Home Forums WWII KG Klink in Greece: the WRG Remix

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  • #134876
    Avatar photoWhirlwind
    Participant

    Please see here for my version of one of Just Jack’s Kampfgruppe Klink scenarios, in this case their first battle in Greece.  I hope that my tribute does the original justice! Plus a few comparative notes on WRG and Chain of Command rules.

    #134899
    Avatar photokyoteblue
    Participant

    Nice to see Jack’s campaign getting played elsewhere!!!

    #134901
    Avatar photoJust Jack
    Participant

    Ha, that’s great John, I love it!  As always, you’re certainly welcome to take whatever I’ve got and do with it how you please, that’s why I post.

    A pretty cool fight, and I thought it extraordinarily interesting that it turned out the same!  Certainly you using the same deployment and scheme of maneuver helped that occur, but still, very interesting.  The only real difference I caught was your German rifle platoon attacking the big hill in the bottom right being beaten back; I thought it poetic justice that the Vickers were unable to do it, but then I didn’t let my British mortars fire on that German platoon as I figured they were too close (certainly within ‘danger close’ of hitting the Vickers, but I mean within the minimum distance for the mortars to engage), so that wasn’t an option in my game.

    In any case, a great fight, and I hope to see more of them!  Now slow down, I can’t keep up!  It looks like you posted four batreps today, including this one, so I’ve got to find some time to work through the rest of them!

    V/R,
    Jack

     

    #134902
    Avatar photoWhirlwind
    Participant

    The only real difference I caught was your German rifle platoon attacking the big hill in the bottom right being beaten back; I thought it poetic justice that the Vickers were unable to do it, but then I didn’t let my British mortars fire on that German platoon as I figured they were too close (certainly within ‘danger close’ of hitting the Vickers, but I mean within the minimum distance for the mortars to engage), so that wasn’t an option in my game.

    Yes, I think there may have been a few small but telling differences in the terrain set-up and the distances involved in using 6mm troops rather than 10mm for this kind of thing between the two games.  The other one for me in using WRG is that infantry are pretty much invisible at over 500m no matter what they do.  So before the Germans could effectively bring their mortars to bear on the hill, they had to wait until another element with a radio saw them, or they were in contact with a unit which had seen them (IIRC it was the flanking Stug which spotted them in the end, who could communicate that with Klink who then brought his mortars on).

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