Home Forums WWII July means Kursk!

Viewing 23 posts - 1 through 23 (of 23 total)
  • Author
    Posts
  • #94284
    Norm S
    Participant

    I am running a Kursk month (75th anniversary) for July on my gaming table, a mix of boardgame, figures and some Lloyd Clark reading – all good.

    blog link

    http://battlefieldswarriors.blogspot.com/2018/07/july-means-kursk.html

    #94394
    Norm S
    Participant

    As scenario 1 gets set up, there is a new intro post looking at the Dark July map / terrain and mention of the rather convoluted start to the lloyd Clark book.

    Link
    http://battlefieldswarriors.blogspot.com/2018/07/kursk-battles-intro.html

    #94587
    Norm S
    Participant

    The Kursk Battles Month continues with first scenario, the attack on hill 252.2 has been played and is up. It is a longish post and further posts will be shorter as there will be less to explain.

    Link
    http://battlefieldswarriors.blogspot.com/2018/07/kursk-month-assault-on-hill-2522.html

    #94721
    Norm S
    Participant

    Kursk Battles,
    The second scenario from the Dark July module, Clear the Ditches has been played and an AAR is up on the blog. This covers a German attack against a long anti-tank ditch that flanked Hill 252.2.

    Link
    http://battlefieldswarriors.blogspot.com/2018/07/kursk-month-clear-ditches.html

    #94822
    Norm S
    Participant

    Next up in the ongoing Kursk Battles (Lock ‘n Load Tactical) – the battle for Oktiabrskii State Farm.

    For those that know the system, there is a neat special scenario rule that only allows units to enter a fortified building to melee with enemy ….. if the remaining defenders are all shaken. It certainly changes the criteria for taking buildings and impacts significantly on play and game tension.

    Link
    https://battlefieldswarriors.blogspot.com/2018/07/kursk-month-secure-oktiabrskii-state.html

    #94827
    Mike
    Keymaster

    I guess no one likes Kursk…

    #94829
    Norm S
    Participant

    I know, shame, it’s a ton of effort, especially in this heat, I may just have to take the hint 🙂

     

    #94993
    Norm S
    Participant

    The fourth (of six) scenario, The Road to Prokhorovka, from the Dark July expansion has been played out and comment at the blog in the usual format.

    LINK

    https://battlefieldswarriors.blogspot.com/2018/07/kursk-month-road-to-prokhorovka.html

    #95028
    deephorse
    Participant

    I know, shame, it’s a ton of effort, especially in this heat, I may just have to take the hint 🙂

    I’m sorry that no-one has posted a reply here Norm, and I don’t mean this to be discouraging, but let me give you my very personal view on things such as this topic.

    I like Kursk as a battle.  I’ve spent a lot of money on 20mm kit of this period, many books and a few board wargames of it.  But, just like watching a demo game at a show/convention, blogs and after action reports just don’t interest me.  If someone was to ask a question about the German units involved, their uniforms or equipment, I’d be all over it like a rash.  I enjoy trying to help people with the resources I’ve spent a lifetime collecting, but reading about someone else’s gaming just does not appeal in general.

    Please don’t let this put you off.  I see that you get some replies on your blog itself, and if you get enjoyment from it then more power to your elbow.

    Less enthusiasm, please. This is Britain.

    #95030
    irishserb
    Participant

    Hi Norm,

    For whatever it is worth, I have been following along, and have enjoyed reading your posts.  I just don’t tend to have any comments to share regarding the battles, as I read through the report.  I tend to read them, and then find myself thinking about them hours afterwards, contemplating what might have been done different and whatnot.

    The failure of the Germans in the 4th scenario is very curious to me.  If I can find time in the near term, I may try setting up a similar game in miniature and see how it plays out.

    I hope that the process is enjoyable enough for you, that you stick with it.  Thanks for sharing your battles thus far.

     

    • This reply was modified 2 years, 11 months ago by irishserb.
    #95035
    Just Jack
    Participant

    Norm,

    Sorry buddy, you know I love your  blog and appreciate the hard work you put into it.  I’ve actually been reading back through your Tigers at Minsk rules, batreps, and campaign system, working on figuring out how to work it into some of my existing projects.

    I love your 10mm East Front set up, it’s just hard for me to get into the board games.  I think all us bloggers go through this; some of our stuff resonates, and some doesn’t.  It’s funny, I’ve figured out that the stuff of mine that draws/drew the most engagement was my set of (relatively) large 6mm Cold War games, and my WWII games using IABSM.  Those two projects had guys literally crawling out of the woodwork to comment on forums and more blogs!  I suppose I should just stick with those, but my interests are much more diverse, so I end up with plenty of batreps that get 12 views…

    Certainly I blog primarily for myself, but I’d be lying if I said I didn’t crave the interaction with other war gamers (particularly being a mostly solo gamer).  So just know you’re not alone in not always getting a great response , and that there are folks out here that appreciate your efforts.

