Home Forums WWII Kampfgruppe Heller, Poland 1939: next fights

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  • #194207
    Avatar photoWhirlwind
    Participant

    Please see below for the next three fights in my homage to Just Jack’s ‘Kampfgruppe von Klink’ WW2 campaign, whilst I playtest John D Salt’s WW2 rules ‘Gummipanzergrenadier’; KG Heller continues to use its armour to try and force a breakthrough near Mokra…

    Battle 2 revisited

    Battle Three:

    Battle Four:

    #194214
    Avatar photoJohn D Salt
    Participant

    This is very useful stuff, and I have been getting a steady stream of useful playtest points by e-mail.

    So far I find the results quite convincing, and very much the sort if thing I would like the rules to produce: hidden anti-tank guns are a bugger to shift, properly dug-in MGs likewise, and the attacker needs one or more of reasonable numerical superiority, a bunch of covered infiltration routes, or powerful fire support to make progress. The Germans don’t seem to have had any of those so far. I would recommend (and not only because I would like to see the artillery rules get a workout) a spotting patrol hooked up to the divisional 15cm arty Abteilung to soften up the Poles next time.

    All the best,

    John.

    #194221
    Avatar photoWhirlwind
    Participant

    Thanks John, I have found the results so far pretty convincing as well. I am not sure that there are many scenarios in KG Klink which have the right kind of artillery support (JustJack adds it as a pre- or post-game narrative equalizer as far as I can see), so I might rig up a couple of one-off scenarios to test out the artillery sub-system, and maybe the engineering one too.

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