Home Forums Sci Fi 6mm Sci-Fi KR 16 new edition

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  • #24239
    Angel Barracks
    Moderator

    I am going to re-do KR 16.
    There will be the rulebook, the background book, the scenario book and then two handbooks.
    The RDF handbook and the Junker Insurgent handbook.

    I am wondering what style of image people prefer for illustrations of rules.
    Do you prefer the infantry models on a white background when illustrating mechanics, or do you prefer them on a table top background.
    White may be easier to follow, but on a table top may look cooler?

    #24296
    Rules Junkie Jim
    Participant

    So long as it’s a clear picture, the tabletop’s probably better…  any rules changes??

    #24299

    I ALWAYS enjoy your KR16 vignettes, so I say go with those. They are eye-grabbing and flavourful.

    We get slapped around, but we have a good time!

    #24300
    Angel Barracks
    Moderator

    any rules changes??

    Not that I can think of.
    Just clearing up some points and making the layout a bit prettier.

    All troop specific rules will be in the handbooks.
    Things like proximity mines, the RDF resonator, cavalry rules, insurgent rules, etc.

    I will be adding into the main rules the campaign system and a few other odds and sods.

    Just about making a bit neater, more pretty and so on.
    The game and world has come on a fair bit since it first came out over 2 years ago.

    #24352
    Angel Barracks
    Moderator

    So like this is ok?

    Thinking more about the squad in cohesion.

    #24394
    Angel Barracks
    Moderator

    Which cover do you prefer?

    #24404
    Rules Junkie Jim
    Participant

    So like this is ok?

    Looks grand!

    Think I prefer the first cover.

    #24408
    Mr. Average
    Participant

    Definitely prefer the little tabletop vignettes.  Your buildings and terrain are the biggest selling point of the system – they show how visually appealing the scale can really be.

    Coverwise, I like options 1 and 2.  At some point, we should talk about illustrations, you and me.

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