Home Forums General Game Design Need ideas for elemental based damages.

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #149548
    Avatar photoDeleted User
    Member

    This is going to be based on Japanese 5 elements.
    Earth → Water → Fire → Wind → Void → Earth

    I’m looking at this from an offensive standpoint, not elemental resistance. How would element based damage work?
    Does Earth vs Earth do normal damage or less damage because of natural resistance?
    Water vs Fire would obviously do more damage but what about Fire vs Water? No damage, or minimum damage?

    I could only come up with two ways to do this.
    1. like elements as baseline
    Like elements = normal damage
    Strong vs weak = more damage
    Weak vs strong = less damage
    disimilar but non favored = don’t know how to handle this.

    2. Elemental immunity
    Strong vs weak = more damage
    weak vs strong = no damage
    Disimilar but non favored = normal damage
    like elements = less damage

    I also like this 7 elements relationship but seven is too many to deal with (wood and metal).

    #149549
    Avatar photoMike
    Keymaster

    All your answers are in the Pokedex maybe?

    #149553
    Avatar photoDeleted User
    Member

    Hmmm, pokemon, didn’t think of that.  I’ll check it out.

    #149555
    Avatar photoMike
    Keymaster

    Pokemon Go resources may be handy as there were a bucket load of apps that analysed stats and data.

    #149567
    Avatar photoDeleted User
    Member

    Found a lot of abilities and what they’re strong against but not the amount of bonus vs normal attacks.

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.