- This topic has 12 replies, 7 voices, and was last updated 3 years, 11 months ago by DCRBrown.
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11/10/2020 at 10:06 #145329DCRBrownParticipant
O Group WW2 rules are currently on the Start Line, forming up and gradually getting ready for launch!
The O Group design places significant wargame command decisions upon the players during the command and combat phases, but keeps firing and combat fast and intuitive, (hopefully!)
As a taster and guide a series of three YouTube videos, showing a play through of a Normandy game with the indomitable Richard Clarke and I will be posted on the Too Fat Lardies channel:
https://www.youtube.com/user/toofatlardies
DB
11/10/2020 at 10:36 #145330deephorseParticipantThanks David. Will the rules contain organisations for all WWII combatants, and if so what time frame will they cover? E.g. can I play games set in France 1940 with them? A slight drawback with Panzergrenadier Deluxe for me was that coverage only started with 1943 IIRC. That aside they were a great set of rules.
Play is what makes life bearable - Michael Rosen
11/10/2020 at 15:18 #145337DCRBrownParticipantDH,
You can play games from 1939, as the rules cover most weapons/tanks/guns for the entire war. I’ve played several playtest games of early Russians vs. Poles, French and British vs. German 1940 and early Russian engagements in 1941.
The initial battalion lists initially cover the big four from circa 1942 to 45, for those that are not there you can easily use the existing stats to slot in a specific or unique weapon. However a bespoke early war supplement will follow.
DB
11/10/2020 at 17:16 #145340deephorseParticipantThat’s good news, thanks David.
Play is what makes life bearable - Michael Rosen
11/10/2020 at 22:11 #145349Ampersand AndyParticipantThat is indeed good news. I’m looking to invade Sicily with these rules. I found your comments on the TFL forum regarding layout production timescale and Mr Henry Hyde to be quite touching. Best wishes to the man.
Andy
11/10/2020 at 23:33 #145352John D SaltParticipantO Group WW2 rules are currently on the Start Line, forming up
Mr. Picky hopes that they are forming up in the FUP, before moving off to cross the Start Line at Zero.
All the best,
John.
12/10/2020 at 06:41 #145356Norm SParticipantLovely cover artwork.
12/10/2020 at 10:14 #145383ThuseldParticipantWhen playing at battalion level, how much do you need to abstract terrain? Like this clump of buildings is just an “urban area”, this area will have lots of walls, so is difficult terrain, but the walls aren’t individually modelled? It scares me, but I would like to game larger scale battles.
Experiments here: http://inexperiencedmodelmaker.blogspot.co.uk/
Tranquil Stars updates: https://tranquilstars.wordpress.com
12/10/2020 at 11:33 #145385DCRBrownParticipantMorning Mr Salt,
The first iteration of the deployment rules did have FUPs on the table edge, but in the ended they were dispense with in an effort to slim down the rules to an acceptable level. (Sorry about that!)
DB
12/10/2020 at 18:09 #145404DCRBrownParticipantThuseld,
It’s not strictly necessary to model every hedge or wall. It you prefer that then that’s fine, but otherwise troops in a built up area sector are simply treated as “in buildings”.
Hope that helps.
DB
14/10/2020 at 10:48 #145456DCRBrownParticipant17/10/2020 at 19:19 #145622Deleted UserMemberThat table looks really good.
25/10/2020 at 07:47 #145936DCRBrownParticipantAnd the final Part 3 of our Normandy game is now up on Lard TV.
https://www.youtube.com/user/toofatlardies
DB
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