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My (6mm) Cold War Soviet collection is primarily based around a Naval Infantry regiment and supporting assets. I have a couple of Lebed hovercraft and an Aist (all from Scotia-Grendel) and I’m wondering how to get them on the table using the 5CBC rules.
Given that the rules don’t seem to cover amphibious operations I’m thinking of a new unit category called “Sea Mobile”. Sort of like airmobile where you can use a helicopter model when airborne and an infantry base when deployed, sea mobile would use a hovercraft when over water/beach and then swap that out for a tank or infantry company when they deploy.
I was also thinking of allowing sea mobile to go straight into an assault, again just like airmobile troops, and giving the hovercraft a move of 18″ (over water/beach) to facilitate this. As to the matter of shock/kill dice, I’m currently thinking that 1 Shock dice vs infantry would be sufficient when firing, or maybe no dice at all – as transports they aren’t exactly heavily armed.
I’m hoping to solicit any thoughts or ideas you may have on this subject.
P.S. I also have some generic landing craft and a scratch built representation of the front end of an Ivan Rogov…
Cheers mate.
I’d use the “mobile troops” unit as a baseline. I’d give them very limited firepower. Your suggestion of 1S sounds pretty spot on. They’re not really intended as heavy combat forces.
Being able to assault from sea sounds like a good rule to make them distinct.
Nordic Weasel Games
https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701
Thanks Ivan, I may not be able to play test these ideas immediately but when I do I’ll dig up this thread and put in a report on how things went.