    V/R,

    Jack

    #95039
    deephorse
    Participant

    Generated some response anyway!

    Less enthusiasm, please. This is Britain.

    #95047
    Norm S
    Participant

    Hi, thanks all, I realise that most of this is horses for courses.

    Blog-wise,  I have committed myself to doing all 6 of the Dark July expansion (boardgame) scenarios, so unfortunately need to see that through. In addition, tonight I will be doing a face-to-face 10mm on hexed terrain game from a Kursk situation and I hope to get in a 20mm armour skirmish …. before my ‘Kursk month’ runs out, plus something on a more strategic scale if that becomes remotely possible.

    Getting so many games in, in a month brings its own challenges and is not sustainable to practice often, but it is more the associated extensive writing up that follows that can be the more telling on available time.

    For my own pleasure, I have enjoyed the ‘themed month’ and plan to have more, though I doubt after this exercise that I will be writing them up. Perhaps instead, just doing the odd shorter post with one or two photos on those game I find particularly good might be a better way to go.

    Again, thanks all for chipping in – Norm.

    #95067
    Just Jack
    Participant

    Norm,

    Can’t wait for the 10mm Kursk, and I need to look some stuff over, maybe playtest a bit, and get back to you.  I’m thinking of using Tigers at Minsk for 1 base equals one company.

    V/R,
    Jack

    #95086
    Norm S
    Participant

    Thanks Jack, bath tubbing nearly always makes these sort of things work, though I think as they stand, they could easily shift up a gear from squad to platoon for bases.

    Hex wise, Tigers at Minsk uses a higher scale than most tactical squad games. Typically most tactical squad level games have 1 hex = 50 metres, but TaM uses 1 hex = 100 – 125 metres, with up to three units allowed in the hex. SMG’s are firing 1 hex, rifle sections are penalised over 4 hexes as it is assumed that just their squad LMG is firing and most other stuff is pretty much unlimited range.

    I played a small Kursk game with them last night on a 8 x 6 grid, so very much kitchen table gaming – though it wasone of those games that he dice were too consistently polarised and the game was killed short!

    #95119
    Just Jack
    Participant

    Norm,

    Yes, I’ve gone through the rules several times now, and I think the only change necessary to move up in echelon is to the random events table. Maybe expand the scale of the hex from 125 to 250-300m.

    Hmmm, sorry to hear the game got out of hand so quickly.

    V/R,

    Jack

    #95169
    Norm S
    Participant

    Another Kursk battle – Breaking the Line, this time using 10mm figures on 4″hex terrain. One of those games that didn’t quite behave itself!

    Blogged

    https://battlefieldswarriors.blogspot.com/2018/07/kursk-month-breaking-line.html

    #95249
    Norm S
    Participant

    This is the big one – taken from the large tank battles of 12th July

    I played the large tank battle scenario from Lock ‘n Loads Dark July module today.

    Nice double mapper and a good demonstration as to how this infantry centric game handles armour so well, with 17 tanks initially on the table.

    Observations and AAR over on my blog. LINK
    https://battlefieldswarriors.blogspot.com/2018/07/kursk-month-midday-counterattack.html

    #95253
    Just Jack
    Participant

    Norm,

    I just read “Breaking the Line,” that was a tough one!  I’m sorry to read it was so one-sided; nevertheless I was happy to read it, the scenario descriptive, and see the pics of your gaming set up, of which I’m still jealous and still daydreaming about Kallistra hexes…

    One question regarding the German attack barely getting off the starting line: in games that turn quickly like that, do you ever alter the scenario on the fly? In this case, provide reinforcements, perhaps from a different attack vector, and play on?  I do, but then I mostly play solo; if I go through all that to set up and play a game, I’m playing a game, dice be damned! 😉

    Regarding our earlier discussion of blogging our gaming exploits, I share your pain.  I just posted a series of four battle reports, which garnered a total of ~320 views. It used to be that each of my batreps got 320 views!  Not sure what’s happened, though I’ll point out that my stats typically drop in the summertime, guess everyone is out having a real life! 😉

    V/R,

    Jack

    #95261
    Norm S
    Participant

    Hi Jack. I don’t really try to prop up a scenario that has reached its victory condition in a scenario  that has been previously tested to be balanced. I never call a game when losing unless it has become so one sided and impossible that play becomes almost tedious, I quite like to see a victorious side exploit their earned victory and just see how far it can go.

    I quite enjoy my blogging, but hold a view that for the likes of you and I that create long articles that involve a lot of work, it would be nice (read polite) to at least get the odd nod of acknowledgement from time-to-time by anyone who has stopped by and enjoyed the read. I do get comments, but they in no way reflect the number of hits my posts generate and the comments are generally made by the same polite group who usually give visible support to each others blogs.

