tracking down the lead

    Turn 16 – RIVALS ATTACK!

    The crew look for information about the missing settlers then have to fight off a rival attack. Someone had one too many in the watering hole and trouble found them!

    #199920
    Avatar photoDarkest Star Games
    Participant

    Good stuff, T!  I was a bit worried that Forgrave might have gone down hard, and that would have been another serious loss too soon.  Glad he was just winged.

    Punks… they never learn…

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #200145
    Avatar photoThuseld
    Participant

    Another two quest missions. One to get to an information broker, the other to investigate a lead he gives.

    Turn 17 – Information Broker

    Turn 18 – Abandoned Farm

    #200169
    Avatar photoDarkest Star Games
    Participant

    Oooo, another two-for!  Glad you remembered about the story points, to late to save the previous losses but at least the ghosts didn’t get a new buddy.

    It’s cool that 5PFH gives you so much to work from just off of the charts.  I’m looking forwards to seeing where this story is going and who the Big Bad is.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #200211
    Avatar photoThuseld
    Participant

    Oooo, another two-for! Glad you remembered about the story points, to late to save the previous losses but at least the ghosts didn’t get a new buddy. It’s cool that 5PFH gives you so much to work from just off of the charts. I’m looking forwards to seeing where this story is going and who the Big Bad is.

    The random nature of the dice make it pretty fun. What really boggles my mind is that my campaign event after the most recent game was another Unity lockdown – no leaving the planet for 2 turns. I can’t believe I got that again, but it sets up the planet, in my opinion, for another invasion… unless I go for a good old fashioned plague. Or a lockdown from these mysterious baddies…

    #200357
    Avatar photoThuseld
    Participant

    Turn 19 – Vigilante Tussle

    A fairly straightforward affair this time. In, kill everyone, job complete.

    #200439
    Avatar photoDarkest Star Games
    Participant

    It had to be nice to sail through a mission with no “bad stuff” befalling the crew.  It was about time!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #200504
    Avatar photoThuseld
    Participant

    It had to be nice to sail through a mission with no “bad stuff” befalling the crew. It was about time!

    It felt good. The buildings were new junk built terrain which always feels good. The next mission, narratively speaking lends itself to being an ambush at the same location so that is my intent. I will be setting the same table up again.

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