- 30/10/2016 at 01:09 #51450
It’s 22 June 1990, and things are not going well for Major Villanueva and his men. They are in Agdir, Morocco, where they were charged with escorting The Ambassador to a meeting, but there was no meeting, it was all a ruse that led to a complex ambush. That was at noon; it’s now about 1220. Villanueva and his men have been in a firefight for about twenty minutes now; they have suffered six of their 16 shooters becoming casualties (though The Ambassador is safe), and they have killed almost forty enemy soldiers. They got off the ‘X,’ out of the kill zone, by fighting their way approximately 100 meters to a building where they are hoping to hole up and wait for a Quick Reaction Force (QRF) made up of Moroccan Army troops and vehicles (this was coordinated prior to the operation beginning) to come in and save their bacon.
But Major Villanueva is on the radio with the QRF commander, Captain Mohammed Massaquoi, at the head of a convoy of a company of infantry supported by a platoon of tanks, and things are not looking good. First, comms suck in the built up area. Second, the maps suck, and the meeting site is in a very inhospitable (to the Moroccan government), congested area, so both the Cubans and the QRF are having a hard time figuring out exactly where they are and communicating it to the other. Lastly, the Cubans are not the only ones under attack; the bad guys are also attacking the QRF. So effecting a linkup between two forces not used to operating with each other, in areas neither is particularly familiar with, with spotty communications, under fire, is proving to be quite a task.
Major Villanueva: “Alright, everyone listen up! The QRF is pretty sure they know where we are and they know where they are. The problem is they can’t get their armor in here due to being engaged, not knowing the terrain well enough, and it being too constricted anyway. They don’t want to leave their vehicles as they’d be losing a lot of combat power, and then wouldn’t be in a good spot to get us, our casualties, and their casualties out. They’re sitting on a major fast route another hundred meters east of here; they need us to move to them. So, same drill as last time. Lead element fights us through, trail element pulls rear security and drags the casualties. Mouse, you take lead element this time.”
The teams, or what was left of them, quickly reorganized, took a sip of water, redistributed ammo, took a quick look at the map, oriented themselves to the terrain, and moved out.
The boys can’t even got off their starting positions. The enemy makes good use of their RPGs; here a rocket slams into the building, knocking one operator down and pinning two more. To see how the fight turned out, please check the blog at:
Well, I’ll say this: if you like that batrep you’re a communist! 😉 I’m working on the finale, let’s see if anyone makes it out alive…
Jack30/10/2016 at 04:11 #51451
Wowzer I think you have commie dice…….or maybe Rod is influencing them….beware those Taliban on Motor scooters !!!!30/10/2016 at 13:17 #5146831/10/2016 at 14:00 #51515
Thanks Vicki, and Kyote, the Talis on mopeds should be easy pickins after this debacle. I’ll see if I can get the final fight posted this evening.
Jack31/10/2016 at 16:34 #51521
Thanks Just Jack, I look forward to reading it……those poor bastards…31/10/2016 at 18:11 #51530Victoria DicksonParticipant
This is going to be one of those epics where everything goes from bad to worse and then there is a miracle recovery at the end and the good guys triumph, yeah? Better be, otherwise I want my price of admission refunded…
I think you gave yourself an impossible task, constantly replaced bad guys and no morale point for them to reach which makes them fade away. It might work on the defensive with a time limit to hold out till, but for an ongoing series of missions where your force carries forward any losses? Way too hard, you’re doing well in the circumstances.31/10/2016 at 20:06 #51537Shaun TraversParticipant
You do not have to worry, Jack has these magic dice that he uses and things seem to go good, or at the last moment he fudges a couple of moves and lets the good guys do something they could not usually do via the rules, “it was clearly a great line of sight so I gave them an extra dice” “The enemy soldier was obviously distracted so I could move across the road without any reaction”
🙂31/10/2016 at 20:22 #51543
Shaun’s a bastard, too! I possess no magic dice, but I will cheat time and again. At least I write it in the batrep when I cheat, Mr. Travers. Ahem! 😉
Vicki – “Way too hard, you’re doing well in the circumstances.” Finally! FINALLY!!! Finally I am being recognized for my pure tactical genius! Next stop: ‘brilliant’ 😉
You are absolutely correct in that I may have set myself up for a rather rough time with these scenarios. I will tell you that, for the last fight, I did not go with ‘regenerating’ bad guys. They got ten little terrorists, and that would have to do them for the whole fight. But I only had four guys… I’ll do my best to post it tonight! Regarding refunds: hey, you get what you pay for! 😉
Also, this weekend is our last of Little League Baseball, so we’re about to enter into prime Wargaming Season for Ol’ Jack. Holidays coming up, work (should) slows down, no extracurricular activities, all gaming, all the time! I’ve got ideas, too 😉
Jack31/10/2016 at 20:58 #51550
Oh no it’s butterfly season at Just Jack’s house !!! Watch him zoom from period to scale to something different !!!!01/11/2016 at 04:53 #51570
Mother, I’m fall’in behind on these already! And I still owe Shaun a reply on solo-gaming’s allure from months ago; I’m so delinquent.