    I was watching someone in  a café the other day on their screen and they were madly hitting links, quickly finger scrolling and then moving on. I wonder whether there is just so much material around including all the facebook type stuff that people are generally over-faced with content and have just become attuned to being mass consumers who need no more than a flavour of the post.

    Against that background, I am seriously considering reducing my blog footprint and going for much smaller posts with maybe two pictures and two or three paragraphs of text …. and spend more time on gaming for myself. There are of course a body of people who do like ‘a good read’, which I assume become followers to ensure that the blogger has the motivation to crack on and do more, in the knowledge that there is an audience who appreciate that level of work. In most cases it takes me longer to blog and present the game than it does to play it.

    In addition to my blog, I also have a ‘paid for’ web site (my Commanders site) and this is much more snippet based and I like the way it is organised by pages and blocks, in some ways this was always my exit site should I decide to end the blog.

    At the back of my mind are  1) stop paying for the Commanders site (£48) and just keep the blog going in the present form, which includes detailed reviews of systems,  2) stop paying for the Commanders site and change blogging to shorter and fewer posts and generally reduce my net productivity, 3) keep the Commanders site going and reduce or stop blogging activity on blogger, using the Commander site as a catch-all and archive 4) reduce blogging and do some paid for writing instead, 5) just keep everything as it is.

    I will get these Kursk posts out of the way, which have seen some intensive writing  and then think some more on this, but I am increasingly inclined not to keep things the way they are and to just reduce my net footprint, I just don’t think enough readers have the time to consume what I put out to make the effort worthwhile and that of course assumes that my content is good enough in the first place to deserve an audience – to assume anything else is just arrogant.

    • This reply was modified 2 years, 11 months ago by Norm S.
    • This reply was modified 2 years, 11 months ago by Norm S.
    • This reply was modified 2 years, 11 months ago by Norm S.
    #95310
    Mike
    Keymaster

    I sometimes click a link the second I see it* and if the content is such that I can’t read it right now, I will often try to remember to come back later when I do have the time.

    Of course by then I have clicked on a gazzilion more links and have been deflected…

    I used to blog and then share the links out onto forums where people would see the link and then head off to the blog to read it .
    But then I decided to post the content on the place where the links would go.
    It means people can instantly devour the content and be able to comment without having to create a blogger account or a wprss account or whatever account is needed to reply on the blog in question.

    My 15mm fantasy topic here is such an example and currently has almost 18,000 views.
    All the content is here on one topic and people that are members here and read it, can use their TWW account to reply and ask questions etc.
    It removes one layer of ‘hassle’.

    I am not suggesting you should move all your content here, only that it has worked for me.

    *though to be fair, for me an image or 2 will make me much more inclined to follow a link.

    • This reply was modified 2 years, 11 months ago by Mike. Reason: added bit about images
    #95313
    Norm S
    Participant

    Sorry Mike, I was editing as you posted. Yes, that makes sense for here. My own interests vary from boardgaming , to hex figure gaming, to open table gaming and then there are the different scales, so for me there are General forums and specialist forums that I currently throw a link into asappropriate. So Kallistra have a forum (fine for hexes and their figures) and so do Pendraken (ideal for the small scale stuff), but then there is The Lead Adventure Forum, modeller based, tending to like the bigger scale and tending to ignore boardgames, so by the time I post in these various places (roughly 8 sites), I then have to service those posts in addition to the blog itself.

    I think my gripe lays more with this area of life in which the thought of saying thanks or giving a bit of acknowledgment seems to be totally missing i.e. why is ‘net’ courtesy increasingly lacking. I wouldn’t want everyone throwing a comment in because you would spend forever answering, it is more the complete absence of the same that is comment worthy. Perhaps if the internet in general became more of a ‘paid for’ arena rather than the growing sense of free, there might be greater value set upon creativity, content, contribution and two way exchange.

    It is one of the reasons that I will not let go of my High Street wargame magazines, a paid for relationship to read someones work that is editor controlled.  I note this month, for the first time that I can remember, one magazine has used its editorial to ask people to subscribe, a whiff perhaps that things are tight. One can’t help thinking that it is the free content internet that the magazines struggle to compete with, that is just how it is, but it is the fact that we pay for our mags, but can’t even acknowledge internet posters that I see as the anomaly.

    #95620
    Norm S
    Participant

    Played the final scenario from the lock n’ load Dark July supplement, which covers the Kursk battles.

    This scenario moves to the northern shoulder and the interesting battle of Ponyri. Know to those that fought there as Little Stalingrad, this scenario covers the fight for the School and Tractor Station.

    Observations and replay notes over at my blog – LINK
    https://battlefieldswarriors.blogspot.com/2018/07/kursk-month-front-porsche.html

Viewing 23 posts - 1 through 23 (of 23 total)
  • You must be logged in to reply to this topic.