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Darkest Star Games.
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11/10/2019 at 17:18 #124264
Deleted User
MemberHello, I’m looking for rules again. This time anything resembling Necromunda. It has to have a gang management, stat progression and injury effect in it and guns, lots of guns, no fantasy stuff. Looking to build a list of candidate rules before deciding so all as many suggestions as posible.
I’m feeling nostalgic and want to get into playing Necromunda again but wanted to avoid GW’s setting, I’m getting too old for that @#£!.
11/10/2019 at 18:02 #124271Darkest Star Games
ParticipantGhosts of Hefei perhaps? Salvage Crew: Star Mogul might work too, sort of.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
11/10/2019 at 20:38 #124278Deleted User
MemberDoes Ghosts of Hefei have serious injury that affect stats?
I have Salvage Crew but haven’t looked at it just as long as Necromunda.11/10/2019 at 23:29 #124290Shaun Travers
ParticipantA favourite that matches what you are looking for would be Gangs of MegaCity One, the Judge Dread miniature boxed set from many years ago. It has all you want so would be a contender, if you can find it 🙁 I don’t know of any other that meet all your requirements.
11/10/2019 at 23:38 #124291Mr. Average
ParticipantRogue Planet has most if not all of the things you mention – it’s a great little game and has some neat expansions including level up systems and campaigns. I use it as an alternative to 40K but it seems to have most of its genesis as a Necromunda rewrite.
12/10/2019 at 05:36 #124295Logain
ParticipantVon Unaussprechlichen Kulten? Not sure if that is too far off theme, but it’s an interesting game that checks all of the boxes. We have had some fun campaigns.
Darkest Star – is ghosts of hefei available anywhere? I missed the Kickstarter, and haven’t been able to find a copy or gameplay review…
12/10/2019 at 15:49 #124327Rhoderic
MemberThere’s the Osprey ruleset Rogue Stars (no relation to Rogue Planet that I’m aware of). Just be aware it’s more granular and crunchy than even most other skirmish rulesets.
Does anyone know if any of the Nordic Weasel rulesets would fit the bill?
And what about 5150 with its various supplements? Again, I’m asking, not suggesting. I don’t know enough about it.
Perhaps also look at some of the post-apoc rulesets on the market, like This Is Not A Test, Mutants & Death Ray Guns or Factious Waste.
12/10/2019 at 16:31 #124332Thorsten Frank
ParticipantThere’s the Osprey ruleset Rogue Stars (no relation to Rogue Planet that I’m aware of). Just be aware it’s more granular and crunchy than even most other skirmish rulesets. Does anyone know if any of the Nordic Weasel rulesets would fit the bill?
Rogue Stars is one of the games that try to “emulate” the original Rogue Trader. The rules, while not bad, aren´t after my liking in a few ways.
Regarding NWG, 5P: Gang Warfare is specialized on this topic with such mechanics. If you already know Salvage Crew and you like the rules and want something in a more shady envrionment this could fit.
"In strange grammar this one writes" - Master Yoda
13/10/2019 at 00:34 #124352Tony S
ParticipantI’m not very fond of Rogue Stars either. Played it a few times, but seemed too clunky. Far too many markers and status chits for our tastes.
However, Nordic Weasel does have Renegade Scout, which is a retro clone of Rogue Trader. More modern and cleaner rules, but still tries to capture all fun feel of Rogue Trader. It’s not exactly Necromunda, but the rules will enable you to get close to that kind of game. Lots of great expansions too.
https://www.wargamevault.com/product/249657/Renegade-Scout–Bleeding-Edge-Retro-Gaming
13/10/2019 at 01:24 #124353Mr. Average
ParticipantI have tried 5150 but it has always seemed too tied to its own limitations – you can’t build or customize your own game, you have to use the built-in lists and unit types and factions, so it always needs a ton of modding to make it into a game in my own universe. And the way it is written is just very hard for me to follow (and I find it extremely irritating for some reason that every rule is prefaced with “Here’s how we do it.”)
13/10/2019 at 02:49 #124354Noel
ParticipantIf you are looking for a complete package (rules, miniatures, terrain), then check out Core Space.
13/10/2019 at 09:28 #124369Deleted User
MemberThanks guys, I didn’t know there were so many options.
Rogue Planet – looks interesting, I’m liking the reaction and no range along with some other stuff.
Rogue Stars – I was kind of interested until I watched a few gameplay on youtube, I was baffled by all the specal attributes the players listed off for each models.
Ghost Of Hefei/The Department – also looks interesting. Will have to read the AAR on here again.
I totoally forgot about NWG as well, I have 5 Parsecs Salvage Crew and reread it, it’s a strong contender for the soloability. Wasn’t interested in Renegade scout when it came out (same with War Story), will have to look into that. I like the activation of the new vesion of these games, makes a turn a little less predictable.
Which (Salvage Crew/Gang Warfare vs Renegade Scout) would you say is closer to Necromunda in terms of character progression and gang management?Mutants & Death Ray Guns – pretty sure I have this, will have to read it again.
5150 – THW rules suffer the same problem as Genesha’s, too few stats so any improvements had to be special skill/rules. They were my first considerations because of the simple rules but there’s not enough depth in gang management for what I’m looking for.
Core Space – this was a surprise. Just watched a play through a turn on youtube and it shot up to the top of the list because of the items and character card. I like the weapon stats and items character can carry but I’ll have to check the post game portion.
