Home Forums Medieval Lion Rampant Hexified

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #35950
    Phil Dutré
    Participant

    Here are my thoughts on how to convert Lion Rampant to a hexgrid:

    http://snv-ttm.blogspot.be/2015/12/lion-rampant-hexified.html

    The short summary (please read blog post to see the rationale):

    1. A single unit occupies a single hex.
    2. Movement 6″, 8″, 10″, 12″ => 2, 3, 3, 4 hexes.
    3. Firing ranges 6″, 12″, 18″ => 3, 5, 7 hexes (note the +1 in hex distance!). Shooting at 6 or 7 hexes is at -1.
    4. Units must maintain 1 hex between at all times, except for melee (and some rare situations during retreats).
    5. Melee happens when units are adjacent.
    6. Leaders give +1 to courage when within 4 hexes of unit.

    Tiny Tin Men Blog: http://snv-ttm.blogspot.com/
    Wargaming Mechanics Blog: http://wargaming-mechanics.blogspot.com/

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.