- 31/10/2016 at 23:39 #51559Just JackParticipant
It’s 22 June 1990, and things are really, really not going well for Major Villanueva and his men. They are in Agdir, Morocco, where they were charged with escorting The Ambassador to a meeting, but there was no meeting, it was all a ruse that led to a complex ambush. That was at noon; it’s now about 1245. Villanueva and his men have been in a firefight for roughly forty-five minutes now, and they have suffered a whopping 11 of their 16 shooters becoming casualties (though The Ambassador is safe), and they have killed almost sixty enemy soldiers. They got off the ‘X,’ out of the kill zone, by fighting their way approximately 100 meters to a building where they are hoping to hole up and wait for a Quick Reaction Force (QRF) made up of Moroccan Army troops and vehicles (this was coordinated prior to the operation beginning) to come in and save their bacon.
But Major Villanueva has been on the radio with the QRF commander, Captain Mohammed Massaquoi, at the head of a convoy consisting of a company of infantry supported by a platoon of tanks, and things are not looking good. First, comms suck in the built up area. Second, the maps suck, and the meeting site is in a very inhospitable (to the Moroccan government), congested area, so both the Cubans and the QRF are having a hard time figuring out exactly where they are and communicating it to the other. Lastly, the Cubans are not the only ones under attack; the bad guys are also attacking the QRF. So effecting a linkup between two forces not used to operating with each other, in areas neither is particularly familiar with, with spotty communications, under fire, is proving to be quite a task.
In our last fight, Major Villanueva again split his force, with an advance element clearing the way to a building near the QRF, and the rear element protecting the casualties and moving up once the coast was clear. But things went horribly awry, and a seemingly endless wave of bad guys flowed in, making very good use of RPGs to pound the Cuban position and small arms to cut them up in the narrow streets. The initial Cuban push was forced back due to casualties; Major Villanueva quickly re-organized the lead element, not to continue the assault to the destination building, but solely to recover the Cuban casualties and and fall back to the current position. But Mouse, a team leader, was confident he could move his men southwest and secure the destination building, and so he pushed his shooters forward. But they were chopped to pieces, with three casualties falling within about three minutes and 20 meters of each other. Ultimately, one final push was made and the Cuban casualties were secured, but they had to fall back to the original position, still occupied by Major Villanueva.
At this point water, medical supplies, and ammo are running low. Many of the wounded are fading, and some have actually passed out due to loss of blood, and the casualties actually double the number of able-bodied operators. Hope and time are running out, and Major Villanueva floats his final plan, a desperate, last ditch effort to get out of this jam by linking up with the Moroccan QRF. Major Villanueva works out it out with Captain Massequoi: the Cuban force cannot move as a whole as there are simply too many casualties. Major Villanueva will lead several men forward to affect the physical linkup with the QRF, and the QRF will detach a force to travel back to the Cuban position, secure the casualties, then return to the QRF’s primary position before exfiltrating the area.
Major Villaneuva and Mouse push ahead on the right flank, but find themselves outnumbered and bogged down in a fierce firefight. Will they be able to affect the linkup? Will anyone survive this disaster of an Op? Cruise on over to the blog to find out:
That was the first time I’d ever played scenarios designed for Force on Force with anything other than Force on Force, so I think I’ve got a decent handle on how to make it work for what I’m doing, though initially I was trying to do too much. I’ve also decided that, with Special Forces fights where they’re drastically outnumbered, I’m going to do the casualty roll immediately when an SF guy goes ‘out of the fight,’ so I know whether he’s dead, heavy/moderate/lightly wounded, etc…, to decide if I want to keep him in the fight or not (albeit, in a reduced capacity). I’m also going to go with Ivan’s recommendation for rolling to see if a recovered ‘man down’ is now a ‘walking wounded’ troop.
So that wraps this up for a bit, and Cuba Libre for a bit. I think I’ll be heading back to 3mm Hakuna-Matata, just for Nik, though just saw FSN request KG Klink. Too many projects 😉
Jack01/11/2016 at 00:52 #51561
WooHoo !!! They didn’t get Alamo’ed !!! But now you are butterflying off to 2 different scales and periods !!!!01/11/2016 at 04:45 #51568
Doh! Too many, too fast! From famine to feast! I will eventually catch up with these Bat. Reps.! Eventually.
Cheers and good gaming.
Rod Robertson.01/11/2016 at 10:43 #51583Victoria DicksonParticipant
Glad to see they made it out in the end. 🙂
I like that you took pics covering the QRF moving in and escorting them out, even though the game had ended before that. It gave closure to the story, really nice touch. 🙂01/11/2016 at 15:44 #51597
Just Jack is our Tom Clancy !!!!02/11/2016 at 01:26 #51620Just JackParticipant
Kyote – Yeah, we barely pulled it off. Sure I had to cheat a bit (using Rake to check Neo, twice), but ya gotta do what ya gotta do to not get annihilated. Tom Clancy, eh? I wish! Think how many games I could play and post if I were independently wealthy rather than workin’ for Da Man! 😉
Rod – You gotta be kidding me! You cry for more batreps, I give you more batreps. Now you cry I gave you too many? 😉
Vicki – A very close run thing, but I didn’t want to let ya down 😉 Glad you liked those close-out pics; to be honest, it felt kinda cheesy, but I threw them in anyway, and now that I hear you liked them, I’m glad I did. I guess I needed the closure too 😉
That’s all the games I’ve played, I’m caught up on batreps. I’ve got a bunch of other stuff I need to post though. This weekend I’ll get some more games in, just have to figure out where, when, and what scale I’m going.
Jack02/11/2016 at 04:42 #51623
Don’t cry for me Venezuela! The Cubans, they are in Morocco! The guy admits to cheating in solo games! Thus all can see the moral hazard of this misguided Cuban Regime and puppet to the corrupt Yanqui imperialists. Long live Fidel! Long live Raoul! Long live the one, true Cuban Revolution!
Cheers and good gaming.
PS: I’m going to the post office tomorrow so your scooters and a few other surplus Taliban surprises will finally be heading your way. My apologies for the tardiness.02/11/2016 at 05:43 #51624
Hey Rod check out my Soviet Motor Rifle Company on Facebook…….You can look too Just Jack !!!
02/11/2016 at 13:45 #51660
- This reply was modified 4 years, 10 months ago by kyoteblue.
I saw the photos on FB. It looks like you have at least two companies there! The lighting and resolution of the photos makes it hard to see all of the BMP’s clearly. Are they all BMP-2’s? But they look very impressive, nonetheless. The infantry are very cool too. Well done, comrade!
Sorry Jack, for hijacking your thread momentarily. We now return you to your regularly scheduled programme (of mayhem and violence in the service of western imperialism)! 😉 Hey the emojis tab has disappeared from the top of this text box! Bummer, another western plot no doubt! 🙁
Cheers and good gaming.
Rod Robertson.02/11/2016 at 17:44 #51671
Sorry about the lighting in the photos.
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