Home Forums Renaissance Lutzen 1632 refought

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  • #110795
    Avatar photoHwiccee
    Participant

    Here are some photos of a re-fight of Lutzen, 1632, that we did at the WMMS show at the weekend.

    The battle was re-fought using the Twilight of Divine Right rules (http://www.wfgamers.org.uk/resources/C18/Twilight/ToDR.htm) in 6mm Baccus figures and ended with an Imperialist victory.

    A lot more photos and reports are here – http://www.wfgamers.org.uk/resources/C18/Twilight/Lutzen1632.htm

     

    #110796
    Avatar photokyoteblue
    Participant

    Your picture link gave me a 404.

    #110800
    Avatar photoHwiccee
    Participant

    Sorry, it should be good now.

    #110801
    Avatar photohammurabi70
    Participant

    Excellent looking game; are you recommending the rules!!

    www.olivercromwell.org; www.battlefieldstrust.com
    6mm wargames group: [email protected]; 2mm wargames group: [email protected]

    #110807
    Avatar photoNorm S
    Participant

    Very nice, I was disappointed to miss the show and would have liked to have spent some time at your table.

    EDIT … visited the site and realised I can’t comment there,so just wanted to say, thanks for sharing, a ton of work to do so, love the interesting basing. Cheers.

    #110810
    Avatar photoHwiccee
    Participant

    hammurabi: Thank you for your comment. I was involved in the development of the rules so I am not the best person to comment on the quality of the rules. Perhaps take a look at what another regular poster on this forum thought of them – https://www.thewargameswebsite.com/forums/topic/twilight-of-divine-right-first-look-the-battle-of-fleurus/

    norm smith: Thank you too for comment. The show was good as usual and it would have been great to chat. On the basing the game is at the brigade level for units – i.e. a unit is something like what would later be a brigade. So the big base works well to show this but you don’t need to do this if you don’t  want to. All game measurements are based on the frontage of the units you use. So you can have anything as a unit and all you do is vary the basic movement distance.

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