12/09/2021 at 19:47 #16167112/09/2021 at 22:40 #161676Andrew BeasleyParticipant
Neat – are the tile blue-tac’d down or going to be on the table awhile?
I remember when these first came out and the local GW store ran a campaign for Warhammer based on them and had stuck the tiles to a board to hang up12/09/2021 at 22:50 #161677
Neat – are the tile blue-tac’d down or going to be on the table awhile? I remember when these first came out and the local GW store ran a campaign for Warhammer based on them and had stuck the tiles to a board to hang up<noscript></noscript>
“We can always get another set. It’s not like it’s going out of print any time soon, right?”13/09/2021 at 05:20 #161680LogainParticipant
Very cool. Hmm another alternative to the official tiles (which are awesome) might be a copy of the board game Carcassone, which is a tile-based map making game with similar style art.13/09/2021 at 07:49 #161681
Blu tac dots hold the tiles in place, they are very thin and stickier than blu tac.
The thinness is great as big blobs make the tiles uneven, these sit really quite flat.
Everything else is stuck down with regular blu tac.
I have 2 sets of Carcassone. But it would not work without a massive overhaul.
The cities take up multiple tiles, there are no real rivers, though you could swap in roads as rivers, and there are no mountains or coasts.
I have run out of villages so may have to make a quick one and then make a mould and cast them up…13/09/2021 at 09:35 #161690
Not sure which piece is a village but I have an old set I bought for the bits and may have some I don’t need. E-mail me a pic or description of which pc it is you want and I’ll see. admin AT tinytintroops.co.uk
Tony of TTT13/09/2021 at 09:58 #161691
That is very kind, but how things are going I will need quite a few.
It is these though.13/09/2021 at 10:43 #161694
Would 20 be enough ? That leaves me enough for what I want to do with them.
Tony of TTT13/09/2021 at 10:50 #161696
I have got spares of most of the bits except the ships (which is mostly what I got the set for, along with the map tiles – 2nd hand on evil-bay). The box was wrecked but most of the models. counters and tiles were intact. Let me know if you need any other bits and I’ll look through them.
Tony of TTT13/09/2021 at 14:42 #16170216/09/2021 at 15:13 #16185516/09/2021 at 15:18 #161859
No problem Mike, glad I could help and make use of stuff I’d probably not use.
Tony of TTT17/09/2021 at 10:02 #161906Phil DutréParticipant
Funny, I replayed ME – after it had lain dormant for almost 30 years – last year as well:
So what did I learn?
There’s a lot of dice rolling. A lot!
There’s more dice rolling!
And even more!
To summarize, a lot of dice rolling on all sorts of tables: to determine the content of a tile when scouted; to determine whether you can move over mountains and how much troops that will cost you; to determine the strength of independent settlements; to see what happens when an army banner doesn’t have enough subsistence; and so on…
So is Mighty Empires a good game? Hmmm, no, not so good. But then, it was never meant as a standalone game. You should really see it as a campaign world generator, with a lot of unexpected events happening, and for that, it does the job.
Tiny Tin Men Blog: http://snv-ttm.blogspot.com/
Wargaming Mechanics Blog: http://wargaming-mechanics.blogspot.com/17/09/2021 at 10:18 #16190930/09/2021 at 10:21 #162451
After the initial deployment and set up we played 2 turns (2 years game time).
Notable events were some terrible scouting rolls by me, lots of barren and crappy events.
Samantha had a spell that made one of my banners scout in a random direction, and it spent the whole campaign year going no-where.
Some uprisings and settlements going independent.
All in all Samantha had better scouting and better spells until I got a spell that destroyed one of Samantha’s banners totally.
So that was 1500 points obliterated.
Current state of play:30/09/2021 at 10:24 #162452Steve JohnsonParticipant
Looks pretty cool Michael!30/09/2021 at 14:59 #162460Darkest Star GamesParticipant
Looks like Samantha has a couple of hold-outs she needs to deal with. You better get a move on to gobble up the remainder, my dude, looks like you don’t have much time left!
"I saw this in a cartoon once, but I'm pretty sure I can do it..."30/09/2021 at 15:23 #16246130/09/2021 at 15:51 #162462Steven FrancisParticipant
That does look great….03/10/2021 at 16:07 #162598
Played year 3 today.
I pushed through into the middle and captured the city in the mountains.
My siege on an independent fortress on the southern page finally worked and they capitulated.
In the NE I scouted an independent city that repelled my forces and I retreated to my coastal fort, Samantha swept down and captured the city and some surrounding land and cut off my coastal fort.
She also had successful scouting and found new land near the SW.
Event wise I was luckiest, the news of my great victory in the mountains meant that heroes came to join me (+400 points of heroes) and my merchants excited by the new trade routes generated extra coin with city providing extra gold.
Samantha less luck, rebellion (which she quashed later with gold) and magical instrument for one of her units.
Oh yeah, I spent a big chunk of my tax on building a fortress in the mountain pass just below the city I captured.
Next year looks very much like some tabletop battles will be fought.03/10/2021 at 17:05 #162602Andrew BeasleyParticipant
Ouch – having the coastals cut must really sting – hope you can sit down OK
I’m amazed by how ‘busy’ the map is – I thought it would be mainly armies moving around rather than buildings – my memory of the game is so so hazy though.
Nice to see its progressing through to the battle stage.04/10/2021 at 16:55 #162636Darkest Star GamesParticipant
Pretty smart of her to cut you off like that! Looking forwards to that battle.
Say, what are the 2 enclaves she has surrounded in her territory? Independent mines or some such?
"I saw this in a cartoon once, but I'm pretty sure I can do it..."15/10/2021 at 19:51 #163317
Crap, sorry yes.
She keeps rolling for insurrection and rebellion and those have declared independence.11/11/2021 at 15:47 #164555
So, likely going to stop using ME as a campaign system for WFB and either ditch it or play it as a contained game.11/11/2021 at 16:45 #16455911/11/2021 at 17:46 #164560
The thing that put me off as a WFB extension is the in game money.
A village gives you 1GC each year to spend.
1GC buys you 100 points of troops.
So when a village is attacked and I fight to keep it, I am likely to lose between 700 points and 1500 points doing so.
Even winning with medium losses it will be 7 game turns before keeping that village pays for itself, and that is assuming it is not attacked again next year.
I just don’t want to fight tabletop battles using that rationale.
I think we will carry on playing, but resolve combat using the ME rules rather than WFB.11/11/2021 at 18:22 #16456211/11/2021 at 19:09 #164565ThomastonParticipant
That sounds like my kind of games where you ahve to preserve your force. I do agree 1 GC = 100pts is a little low, maybe 500pts?
Tired is enough.
I like tiny miniatures12/11/2021 at 08:36 #164582
It is what it is.
As we will likely play it as a boardgame I don’t mind so much, but if fighting over a village for 1gc with miniatures for 4 hours was the plan, then nah.
But a 5 minute battle using the ME ingame combat system, that I can get on board with.12/11/2021 at 12:37 #164603
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