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  • #160040
    Avatar photoThomaston
    Participant

    Campaign
    Turn 1

    Arriving at Summervale the band spread out to see what they could find. Leaving his deputy to watch over the men, the captain and serjeant went off to see if they could find some news. They came back after a short while with something interesting. A group of looters had been hovering around the village and they wanted the band to chase them away. It wasn’t part of their patrol but the captain agreed to the job to see what the band could do.

    They set off right away, heading to where the villagers last saw the looters, and looters they found. The Captain cautiously closed in on the group followed by the deputy and half of the band. Looters leader led two of his men to face the captain, while the rest went for the deputy and other guards. The Captain held his own against the three looters, neither side winning. His deputy and half the band had no problem hacking down the two looters facing them, rolling up the right flank. The rest of the band joined in but was held back by a single looter.

    Looters tried again to take down the Captain but was cut down instead. The guards behind him took out another. The deputy and the other half of the band descended on the last looter. All the swords swinging at the looter somehow parried each other, giving the lucky guy a chance to duck and slipp away from the encirclement.

    The band let him go, too lazy to chase after a single guy.

    Searching the bodies they found a trinket, some silver jewelry, a serviceable weapon and a scrap of paper with scrawling on it.

    They went back to the Summervale to give them the good news. The villagers were grateful and got a measly one gold mark for the little fight.

    They sold off the loot they found for 2 gold marks. The silver jewelry netted them an extra 6 gold marks so the deputy led the men to the tavern for a little celebration. They had a nice polite conversation with a scholarly type but he was talking about some study stuff and all they could do was nod along.

    The captain kept the piece of paper and had been studying it. There was something suspicious about the writing, it made no sense and he suspect it was some sort of code, not something looters should have.

    <hr />

    Campaign
    Turn 2

    The band set off again after a few days of resting, resuming their patrol. They came upon a pilgrim on the road. He was polite enough but their little talk was interrupted by a group of raiders bursting out from the trees.

    Caught unprepared, the captain ordered the men near him to form a line of shields on the left. The deputy rushed up behind them to prepare for the attack. The left group of raiders crashed into them. Fighting ensued and the serjeant slumped to the ground, wound. The other group of raiders charged the deputy but a longsword swing met them, cutting down the leader. The captain moved up to back up his deputy, he took a while to wade through the brush to take a raider by surprise, another one down. The shield line redeemed themselves doing their best to protect the downed serjeant, taking down a raider in the process.

    Just as the deputy took down another raider, the rest of the men reached the shield line, joining the fight.

    To their credit the raiders didn’t run. They were some brave men but they were doomed. The deputy charged their flank, easily killing a looter leaving a lone man for the rest of the band. In his desperate fight for life he fought so hard breaking one of the guards sword. he was finally dispatched by the captain. The man fought well rolling a 6, but the captained rolled double 6 lobbing off the raider’s head in a display of his combat prowess.

    Policing the field they found a pile of bodies, recent victims, not too far into the trees along with bags of valuables. Inside the bags was a talisman and a shield, partial armor and a piece of full armor. What a find!

    A guard handed the captain another piece of paper. The captain recognized the writing as the same code as on the other piece of paper. He compared the two pieces, they were nearly identical with only minor differences.

    The serjeant only had a light wound and would probably be fine after a week of rest.

    They returned to Summervale finding the serjeant a place to stay while he heal up. The band sold off the shield and partial armor. The Captain considered finding a villager to tag along for the next patrol but figured they would be fine, the serjeant would be back with them soon enough.

    The Captain and his deputy had a discussion about the papers he found. The deputy only nodded having nothing to add to the discussion but was sufficiently curious about the coded messages.

    <hr />

    Campaign
    Turn 3

    They were going to get a new weapon for the guard whose weapon broke but the Captain forgot. The man borrowed the serjeant’s sword instead, he wasn’t using it.

    They stumbled onto a traveler at the edge of the marshland. He was being chased by another group of raiders. The Captain told the traveler to stay behind them while they deal with the raider.

    Without the serjeant the deputy took charge of two guards while the captain ordered the rest of the men to form a shield line like their last fight. The charge came just as they the line formed. With a little experience under their belt the men held together and managed to kill a raider in the process.

    The captain joined cutting a raider almost in two with another double 6. The deputy’s group rushed out to intercept the other raiders before they could help their friend. With a double 6 of their own the totally slaughtered the two raiders.

    With four of his friends kills in the first turn alone, the last raider chose to run instead of fight. The deputy tried to pursue but their heavier armor got them bogged down in the marsh. It was a quick fight, the captain was just glad no one else got injured.

    Grateful for the band’s help the traveler thanked them for their help and swore he owed them a huge favor.

    Again they found coded notes on the raiders, it was becoming a pattern with these patrols. Checking it against the other two, they were mostly the same with only slight variations.

    The band picked up some throwing knives, which was useless, and a sword which was quickly claimed by the guard without one.

    The serjeant greeted them when they rolled back into Sumervale, he could move around well enough and would be able to go out on the next patrol. The throwing knives were sold off for a nice gold mark making the band’s purse much heavier than when they started.

    The amount of coded messages worried the captain. It was leading him to think someone was behind all the banditry in the area. His deputy agreed and they planned to keep their eyes out for more clues on their next patrol.

    Tired is enough.

    #160043
    Avatar photoDarkest Star Games
    Participant

    Now that’s the way to clear out the brigands!  And only 1 man lightly wounded, your company is charmed so far.  I really do love these little figures and your mini vignettes.  Looking forwards to the development of the story and what comes next.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #160045
    Avatar photoThomaston
    Participant

    It’s my best campaign so far. Usually by mission 3 half of the warband is gone.

    Tired is enough.

    #160214
    Avatar photoDarkest Star Games
    Participant

    I’ve recently played a video game (basically text based) called “A Legionnaire’s Life” in which you play a Roman soldier.  I have only made it through the 2nd Big Battle once, and have never lived long enough to get promoted.  Sort of has the same feel of you previous campaigns where you get smacked down or killed and have to start over fresh.  Wash, rinse, repeat… but stay hopeful for a longer play the next time!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #160221
    Avatar photoThomaston
    Participant

    I checked out the game. Interesting. I wanted that surviving the age feel in a lot of my games, but gritty and deadly doesn’t work too well with miniature RPGs. My heart breasks everytime I sculpt a mini, paint it only for the character to be killed very early on 🙁

    Tired is enough.

    #160232
    Avatar photoCacique Caribe
    Participant

    Beautiful setup and figures.  I can’t believe they are so tiny.

    Dan
    Loads of WIPs: https://www.flickr.com/photos/[email protected]/albums/with/72157710630529376

    #160279
    Avatar photoThomaston
    Participant

    It’s my current favorite scale for skirmish games, until I find a way to go smaller.

    Tired is enough.

    #160294
    Avatar photoDarkest Star Games
    Participant

    It’s my current favorite scale for skirmish games, until I find a way to go smaller.

       And that my friend is how you end up making a machine that accidentally zaps your children to microscopic scale, which the government frowns upon deeply.

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #160298
    Avatar photoThomaston
    Participant

    Hey, they can’t frown upon me if they never find out.

    Tired is enough.

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