Home Forums Sci Fi 6mm Sci-Fi Horizon Wars: Precinct Omega "12 of the Best" Contest Entry

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  • #47551
    Raymond Webster
    Participant

    Meravian XXI Corps, Ҫerkezray Ereglicik Forces

    Army List

    CHQ: Tuggeneral Gentian Kostandin [Mobile Infantry CHQ]
    P1 / Cost 0 M5 F3 A1 D2
    Rapid, Alert, Infantry, Chain of Command, Guide Fire

    23rd Motorised Infantry Regiment, 3rd Battalion, 2nd Platoon [Mobile Infantry]
    P1 / Cost 1 M5 F3 A1 D2
    Rapid, Alert, Infantry

    23rd Motorised Infantry Regiment, 3rd Battalion, 3rd Platoon [Mobile Infantry]
    P1 / Cost 1 M5 F3 A1 D2
    Rapid, Alert, Infantry

    39th Regiment of Foot, 1st Battalion, 1st Platoon [Light Infantry]
    P1 / Cost 1 M4 F4 A1 D4
    Dig In, Alert, Infantry

    39th Regiment of Foot, 1st Battalion, 2nd Platoon [Light Infantry]
    P1 / Cost 1 M4 F4 A1 D4
    Dig In, Alert, Infantry

    39th Regiment of Foot, 2nd Battalion, 4th Platoon [Light Infantry]
    P1 / Cost 1 M4 F4 A1 D4
    Dig In, Alert, Infantry

    5th Mountain Artillery Regiment, 2nd Battery [Light Artillery]
    P2 / Cost 3 M3 F4 A3 D2
    Cumbersome, Deep Deployment, Indirect Fire, Infantry

    5th Mountain Artillery Regiment Scout Car [Recon]
    P2 / Cost 1 M5 F1 A4 D1
    Deep Deployment, Guide Fire, Alert, Infantry

    Marmavri Armoured Cavalry, 2nd Platoon, 1st Vehicle [Light Cavalry]
    P2 / Cost 1 M5 F3 A3 D2
    Rapid, Vanguard, Vehicle

    Marmavri Armoured Cavalry, 2nd Platoon, 2nd Vehicle [Light Cavalry]
    P2 / Cost 1 M5 F3 A3 D2
    Rapid, Vanguard, Vehicle

    Marmavri Armoured Cavalry, 2nd Platoon, 3rd Vehicle [Light Cavalry]
    P2 / Cost 1 M5 F3 A3 D2
    Rapid, Vanguard, Vehicle

    Force Presence: 16 Force Cost: 12 Intelligence Rating: -3 [Poor]
    Command Resources: 6

    Army Selection Notes

    After having played several games at my club as part of a quite “low-tech” Horizon Wars campaign I have come to realise there is a definite value to infantry, especially with how the scenarios often require a player to lose a certain amount of units. What is more, the very high defence on infantry elements allows them to set in cover and be a genuine nuisance to remove, with most hits short of a critical able to be repaired.

    They are a disadvantage in some Adventures (in my opinion the finest way to play Horizon Wars) owing to their low speed, but that is why I spent my Command Resources on upgrading their M and F stats; this army represents a force specialised in fighting in the desert (which is where our campaign takes place) and so I felt troops with a better attack power and mobility represented the ability of a native army to use the terrain to its advantage; imagine small groups of skirmishers picking off enemy generals or supply trains then disappearing into the sands…

    Similarly, Heavy Cavalry or Heavy Artillery did not seem to suit a mobile desert army; instead I picked Light Cavalry (represented by armoured cars) and Light Artillery (field guns, to fit the interwar aesthetic I was aiming for). What is more, although this force has a poor Intelligence rating (as the Cost discount on its Recon and Light Cavalry elements is not offset by the increased cost of the Light Artillery), it has 11 elements to activate and a base Momentum of 16 meaning I can safely avoid Momentum damage in most situations. As to the lack of Mechs, the defining feature of the game, that was a purely narrative choice; this army does not field them, but I have lists for other Army Corps that do field weird and wonderful war machines – rolling fortresses, giant walkers and even massive bombers…

    As a narrative wargamer first and foremost I chose this army based on the models I wanted to field to convey a theme; Lawrence of Arabia is a favourite film of mine (and I am looking forward to reading The Seven Pillars of Wisdom) and I wanted to try and bring some of that into Horizon Wars.

    Army Background

    Ҫerkezray Ereglicik is a fortress carved into a sheer cliff, built on a natural cave system that has been expanded to encompass vehicle hangars and barracks – the home of the XXI Corps. The Corps’ mission is in two parts; the 39th Foot and 5th Mountain Artillery defend the fortress and man its huge emplaced artillery pieces covering the Marmuran Straits against naval assault, while the Marmavri Armoured Cavalry and 23rd Motorised range further out to patrol the desert, hunting local bandits and warlords “looking to usurp the Emperor, cause trouble among his subjects or otherwise undermine his rule.”

    The XXI Corps’ current commander is Gentian Kostandin, a native of Belgandia, one of Meravia’s closest allies and neighbouring nations. Kostandin was transferred to the Meravian army as part of a joint training program, and found his new home’s military to be so admirable he never left. He can frequently be seen leading from the front in Belgandian style alongside his elite motorised infantry unit – his time training in the Belgandian Hussars hard to put behind him. While he is out serving alongside the 39th, the fortress is left under the command of Yarbey Faiza Pasha, Kostandin’s finest student and an accomplished artillerist of the 5th Mountain Artillery.

    Although some of the more senior commanders have reservations about a foreigner – even one from a close ally – leading noble Meravian troops, Kostandin’s quiet efficiency gives them little ammunition to discredit or destroy him.

    #47572
    Robey JenkinsRobey Jenkins
    Participant

    Nice. I really like the alt-historical use of the rules. I’ll give more detailed feedback once the competition is finished.

    R.

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