23/01/2015 at 01:42 #16158Ivan SorensenParticipant
This could have gone in either this, the modern or the ww2 forum but here will do for now:
After much planning, discussion and deliberation, I am very excited (and quite nervous) to announce that FiveCore 2nd edition is in the works.
“That was quick” I am sure some are saying right now.
Yes, it is. Here’s the deal:
When I originally put out FiveCore as it’s own game, it was intended as an introductory set, providing the basics of gameplay and serving as a gateway for people who would then graduate to a full rules set (Five Men in Normandy or later Five Parsecs From Home).
I was wrong.
I underestimated the demand for a generic, modular skirmish game and it became clear that having a core foundation which settings could be added to was a better option, rather than reprinting the same mechanics in each game.
Recently, I posed the question to players and fans of how to proceed: Did people want the existing set updated and replaced, did they want a second edition or did they want an “update” supplement.
While not unanimous, the overwhelming response was that people wanted a second edition, clarified, cleaned up and incorporating some of the best bits from the various supplements.
So this is what I am working on currently.
The goals are:
*Clean up the rules. Separate out rules text and explanations/”fluff” so it’s easier to find what you need.
*Clarify all the weird little things that people get confused by.
*Tweak a few rules here and there.
*Include more options to customize the game play.
*A greatly expanded weapon list.
*More tools for scenario writers.
*Vehicle rules and random events incorporated into the main rules.
*Much expanded scenario generation and robust campaign rules with far more options and detail.
*Expanded solo play.
*A new system for characters where skills will fit the tactical role of that particular character.
*A simpler and more consistent system for handling things like Movement and Brawling bonuses.
and probably a lot more that I forget.
Some of the questions I anticipate:
**Will this invalidate all the existing supplements?**
No, the bits I am taking from the supplements is mainly the parts that are most broadly applicable to any setting. The only supplement that will likely be replaced is the “Heavy Metal” vehicle rules though I may look at slightly simplifying them for the core game.
**Will we get the new game at a discount?**
Through Wargamevault, there isn’t currently an easy way to automatically assign a discount for people who have purchased a particular item.
That being said, as a few players brought up, the original game was only 5 dollars (cheaper in the bundles) and the new game will be in the 5-10 dollar range, depending on final page count so I hope nobody will be too hard pressed.
There will be a cool freebie for the people who bought the original version but you’ll have to stay tuned for that.
**Will the core game change?**
No, the core mechanics remain the same and I am not intending on dramatically increasing the complexity (in fact, clarifying the game should reduce complexity and confusion).
The extra parts will be options and things like campaign rules and character advancement so they won’t clutter up the on-table experience.
**What happens to Five Men in Normandy and Five Parsecs From Home?**
They will both be compatible so nothing to worry about there. With time, I’d like to revise both of them as well, both visually and content-wise but everything in time.
**What will this mean for the future of FiveCore?**
With a consistent core game that can cover most everything, the future will be campaigns, scenarios and settings: Things that can now be made much more cleanly and without having to worry about which supplement this or that rules option appeared in.
In particular, I have been careful to avoid “dependencies” where a rule in one book requires ownership of another supplement.
With a more fleshed out core book, this will no longer be a concern.
**What will happen with Union in Despair?**
It is still in the works but it will be reworked to fit the new format. Playtest interest has been fairly modest so it will be a bit more of a vanity project.
**What does this mean for Company Commander and the upcoming Brigade Commander?**
First of all, yes, there will be a brigade level FiveCore game in the near’ish future.
Secondly, not a thing. Company Commander is a game I am really proud of and I don’t intend any significant revisions in the foreseeable future.
**What will happen with the current PDF?**
It will remain on sale as it is still perfectly good and then be phased out when the second edition becomes available. A small price drop may take place.
Alternatively, I may tweak it a bit and use it as a freebie intro, since a few people have been interested in that.
**You’ve crushed my spirits. You have 3 words to win me over**
“Post Apocalyptic FiveCore”
Failing that “Deathmatch Arena Combat”.
I hope you are as excited as I am and I assure you, it’ll be worth it in the end.
If you have questions or concerns, don’t hesitate to get in touch.23/01/2015 at 03:45 #16159kyoteblueParticipant
AHHHHHHHHHHHhhhhhhhhhhhhhhhhhhhhhhh…..Sigh….I’ll send money soon.23/01/2015 at 09:47 #16170QuakerMember
But I want it now! *stamps foot*24/01/2015 at 04:45 #16209Ivan SorensenParticipant
All in good time 🙂
Movement, firing, weapons list is all done. WOrking on the scenario rules right now.
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