Home Forums Sci Fi 6mm Sci-Fi Mines, a train station, some mechs and Starport Scum

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    Avatar photoAlexander Wasberg

    Before I can get on with the 4th part of the battle for Hooke’s World I needed to finish up a few pieces I thought I would need. As it turned out, they won’t be just yet, as the NIJA managed to beat back the USS attackers last game.

    Still, here they are:


    The northern mines, or at least 3 of them, holding the precious resources currently fought over.


    I also managed to put together something I should have some time ago, a station for my train:


    The tracks run into a set of tunnels, since I haven’t got enough track to cover the table end to end. It was a quick solution to keep the track from just running out in some random location untill I order more from AB.


    The roof is as you can see, removable, in case somebody wants to hide in the ticket office. It also help making the piece a bit user friendly during games, cutting down on guesswork when measuring range etc.


    The last of the terrain pieces is the missile command bunker, a huge structure from Sayiner Micro Toys.


    A site of possible interest for defence in the case of the Imperials, and of possible disaster to the USS, this structure might very well feature in a future battle between the giants.


    Slightly smaller, but no less of mecha goodness than their stompier counterparts, I finished up an Invader hunter-killer cadre:


    Little is known about the mysterious Invaders, save that they appear and disappear like ghosts all around the fringe. This cadre is no different.


    The commander’s unit is similar to previously observed versions, with slight variations in weaponry, carrying a missile pack in place of a energy weapon.


    The remaining members are all identical to known units, save the distinctive colors of their units.


    The SADU of the Imperials have received reinforcements in response to increased reports of Invader activity on their borders:




    The experimental EX-01 have been brought into limited production, given to particularly skilled pilots.


    Similarly, the EX-02 have also completed it’s prototype phase and is being delivered to shore up regular units.


    New to the line is the EX-03. Still being evaluated, this mobile gun mech is being sent out with the other EX-units to undergo field trials against the Invaders and NTC.
    The other week I had the beginning of a story forming in my mind, unrelated to the various mech projects I currently work on. When I hadn’t manage to forget about this after a few days, I decided to pick out some models and paint them.

    Now they are finished, and the first installment of a new Starport Scum adventure is set to begin:


    The three characters. Or in reality, the armor of one and the two characters in question.


    Sgt. Pax Korbin, member of the Corvi Headhunters mercenary unit. He’s only been with the unit for a few months, enough to get the hang of using a HARD suit when the unit is deployed to Vesta II.


    Pax’s Armor, an Mk III HARD suit. A old but reliable design, popular with planetary defence units and mercs. It’s outclassed by more modern units, lacking anything but the most basic of AI, but availability and the ease of maintaining and training keep the MK III in widespread use.


    The “Old man”, one of the Headhunters’ old hands. His name is Gibson Law, but no one ever calls him that. Veteran of many engagements and something of a luddite, the Old man puts his faith in experience and “good old-fashioned steel”.



    A few more pics on the blog: http://lasersandbroadswords.blogspot.se/2017/06/a-few-bits-of-terrain-some-mechs-and.html


    Thanks for checking it out!

    Avatar photoAngel Barracks

    Coolio, always meant to make some mine entrance models, maybe I should.
    Don’t forget there is an offer on at AB for the rest of the month, could be time to order!!

    Very interested to see how the HARD armour shapes up in your games

    Avatar photoThuseld

    Lovely looking minis. I have just primed about 30 figures for upcoming Starport Scum adventures.

    What colours did you use on your bases? I am trying to improve mine as I have some pretty lazy bases right now. Yours look great though.

    Avatar photoAlexander Wasberg

    You definitely should, so you can show us how it’s done 🙂

    Cheers for the reminder Michael, There are a few things I’ve been meaning to get!

    So far there has only been the one, but it was a god of war on the field during it’s first outing this afternoon..


    Thanks James, I hope we’ll see yours soon 🙂

    My desert bases are really easy, the base layer is Vallejo sandy paste ( for the moment replaced with Baccus base scatter as my terrain boards ate up all the paste).

    Then I paint it with army painter skeleton bone, let it dry and then darken it with some strong tone ink. It’s not great, but it works for me!

    Avatar photoStroezie

    Wow that’s a lot of awesome for one post!

    Those mines and the train station + tunnels are going straight to my to do list.

    I’ve finally got some time to paint again and have started on a unit of onslaught rigs myself so seeing how you did yours is great for inspiration/motivation.

    Also, I love the idea of the HARD suits being  kind of the scifi version of a kalasnikov.

    I really liked the look of them but I could never really see how their retro/dieselpunk look could fit in with my other scifi, now you have given me the perfect exuse to justify buying them. 



    Avatar photoMike

    Like so much of the tech on Kometenmelodie they are old school, not so much start of the the art.
    Reliable trusty tech, like a Jeep or  Land Rover or a Transit Van or Windows XP.

    Easy to fix with a bit of welding, some duct tape and kind hearted curse.



    Avatar photoAlexander Wasberg

    Cheers Stroezie, looking forward to your take on the rigs and tunnels!

    You can never have too much mechs or power armor, as my boxes of minis can attest to 😉  You should get some though they are great.

    And like Michael says, your less wealthy or technologically adept forces can keep them running with some duct tape and a prayer!


    Avatar photoAngel Barracks

    And like Michael says, your less wealthy or technologically adept forces can keep them running with some duct tape and a prayer!

    If it is good enough for Han Solo and Malcolm Reynolds…

    Avatar photoThuseld

    I love the aesthetic of your collective universes. Mine is inspired by Firefly somewhat but I want to include aliens. Just not sure what.

    Avatar photoAlexander Wasberg

    Firefly is nice, the western sci-fi is quite underrated IMO.

    The best part of making your own universe for me is that you can pick and choose themes and parts you like from different media and making it your own.

    So if you want a firefly-esque world with some sort of aliens, you should definitely do it. As soon as you figure out what sort you’d like 😉

    Avatar photoDarkest Star Games

    Looking really good!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    Avatar photoAlexander Wasberg

    Thanks, I’ll have some more on this in a bit, I just need to paint up a few more bits and pieces!

    Avatar photoThuseld

    Alex,  I must thank you. I have taken many of my ugly grey bases and weird black and sand bases, painted them with a cheap light colour, then washed them with Agrax Earth shade. It has made them look so much better.

    I wanted generic bases with no grass, that won’t look too out of place indoors or on a grassy field. I feel like I have managed that and it is because of you. Thanks.

    Avatar photoAlexander Wasberg

    Cheers James, I’m glad you found it useful  🙂

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