13/10/2019 at 10:44 #124372Thorsten Frank
ParticipantWill have to read the AAR on here again. I totoally forgot about NWG as well, I have 5 Parsecs Salvage Crew and reread it, it’s a strong contender for the soloability. Wasn’t interested in Renegade scout when it came out (same with War Story), will have to look into that. I like the activation of the new vesion of these games, makes a turn a little less predictable. Which (Salvage Crew/Gang Warfare vs Renegade Scout) would you say is closer to Necromunda in terms of character progression and gang management?
Difficult to answer for me because my eperience with Necromunda is limited – but from my feeling Gang Warfare comes closer and is IMHO better moddable. But Renegade Scout comes very close too.
A very nice one from the rules side is Outlands. It´s some kind of Borderlands on the board. The con´s on this one it´s primarily designed competitive and have (or at least I haven´t seen them) any “gang” mechanics for campaigns. But, after the 5P games Outlands are my favourite sci-fi rules currently.Core Space – this was a surprise. Just watched a play through a turn on youtube and it shot up to the top of the list because of the items and character card. I like the weapon stats and items character can carry but I’ll have to check the post game portion.
I´m watching and want this one for a while now. From the YT perspective they look absolute fantastic. And the perspective to combine the various Battlesystem components is freaking me out. But the price…. On the other hand if I look how much money I´ve alread spend over the years.
"In strange grammar this one writes" - Master Yoda
13/10/2019 at 17:36 #124379Tony S
ParticipantOn the question of Renegade Scout versus Salvage Crew, I’d have to wholeheartedly agree with Thorsten Frank. I mentioned Renegade Scout as someone mentioned Rogue Stars was attempting to be Rogue Trader. Renegade Scout is much, much more open than Salvage Crew.
But if you’re looking for a stricter, limited Necromunda style game warfare game, then Salvage Crew is far better suited. I actually bought those rules because I wanted to play a solo Necromunda style game myself, using my old Necromunda figures. (And if truth be told, to give me an excuse to buy some of the new Necromunda figures simply because they look so awesome)!
Salvage Crew is compatible with the rest of Five Parsec rules by the way. So, if your gang becomes successful enough – or wanted enough by the law – you could always transfer them to another Five Parsec setting for some different adventures.
14/10/2019 at 01:22 #124391telzy amber
Participanthttps://www.drivethrurpg.com/browse/pub/11525/Joe-Dragovich has both Ghosts of Hefei and The Department as pdfs
14/10/2019 at 03:09 #124392Logain
ParticipantThanks telzy!
14/10/2019 at 06:27 #124395telzy amber
ParticipantI have tried 5150 but it has always seemed too tied to its own limitations – you can’t build or customize your own game, you have to use the built-in lists and unit types and factions, so it always needs a ton of modding to make it into a game in my own universe.
I don’t really understand what you mean by “have to use the built-in lists and unit types and factions” Why? You just build the characters and put them in your game. That’s obvious so I am, obviously ;-), not understanding what you mean.
For me there are too many die rolls 🙁
14/10/2019 at 13:34 #124418Fredd Bloggs
ParticipantSmall press game called, across the dark earth, might be worth a look.
15/10/2019 at 13:34 #124505Deleted User
MemberI couldn’t find ‘across the dark earth’ nor ‘Von Unaussprechlichen Kulten’.
15/10/2019 at 14:24 #124507Logain
ParticipantHeres where Von Unaussprechlichen Kulten can be found. It’s heavily influenced by the original Necromunda, Lovecraft, and the original Fallout It’s set in the 1920s. There are great scenarios and narrative campaign features :
15/10/2019 at 17:26 #124525Rhoderic
MemberSmall press game called, across the dark earth, might be worth a look.
Do you mean “Across the Dead Earth”?
15/10/2019 at 17:37 #124526Mr. Average
ParticipantI have tried 5150 but it has always seemed too tied to its own limitations – you can’t build or customize your own game, you have to use the built-in lists and unit types and factions, so it always needs a ton of modding to make it into a game in my own universe.
I don’t really understand what you mean by “have to use the built-in lists and unit types and factions” Why? You just build the characters and put them in your game. That’s obvious so I am, obviously ;-), not understanding what you mean. For me there are too many die rolls
Referring to the other 5150 games I guess – the RPGs aren’t too familiar to me. The tabletop games have built in unit and faction lists from their own universe and it’s hard to work around. I’m sure there’s a way. “Here’s how we do it.” 😉
15/10/2019 at 19:13 #124533Fredd Bloggs
ParticipantYes I did. D’oh!
15/10/2019 at 19:34 #124534Deleted User
MemberAcross the Dead Earth – and it’s free too.
16/10/2019 at 09:53 #124556agent pumpkin
ParticipantI have This is Not a Test by Worlds End Publishing. The physical book is quite pricey, but can be got from North Star Figures. The .pdf is good value.
TnT is a post-apocalypse game and is very good. Its almost a mix of Fallout and Necromunda. You create gangs from various types, buy armour, hand weapons, big guns and go kill the opponents guys. It has a nice way that it deals with turn order/initiative.I like how it plays especially the campaign. You get that similar leveling up as Necromunda with skills and things.
With a bit of work on the background you could change it to any kind of world you want.
This is not a Test has some “Lets Play” on youtube. My favourite being https://youtu.be/w3pO7X8SLeE by Guerrilla Miniature Games, it’s difficult not to get caught up in their enthusiasm!
16/10/2019 at 14:35 #124570Darkest Star Games
ParticipantThanks Agent P for youtube link, tis a good one.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
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