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Brand new and hot off the press is part two of the first play of O Group, tank on tank action, loads more rules mistakes, what more do you need?
Youtube Channel: https://www.youtube.com/c/stormofsteelwargaming
Blog: http://www.stormofsteelwargaming.com
Thanks for putting this up, hugely helpful and congratulations on your nomination with Little Wars TV.
Cheers Norm, I am glad you found the videos useful and thanks, no one is more surprised than me!
Youtube Channel: https://www.youtube.com/c/stormofsteelwargaming
Blog: http://www.stormofsteelwargaming.com
Useful indeed, thank you for the 2 vids. I had wondered how it played, and it seems there is a little more maneuver than in your typical CoC game, with the panther being a bit better.
"I saw this in a cartoon once, but I'm pretty sure I can do it..."
Cheers, I am glad you found them useful. Yeah, there is a lot more manoeuvre, and the action switches about, depending on where you are issuing orders and where things are hotting up. I think the Panther being better is due to the more abstracted rules for firing with tanks. In CoC there are quite a few outcomes which can lead to a tank being KOed, like jamming the wheels/turrets, crew suffering shock, etc. As these are representing multiple tanks, the firing effect is less granular, so they are either shocked, damaged or KOed. In hindsight, I should have used smoke to get three of the Shermans behind the Panther and then would have had a better chance at brewing it up. Lessons learned…
Youtube Channel: https://www.youtube.com/c/stormofsteelwargaming
Blog: http://www.stormofsteelwargaming.com