- 05/11/2021 at 16:08 #164275ThomastonParticipant
I’m only familiar with the movies and not even that much. With no experience at all with super hero RPG games I’m having difficulty wrapping my head around how super powered RPGs works. How are they played? Seems to me GM has to come up with villains who are resistent to character’s powers or else it’s be very easy to win fights. Compared to fantasy classes and attributes, super powers looks like an even more restrictive class system, and slot players itno even more of a pidgeon hole.
Anyone can explain or have links to examples on how it works? I haven’t had any luck in my search for answers.
Tired is enough.
I like tiny miniatures05/11/2021 at 18:00 #164286Not Connard SageParticipant
In the reverse manner to the Call of Cthulhu RPG one imagines 🙂
"I'm not signing that"15/11/2021 at 00:16 #164677James RiveraParticipant
I’ve struggled with this myself and the only advice I can offer is to take a look at Green Ronin’s adventures for their Mutants & Masterminds rpg. There branded as “Astonishing Adventures”, are not overly expensive and and might give you a few ideas at least on how they’ve structured adventures/encounters for supers.15/11/2021 at 14:24 #164700Mike HeaddenParticipant
In my, very limited, experience the superhero sessions I’ve taken part in have felt like fantasy RPGs but where every major character is a mage. Albeit mages with a very limited range of spells. Some run permanently, others require specific circumstances to trigger.
Seems to me the trick is to have a GM who can tailor sessions to the player characters strength and weaknesses.
Growing old is mandatory, growing up is entirely optional!15/11/2021 at 16:10 #164701ThomastonParticipant
I’ll take a look at Mutants & materminds for pointers, thanks for the sugestion.
That’s my issue with getting into the ganre. I can onyl see GM tailoring villains to player group working for so long. After that ideal villain is defeatd wouldn’t other villains be even less of a challenge?
Tired is enough.
I like tiny miniatures
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