- 27/08/2017 at 14:30 #70488WhirlwindParticipant27/08/2017 at 18:00 #70500vtsaogamesParticipant
Most interesting, thank you. I played a “divisional” game so many years back I don’t recall much – I have the original Paddy Griffith book. Suffice to say it did not become our standard rules but we are a picky bunch.
The idea of both sides becoming unformed at first sight and regular troops popping off volleys at impossible ranges strikes me as a little too much. More likely to me is unit commanders perhaps dragging their feet, but experienced troops shouldn’t get flustered by the sight of the enemy unless it is a surprise, like an ambush or masked batteries, etc.
I have been thinking of another legacy set of rules, Wargame Research Group’s 1750-1850 rules which gave me a lot of fun back in the day. They had problems: light infantry were gods, raw troops folded up under cavalry attack every time, and massed infantry columns (the Napoleonic phalanx) were unbeatable. But at the core, every combat situation was a test of nerve between the two sides and one or the other would flinch or worse. I keep looking for ways to copy that basic dynamic without bringing the whole mechanic along, lock, stock and barrel.
It's never too late to have a happy childhood
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