24/09/2022 at 19:14 #178396Norm SParticipant
I am taking one of the scenarios from One Hour Wargames (Neil Thomas) and running it for different periods and with different rules. At most, each side will only ever have 6 units.
Today we have ACW and the Two Flags – One Nation rules on the table.
link24/09/2022 at 19:18 #178397willzParticipant
Cool looking game.28/09/2022 at 16:24 #178532Tony SParticipant
As ever, a fascinating read as well as some attractive eye candy. I would have guessed that the Confederate commander was going to have a hard conversation with Lee about that battle, but apparently not.
Even though I’m not a huge fan of OHW rules, I absolutely love the ethos of his designs, especially the scenarios. As you’ve mentioned, adapting his scenarios to other rules isn’t hard, although sometimes there are a few quirks that one has to think through.
We’ve used DBA, using their army lists (which is a bit of a shame; another thing is I greatly admire about Thomas’ rules is the random army generator roll) and pretty much the scenario as written. A right timetable, again as you’ve noted, is a wonderful tool to drive the scenario. Indeed, the last couple of scenarios I played it, saw me win quite handily, as I played with an eye towards the victory conditions of the scenario. I suspect the habits of many decades of DBA games subconsciously made my opponents a bit more cautious and deliberate than was wise, given the time pressure. During the games, I reminded them of the victory conditions, but it wasn’t enough to overthrow years of DBA inertia. That said, the games were still tense. Previously I was worried that some army combinations and scenarios might lead to hideous imbalances, but so far the scenarios have been very well balanced. Hats off to Mr Thomas.
Oh – a final note. I have found it interesting that most players, when playing a game wherein you must seize an objective, often cease any offensive actions once reaching it. Quite often that is a good idea, but other times perhaps not. Had the Union taken the hill, but continued to push forwards (not ignoring their orders, just a quick reconnaissance in force you understand) perhaps the outcome would have been different? The North might have been able to trade space for time? Either way, I just find it interesting how most wargamers tend to play.
Again, thanks for a lovely post Norm.28/09/2022 at 18:39 #178538Norm SParticipant
Thanks gents. Tony, ‘hats off to Mr. Thomas’ indeed, it would be nice to see another book from him, but it appears quiet on that front. I have his Ancients & Medieval and Napoleonic books and enjoy both.
agree with pushing forwards a little, though some commercial scenarios are timed so tightly that just making the objective pretty much consumes the game clock.
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