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  • #107403
    warwellwarwell
    Participant

    I just picked up One Hour Skirmish Wargames and have posted my impressions on my blog.

    Initial reaction

    First engagement

    Just a note – I am not a fan of cards so I substituted D6s. It worked well enough although I think a D12 would work better.

    Overall, I am quite happy with my purchase and will continue to dabble with the rules!

    #107421
    Logain
    Participant

    Interesting review, I’ve been curious about this one. Have you checked out any of Nordic Weasel’s skirmish games? They are fast play, have no book keeping (wounds, hitpoints etc.), and use normal 1d6 dice.  We really like some of the novel ideas in them, especially the punctuated flow of battle created by the different turn types, and the variable effects of shooting on targets. If you are looking for some elegant ideas to try in your own skirmish games you should take a look.

    #107449
    warwellwarwell
    Participant

    Logain, what do you recommend? I purchased Squad-Hammer a couple of weeks ago. Still trying to figure out the easiest way to track damage (without using dice, I hate the look).

    #107473
    Logain
    Participant

    For Skirmish, I’d recommend starting with the Five-Core Retro collection, it’s more or less free i.e. pay-what-you-want.  There are a  bunch of variations for different periods, but the basic set will give you what I see as the really brilliant and simple ideas that set it apart.  Just start with the 1st Edition Core rules from the collection and ignore the rest.  Ivan is on the 3rd Edition and has produced tons of supplements that add complexity and campaign elements for periods from medievals to sci-fi.  If you are interested after reading the old core set, pick up one of his others to try.  Our go to for skirmish is Five Core 2nd edition – we like it so much we never tried 3rd.  We also really like the Company Commander for larger games focused on infantry.

    #107590
    vtsaogamesvtsaogames
    Participant

    OK, got the One Hour Skirmish Wargames rules and read through them. I seem to have missed the place where they explain taking prisoners. I assume that moving into contact with a downed enemy does the trick?

    https://corlearshookfencibles.blogspot.com/

    #107617
    Kaptain KoboldKaptain Kobold
    Participant

    OK, got the One Hour Skirmish Wargames rules and read through them. I seem to have missed the place where they explain taking prisoners. I assume that moving into contact with a downed enemy does the trick?

    I think that’s the gist of it. It is covered in the basic rules somewhere.

     

    #107630
    warwellwarwell
    Participant

    It’s on pg 21 on my nook, in the Close Combat section of the Core rules. Normally, contacting a downed figure turns it into a casualty, however in “some scenarios, the close combat mechanism may be used to capture rather than kill an enemy model” The author then explains that the capturing model must escort the prisoner.

    #107631
    vtsaogamesvtsaogames
    Participant

    I read that very sentence and somehow construed it as “this will be explained later”. I guess I blasted through the core too quickly. Thanks for the help.

     

    Edit: OK, went back and read the core slowly. Beating an enemy in melee means you can take them prisoner. Unrelated, but I assume that each player only re-shuffles their card deck once the whole deck has been played. I do have a felt mat 3 X 3 feet. Hmmm.

    • This reply was modified 1 year, 7 months ago by vtsaogamesvtsaogames.

    https://corlearshookfencibles.blogspot.com/

    #107815
    warwellwarwell
    Participant

    I assume that each player only re-shuffles their card deck once the whole deck has been played

    That is my assumption as well

    #107833

    I assume that each player only re-shuffles their card deck once the whole deck has been played

    That is my assumption as well

    On Dale Wargames blog he had a clarification by the author.  This is indeed what you do.

    http://daleswargames.blogspot.com/2018/12/one-hour-skirmish-wargames-follow-up.html

    John

    "Nearly all men can stand adversity, but if you want to test a man's character, give him power."

    --Abraham Lincoln

    #107841
    vtsaogamesvtsaogames
    Participant

    Very helpful. Thank you, John.

    https://corlearshookfencibles.blogspot.com/

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