Home › Forums › Sci Fi › General Sci-Fi › My First Judge Dredd Figures
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04/09/2016 at 10:39 #47970AbwehrschlachtParticipant
I treated myself to some Warlord Judge Dredd figures in July and finally painted four of them this weekend. The results are on my blog if any one is interested:
http://stormofsteelwargaming.blogspot.co.uk/2016/09/your-move-creep.html
Thanks for looking!
Youtube Channel: https://www.youtube.com/c/stormofsteelwargaming
Blog: http://www.stormofsteelwargaming.com
04/09/2016 at 11:31 #47978PatGParticipantNice work
04/09/2016 at 11:32 #47979Victoria DicksonParticipantVery nice
04/09/2016 at 11:51 #47981RhodericMemberThey look great! The paintjobs really capture the right feel and, as you say, emulate the art of 2000AD. I think the bases are just fine as they are, but if you want to embellish them, consider bits of urban rubbish/litter in lieu of rubble – drink cans, bottles, empty crisp packets and the like.
What kind of terrain will they eventually be fighting over? Just wondering as I’m always anguishing over my own overly grandiose plans for suitable terrain for 28mm sci-fi urban conflicts.
04/09/2016 at 13:28 #47988AbwehrschlachtParticipantThanks Guys, I am glad you liked them. Rhoderic, that’s a great idea. I have just ordered some 28mm urban rubbish! That should look a a lot better than the usual rubble. As for terrain, TBH I have not yet given it much thought. It may be a case of interiors to blocks or plazas, something that may be quite easy to knock together as all my other terrain is 15mm or 6mm… I will think more about it when I have enough figures for a game.
Youtube Channel: https://www.youtube.com/c/stormofsteelwargaming
Blog: http://www.stormofsteelwargaming.com
04/09/2016 at 13:43 #47989Victoria DicksonParticipantI suppose basing depends on what kind of game you are planning, if you wanted to do the apocalypse war it would be rubble, a hotdog run would want desert basing, for patrolling the streets your litter idea sounds great. Lots of tactical combat in the first two, patrolling is probably more suited to role playing?
04/09/2016 at 14:22 #47990RhodericMemberI suppose basing depends on what kind of game you are planning, if you wanted to do the apocalypse war it would be rubble, a hotdog run would want desert basing, for patrolling the streets your litter idea sounds great. Lots of tactical combat in the first two, patrolling is probably more suited to role playing?
I’m intrigued by the “narrativeness” of the Judge Dredd miniatures game. While it by all means can be played as a Necromunda-style game wherein any two gangs/groupings can encounter each other in any milieu under any scenario conditions (say, the Dark Judges and the Ape Gang fighting a Turf Grab scenario over some nondescript patch of Cursed Earth desert), and with all kinds of mercenaries to boot, it seems to me that to truly get the most out of the game, a strongly narrative approach is in order. This would probably typically require a “Judge-centric” attitude, wherein a collect-both-sides player would make sure to have one of those sides be Street Judges, or a group of gamers would have at least one and preferably several Street Judge gangs in their collective “pool”. Much of the game would then consist of facing the Judges off against all their various classic adversaries as defined in the established storyline, in the right milieus and with the right scenarios. This would also be more conducive with the fact that many of the available gangs would likely make for some very asymmetric encounters (the Sky Surfers, Dark Judges, Fattie Stampede and Angel Gang come to mind, to say nothing of Dredd himself!).
I’ve never read Judge Dredd or any 2000AD comics (which I’ll have to do something about), but the design philosophy of the Judge Dredd miniatures game has a strong appeal. Narrative games are always the best.
04/09/2016 at 15:36 #47994AbwehrschlachtParticipantPersonally, I am not interested in the Cursed Earth or the Mega Epic stuff when it comes to Dredd. I feel they are too much like a WW2 Skirmish game, which is not why I want to play JD. My favourite era of Dredd is the mid eighties to early nineties Wagner led story lines and I am far more interested in the Judges patrolling the streets of MC1 dealing with crime than a large set piece battle against the Angel Gang or Muties, for example. We have been trying to work out how to do this as mentioned, it’s closer to roleplaying than miniature games. But I was thinking of something along the lines of other perps appearing to thwart the Judges from going after the main perp the scenario is based on. Pickpockets, sky surfers, a whole host of minor characters that get in the way. just as in any every day encounter in MC1. How this would work in a game is the thing we need to work out!
Youtube Channel: https://www.youtube.com/c/stormofsteelwargaming
Blog: http://www.stormofsteelwargaming.com
04/09/2016 at 15:40 #47996Victoria DicksonParticipant04/09/2016 at 16:35 #48005RhodericMemberThat certainly sounds like a worthy pursuit as well. You may want to look at adapting one of the RPG-wargame “hybrids” like Pulp Alley or Fantastic Worlds / .45 Adventure (Pulp Alley being more “current” and probably less clunky), or 5150 if Two Hour Wargames’s unique/unorthodox style of game design jibes with you. There are even some cops-and-robbers games out there – Killer B Games makes a 60s-70s-themed one though I have no idea whether it’s any good.
Closer to home, Starport Scum is marketed as a sci-fi-themed RPG-wargame hybrid.
EDIT: To name another ruleset of this style, 7TV from Crooked Dice.
04/09/2016 at 17:48 #48009Dan RaynerParticipant5150 Urban Renewal/New Hope PI from Two Hour Wargames has good mechanics for running criminal investigations, generating leads and encounters on the fly. It works like a campaign, linking enounters and skirmishes with an overall narrative arc and finally leading to a confrontation with the main villain. Two Hour Wargames recently reduced the price for the pdf to $10 so it’s very good value.
The Department from Four Color Studios is also worth a look. The rules are ported from their popular Blasters and Bulkheads but adapted to a Blade Runner type setting, where the pc’s are cops hunting rogue androids. Their investigation mechanics consist of playing through generic scenarios in order to gather evidence points (while also trying to avoid collecting too many internal affairs points due to violating suspects’ rights). When you’ve collected enough evidence, you can play through a final scenario where you attempt to apprehend the prime suspect. Collect too many internal affairs points and you may find yourself suspended.
05/09/2016 at 06:50 #48036AbwehrschlachtParticipantThanks chaps, there’s some interesting food for thought there. I will have a look at those rules and see what they offer!
Youtube Channel: https://www.youtube.com/c/stormofsteelwargaming
Blog: http://www.stormofsteelwargaming.com
05/09/2016 at 12:57 #48052ThuseldParticipantI want to throw my hat in for Starport Scum as well. It is a very flexible system in terms of being able to create weapons, gear and abilities and then naming them Dredd-esque names.
The combat system is nice and there are tables to help with narratives and although they are more space oriented, they could easily be set in MC1 and just name the gangs and characters people from the Dredd canon. It is very much RPG-lite, and most things can be decided with the roll of a handful of D6.
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
06/09/2016 at 03:44 #48113NoelParticipantNice work on those!
06/09/2016 at 14:56 #48160Mike HeaddenParticipantNot 6mm Judge Dredd figures … no sir! …. definitely just 6mm Imperial Guard … yessir! … nothing to see here .. move along! 🙂
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data
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