Cheers and slower but good gaming.
Rod Robertson.01/11/2016 at 07:37 #51572Shaun TraversParticipant
I don’t cheat but will occasionally “realign a random element of the game to ensure the narrative stays true to the strategic vision of the battle”.03/11/2016 at 16:46 #51728
Shaun – CHEATER!!!
Rod – Quite your whinin’ about Western Imperialism and read faster. You may enjoy the batreps more if you take the political aspect out and just focus on the game 😉
Jack04/11/2016 at 04:10 #51786
Conflict without context is just tedious thuggery. It’s the context which gives it meaning and sparks my interest. The tactics or strategy depending on the scale of the conflict is also interesting but again becomes less engaging without a context. It seems ironic to me that inhumane conflict can sometimes be seen as the noblest human endeavour if the context is right. Without context I might as well watch my butcher chop meat. Grim but true, at least for me. It is your narrative and your engagement in these reports that I like so much, and I like to take my time to savour them and reflect upon them. Unfortunately for you that slowly executed enthusiasm means you fielding a barrage of annoying questions and comments from me, but that’s your cross to bear. 😉 Keep up the great work!
Cheers and good gaming.
Rod Robertson.04/11/2016 at 04:11 #51787
Oh, I nearly forgot:
¡Viva la revolución socialista Cubana!04/11/2016 at 04:38 #51789
Oh My, now you have done it Rod !!!04/11/2016 at 13:32 #51809
I agree, it’s not a story without, well, a story (context). Which is why you (almost) never see me play a ‘one-off’ game. So Cuba will continue to move forward and crush your socialist brethren in the most inhumane manner possible 😉
So savor away; may I suggest a decent chianti, Hannibal 😉
The weekend is coming up, gotta figure out what I’m going to do. As of this morning, 6mm moderns using 5Core Company Command is in the lead. I just got some new stuff: Strykers, AMX-10RCs, and Cobras, and want to get them on the table. They’ll go to Cronistria; if you recall, Cronistria started with Cuban SOF moving into support the Cronistrian Democrat Movement (CDM) against Soviet-supporting Commies. Had quite a few SOF actions, then moved into the SOF guys being cadre from CDM in a stand-up fight for a small village on the outskirts of the capital.
Previously the Cuban Presidente had said this would be an operation on a shoestring budget, but now that it looks like it could actually succeed, he’s willing to reinforce with some armored forces to push it on ahead. So here come the Strikers and AMXs.
04/11/2016 at 16:25 #51822
- This reply was modified 4 years, 10 months ago by Just Jack.
I approve whole heartedly! You have actually stumbled into my hidden shame of tank-porn! There is something about those French armoured cars that just turns me to jelly. The lean and oh so mean ERC-90 Sagaie, the buxom and bodacious AMX-10RC and the saucy coquette that is the VBL just drive me mad! Is this weird enough for you? So, yes, Yes, YES! I can hardly wait!
And why limit yourself to 6mm. Irishserb’s 15 mm ERC-90’s are lovely kits.The QRF AMX-10 RC’s are striking when painted and weathered and once again Irishserb’s VBL’s are to die for. Those coupled with some Peter Pig FFL and you have a naughty French weekend to look forward to. Voila! Ah, mes petites autoblindes, vous etes tellement jolies! Embrace moi mes charment chars! C’est l’amour! Je suis en paradis!
Have I creeped you out yet? If not, just imagine how I will savour those battle reports!
Cheers and good gaming!
Rod the pervert Robertson.04/11/2016 at 16:34 #51823
“Have I creeped you out yet?”
Absolutely. Maybe back to 3mm Hakuna-Matata, then? 😉
Jack04/11/2016 at 17:29 #51826
You know the French are active in the Sultanate of Ifat……..if you want to get dust on their boots.
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