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  • #173611
    Jim Webster
    Participant

    A multiplayer scenario thrown together with more haste than dignity but luckily it was fun.
    Five or six players, all with different objectives who might or might not have to fight each other

    Because it was a multiplayer game I used Hell and Uncivil Disorder because they can be fast and simple.

    Making a run for it

     

    https://jimssfnovelsandwargamerules.wordpress.com/

    #173647
    Tony S
    Participant

    The “ooooh, that’s simple and cleverly effective” moment for me was the rules that hidden markers are not placed on the table until the two players in question have wandered off for a secret confab.ย  Easy idea to really leverage the fun of multiple players and multiple victory conditions.

    Mind you, your players seem to have a lot of trouble with off table artillery.ย  Last time I seem to recall the one fellow managed to bring down everything directly on his own, and this time a player managed to bring, well, everything down on everyone!ย  Seemed like great fun!

    #173648
    Jim Webster
    Participant

    With Hell and Uncivil Disorder, there are two sorts of commanders. There are those who are effectively Geeks who can place it exactly were they want it, but struggle to get people to take them seriously, as there are plenty of others who think they need it more. Then there are those who are really good at talking up their case but then, when they get there, are pretty poor at the technical stuff of getting it to hit the right place ๐Ÿ™‚
    There are some at the edge of those bands who are in between but they often fall between two stools ๐Ÿ™‚

    A bit like life really ๐Ÿ™‚

    https://jimssfnovelsandwargamerules.wordpress.com/

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