Home Forums WWII O Group WW2 Rules

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  • #145329
    Avatar photoDCRBrown
    Participant

    O Group WW2 rules are currently on the Start Line, forming up and gradually getting ready for launch!

    The O Group design places significant wargame command decisions upon the players during the command and combat phases, but keeps firing and combat fast and intuitive, (hopefully!)

    As a taster and guide a series of three YouTube videos, showing a play through of a Normandy game with the indomitable Richard Clarke and I will be posted on the Too Fat Lardies channel:

    https://www.youtube.com/user/toofatlardies

    DB

    #145330
    Avatar photodeephorse
    Participant

    Thanks David.  Will the rules contain organisations for all WWII combatants, and if so what time frame will they cover? E.g. can I play games set in France 1940 with them?  A slight drawback with Panzergrenadier Deluxe for me was that coverage only started with 1943 IIRC.  That aside they were a great set of rules.

    Play is what makes life bearable - Michael Rosen

    #145337
    Avatar photoDCRBrown
    Participant

    DH,

    You can play games from 1939, as the rules cover most weapons/tanks/guns for the entire war. I’ve played several playtest games of early Russians vs. Poles, French and British vs. German 1940 and early Russian engagements in 1941.

    The initial battalion lists initially cover the big four from circa 1942 to 45, for those that are not there you can easily use the existing stats to slot in a specific or unique weapon. However a bespoke early war supplement will follow.

    DB

    #145340
    Avatar photodeephorse
    Participant

    That’s good news, thanks David.

    Play is what makes life bearable - Michael Rosen

    #145349
    Avatar photoAmpersand Andy
    Participant

    That is indeed good news. I’m looking to invade Sicily with these rules. I found your comments on the TFL forum regarding layout production timescale and Mr Henry Hyde to be quite touching. Best wishes to the man.

    Andy

    #145352
    Avatar photoJohn D Salt
    Participant

    O Group WW2 rules are currently on the Start Line, forming up

    Mr. Picky hopes that they are forming up in the FUP, before moving off to cross the Start Line at Zero.

    All the best,

    John.

    #145356
    Avatar photoNorm S
    Participant

    Lovely cover artwork.

    #145383
    Avatar photoThuseld
    Participant

    When playing at battalion level, how much do you need to abstract terrain? Like this clump of buildings is just an “urban area”, this area will have lots of walls, so is difficult terrain, but the walls aren’t individually modelled? It scares me, but I would like to game larger scale battles.

    #145385
    Avatar photoDCRBrown
    Participant

    Morning Mr Salt,

    The first iteration of the deployment rules did have FUPs on the table edge, but in the ended they were dispense with in an effort to slim down the rules to an acceptable level. (Sorry about that!)

    DB

     

    #145404
    Avatar photoDCRBrown
    Participant

    Thuseld,

    It’s not strictly necessary to model every hedge or wall. It you prefer that then that’s fine, but otherwise troops in a built up area sector  are simply treated as “in buildings”.

    Hope that helps.

    DB

    #145456
    Avatar photoDCRBrown
    Participant

     

    Part 2 of our Normandy game is now up on Lard TV.

    https://www.youtube.com/user/toofatlardies

    DB

    #145622
    Avatar photoDeleted User
    Member

    That table looks really good.

    #145936
    Avatar photoDCRBrown
    Participant

    And the final Part 3 of our Normandy game is now up on Lard TV.

    https://www.youtube.com/user/toofatlardies

    DB

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