27/03/2020 at 01:02 #133889
Time to get KG Klink back into action! Following their blitzkriegs through Poland and France, they’ve been up to a whole lot of nothing. They’re lost combat action was May of 1940, stemming an Allied counterattack near Abbeville; after that they pulled back to refit, then sat on the perimeter of Dunkirk as the British pulled off one of the most successful (if not the most successful) retrograde actions in the history of warfare. They held fast on the coast for awhile, then moved south for the parade through Paris. After that they prepared for Operation Sealion, but it never came, so mostly they’ve been sitting on their butts, chasing dames, drinking too much, and getting soft.
But the Kampfgruppe is once again gearing up for war; in October 1940, their Italian Fascist allies invaded Greece and, being Italian, were quickly stymied, and a Greek counterattack in March 1941 was causing some real embarrassment for Il Duce, and thus, the German dictator. So Operation Marita was dreamt up, a German invasion of Greece to bail their Italian cousins out of trouble. KG Klink was tabbed to be a part of that, and so they’re on the move, leaving sunny France for frigid Bulgaria, where they will soon be pushing south into Greece, to face British, Australian, and New Zealand troops hoping to stem the tide.
So, I’m doing things a bit different this time: rather than play out my ‘normal’ string of somewhat linked games in a linear-timeline fashion, this time I’m going to play out a mini-campaign inspired by Peter over at his blog, here:
So, copying Peter’s style, I went and made myself up a handy-dandy mini-campaign map:
Here are my German (blue) and Commonwealth (red) ‘counters.’
I’m playing solo using Too Fat Lardies’ Chain of Command, modified a bit. I’ve bumped it up a level (using multi-based stands, not individual troops), I simplified fire and melee combat, and morale (5Core concepts, as always), as well as movement (I like dicing for movement, but it significantly slows things down for me). I changed the CoC Dice so that it represents indirect supporting fires from Higher HQ, and I did away with the Patrol Phase. I love the Patrol Phase, but it doesn’t work for me playing solo, so what I do is designate an attacker and a defender; both sides start completely off table, using their Command Dice to deploy on table (as normal), but where it differs is that I basically give the defender a deployment area of half the table, and he can deploy anywhere in that area, even dug in, so long as it’s at least 6″ from any attacker.
If you’re now wondering, then, why do I still call these rules “Chain of Command,” it’s because the entire game revolves around the use of Chain of Command’s brilliant activation system (command roll/Command Dice), the use of leaders’ command initiative, and the ‘Force Morale’ concept of declining Command Dice and morale to breaking. To me, that’s the heart of the system, and it makes for a fun game.
There’s a bunch more data on the forces and the campaign rules I’m using here:
And here are the first two campaign moves/turns, leading us up to the first fight of the campaign:
So stand by, fight number 1 of 10 will be posted Monday.
Jack27/03/2020 at 05:40 #133891kyoteblueParticipant
Looks good, the Brits seem light on units thou.27/03/2020 at 06:33 #133892Norm SParticipant
Nicely thought out jack. This is the year for obvious reasons that more of us might like to run and enjoy a campaign while spending more time isolating. Thanks.27/03/2020 at 07:02 #133893Steve JohnsonParticipant
Great idea Jack and look forward to following the action.27/03/2020 at 13:42 #133912
Light on units??? The Germans are attacking with 5 battlegroups, facing the Commonwealth defenders with 8 battlegroups! Typically attackers outnumber the defenders…
Jack27/03/2020 at 15:02 #133920Darkest Star GamesParticipant
Very cool way to do it my man. This should lead to some interesting fights for sure.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."27/03/2020 at 22:57 #133938
Thanks Darby, and I certainly hope so!
Jack28/03/2020 at 10:02 #133945
I don’t get this strategy stuff but I’m looking forward to the fight.28/03/2020 at 14:14 #133968
Don’t get it? Whaddaya mean? You don’t get how it’s supposed to work, or you don’t get why I’m doing it?
Jack28/03/2020 at 17:49 #133981
I’m just not big on strategy, looking forward to the battle tough.
Now if you had a logistic phase then, yeah I’ll be very interested. I’m excited just thinking about shiting fuel and supplies and calculating how fast I can move them. I mean how much cury do you need to fee the crew of the Yamato during Operation AF?28/03/2020 at 17:56 #133982MikeKeymaster28/03/2020 at 18:05 #133983
Yup28/03/2020 at 18:09 #133984
I know why now, but it’s embarrassing so yeah.29/03/2020 at 00:44 #133993
Logistics, eh? As nerdy as it sounds, I’m actually with you in thinking that kind of stuff is fun, but I think it’s handled better in computer gaming, maybe even board gaming. I’d love to work out if the troops will be happy with the powdered curry or pissed we didn’t go organic, but it’s too burdensome for me to pull off solo (and moving as quick as I do).
“Shifting”??? You old sailor, you!
Jack29/03/2020 at 05:35 #133994kyoteblueParticipant
People like different levels of complexity.29/03/2020 at 22:20 #134005ThuseldParticipant30/03/2020 at 01:43 #134009
Kyote – Certainly.
Thuseld – Glad you’re on board, good to see ya and the first fight is coming right up.
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