11/11/2018 at 21:23 #103622
On 11 November 1918 the Canadians were fighting through Mons, we recreated it using Trench Hammer today and there is a full AAR on my blog:
http://www.stormofsteelwargaming.com12/11/2018 at 00:16 #103624
That looked like a really great game! Nice terrain!
It’s funny, but being a Canadian I felt I should have been playing a game like that. Sadly, I only have Russians in WW1. We did some wargaming this morning, but it was a few games of Hammer of Democracy, with nary a Canadian in sight. Although, we quite properly all stopped at 11:00 to observe a minute of silence.
Thanks for sharing – and perhaps inspiring me to actually paint up some forces for Trench Hammer.12/11/2018 at 07:26 #103632
Thanks, I am glad you enjoyed the write up. We have been playing First World War games chronologically with the 100th anniversaries of some battles, so it felt right to do the Canadians for this last one!
http://www.stormofsteelwargaming.com12/11/2018 at 18:25 #103698
Another great report! It would be good if you could include some details on how the mechanics are working in your next one. Scores to hit, adjustments that sort of thing. I am looking forward to Hammer of Democracy the WWII version becoming available. I am going to use Squad Hammer for a large participation game at my friendly local gaming club on Saturday. Using Star Wars minis. It has proved very easy to get a suitable Star Wars feel. Great system in all it’s guises I am sure.12/11/2018 at 18:34 #103699
Cheers Tim, I’m glad you liked it. I will try to with the next time we play, but as I write them from memory, sometimes stuff gets mixed up in my mind!
I think this will work pretty well with Star Wars or any small scale skirmish, really.
http://www.stormofsteelwargaming.com13/11/2018 at 17:59 #103762
What I mean is I am sure most people reading are not familiar with the mechanics of Trench Hammer. So some insights into why you think the rules are a good fit for WWI and why you like them would be good.13/11/2018 at 18:09 #103763
Now I get you, I can add that to the next AAR for sure. But as I’m here, I like them because they are fast to learn and flow quickly in a game. It’s an IGOUGO concept using command pips from a dice roll, this means you may not always get the chance to activate all your units and models a simple ‘fog of war’. From a First World War perspective this fits as command and control was a big issue on the battlefield and orders could only be issued effectively by voice or whistle.
So the command dice roll may mean that orders are not heard or even misheard. The fighting is based on taking a score you have to beat on two dice (generally a 7) and you add or subtract modifiers to this to see if you hit, then damage is a simple d6 roll.
Units take seven damage but the more damage they take, the less effective they become. Damage can be reduced by using the command points though, so a unit can recover in place or withdraw and recover.
It’s an easy rule set to hold in your head so a game plays quickly but feels like there is scope for tactical movement and using combined arms is crucial to shifting an enemy out of a strongpoint, just like the First World War from early 1917 onwards.
And best of all, it’s cheap!!
http://www.stormofsteelwargaming.com13/11/2018 at 18:41 #103765
I have my table set up to do the Heavy MG scenario, but I’m still trying to figure out the rules.14/11/2018 at 18:52 #103822
KB, you need to get someone to teach them to you!
http://www.stormofsteelwargaming.com14/11/2018 at 20:32 #103831
If only I could!!14/12/2018 at 04:54 #105696
What sized table did you use please?
The Stronghold Rebuilt: http://hordesofthethings.blogspot.com.au/14/12/2018 at 07:22 #105705
Hi, this was on a 4 foot by 4 foot table. Smaller than my usual, but big enough for this game.
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