Home Forums Fantasy General Fantasy Peaks & Plains a SOLO RPG story (image heavy)

This topic contains 29 replies, has 8 voices, and was last updated by  Thomaston 6 months ago.

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  • #80157

    Thomaston
    Participant

    Hi, this is very much inspired by the on going campaigns on this forum.

    The rules I used are Blade and Lockpick for combat, some tables from Dungeon Scum and Usurper for everything else. Most of the narrative was left out, I couldn’t fit them all in. Also a lot of spelling mistakes in this first attempt.

    Peaks & Plains is a low magic world, with humans being the main race, other race exist but are monsters. Humans lives on mountain peak villages to avoid the dangers down below. Up to the north beyond Canyon Gate the land is tamer and civilization exist normally. The two groups don’t get along.

    Three strangers arrives in Short Peak bringing news of epidemic in the north, their people had started becoming ill as well. A cure exist but the nobles are keeping it to themselves.

    There were a lot of rolls behind the scene. Each hex is one day travel and need at least one encounter roll. Encounter rolls were (I’ve changed it to a single roll with modifier) one roll for everywhere except forest which roll twice.

    Leaving Short Peak the party didn’t meet any encounter and decided to swing by Tall Peak to ask for more help.

    The rules wasn’t this deadly I made it a thing that Beastmen always kill, I’ll be changing it to the normal rule in the future. Natural roll of 6 is a kill and gets an epic description. For combat any character that 6 more than once gets a new combat skill/ability. None combat skills are already accounted for in Usurper rules.

    #80160

    Thomaston
    Participant

    Image quality is a little better this time but still pretty poor once I adjust the size to fit the upload. If there’s a rule against uploading this many images I’ll change the way I post these.

    At the end of each scene I make a roll on the Next Action table from Dungeon Scum p.54. After the last beastman died I was already writing up the party and soldiers part ways with new found respect, but I rolled ‘rival makes a move’. I liked that unpredictability, I definitely didn’t think of this happening or how well it turned out.

    Combat was way too deadly, loosing half a party wasn’t nice. The Beastman leader had Resistance trait and could take a wound. The fight had a lot more detail than this, most of the details were cut down. Erska rolled 6 twice against the beastman leader and the soldier and got a skill “Deadly blade”. Arian only rolled a 6 killing that last soldier.

    The characters all started with an ability that would usually give them a re-roll on a roll of 1 but I didn’t use them. I’ve since decided I want these characters to start off as rookies so I took away all their abilities and traits except Erska’s “Deadly blade” she earned that one.

    Still learning the rules, I should have rolled on a loot table, oh well.

    • This reply was modified 6 months, 3 weeks ago by  Thomaston.
    #80175
    Mike
    Mike
    Keymaster

    Excellent!

    You may have mentioned this already so forgive my asking…

    Where did you get the figures from?

     

    #80202

    Thomaston
    Participant

    The miniatures are my own, they’re 3D printed.

    #80261
    Rhoderic
    Rhoderic
    Participant

    It’s slightly frightening to see volumes of death and betrayal worthy of Game of Thrones combined with such a cutesy visual style, but regardless, this is lovely. I like the way it reminds me partly of cartoons and partly of old computer/console RPGs. The implied world-building is also interesting, for the reasons Tim said plus the use of beastmen as principal “wilderness antagonists” instead of orcs or whatever.

    How did you make all the different terrain pieces? Are they 3D printed too?

    #80271

    Thomaston
    Participant

    Tim

    I stole the setting from Monster Hunter the console game. I like the idea of humans being the hunted but also want to open up the possibility of normal settings. Plus having a normal civilization somewhere help explains where they get weapons and armor from.

    Rhoderic

    The style is indeed influenced by cartoons and computer games like Kingdom Rush. I like the generic look, keeps me from being too attached to the characters. Nothing makes me cheat like seeing the character I spent 2 days painting die (I still cheat though, next episode is full of it).

    I do have goblins and a few other monsters in the game but the three times I rolled on the encounter table, beastmen came up twice and the other was soldiers. I could have painted the goblins blue/gray for kobolds.

    Terrains are a mix of 3D printing and FIMO. The trees and the basic shape of the fort in next episode are 3D printed, every thing else was sculpted out of FIMO. The campaign hexes are bathroom tiles with sand for forest.

    #80524

    Thomaston
    Participant

    Pretty bad rolls all though this play except the very end, I rolled 6s on a D6 six times out of 12 for what each character thought of the plans. The dice god wasn’t on my side.

    This play was entirely using Usurper rules, I could have sued a few tables from Dungeon Scum if I had remembered. Also since Erska and Arian were combat oriented I wanted the other two to be useful in other things. Made Jones negotiate extensively to try to get him to gain a trait but he barely manged to succeed and many times with consequences. Depp was pretty hopeless, the one time i figure I should get him to roll something he failed miserably.

    With only four characters left I started using the injury table instead of having them killed. Towns are more forgiving than the wildlands after all.

    I didn’t expect an indoor scene so didn’t prepare any dungeon terrain for Depp to explore but man that was a series of bad roll. I cheat so many times to not have him killed or captured. It was exciting though.

    The party gained Canyon Gate as an enemy. At the end of a day/episode in addition to the usual D6 roll I also do enemy action roll.

     

    Depp’s little adventure

    Tried to escape out the window – failed with consequence guard below.

    Tried to jump on the guard below – failed, interrupted, guard came in the room.

    Attack the guard – failed.

    Ran down through the kitchen – success.

    Run out through the main gate – failed, unexpected event inner gate closed.

    Run back up the wall – success with consequence guards cornered him.

    Even Jones’ negotiation failed, and the inn keeper ratted them out.

    They ran tried to shake the guards – failed with consequence Depp tripping.

    • This reply was modified 6 months, 2 weeks ago by  Thomaston.
    #80902

    Thomaston
    Participant

    After the leaving the town I rolled story and enemy action roll and got New Fact and Enemy Attack Player Resource.

    As they got closer to the forest Jones pondered at the bottle of potion and noticed the unmistakable three peaks symbol at the bottom. Showing the others, they decided this is worth investigation if the Brotherhood of Bieber made this potion they should be able to tell if it really is the cure. The party swing westward towards the three rocks in the far distance, with any luck they might reach there by next afternoon, their new destination the temple of Bieber.

    I started using loot and injury rolls. After fighting the soldiers I rolled another story roll and got New Fact again. I made it a letter and rolled several D100 and looked around the various tables trying to make a story out of it. This is where I like having tables using the same dice. I went with Noble, from profession table for one roll, Enemy attack Player Resource and Minor Disease for the other rolled. Stitched together a plot by the nobles to capture the temple and destroy he cure.

    Apart from the roll to identify the potion which succeed with consequence (guards wanting the potion back) all the other rolls went very well. Getting a success with new fact (potion was for trade and the deal with the nobles) and the final story roll giving me another new fact (the instructions). This play went very smooth and with luck the party will complete their mission soon.

     

    #80909
    Darkest Star Games
    Darkest Star Games
    Participant

    This is quite an enjoyable read!  I too like the figures and terrain, the nostalgia is wonderful.  Keep posting please!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #81071

    Thomaston
    Participant

    Both days in the wilderness plains I rolled no enemy action and no encounters. It was disappointing because I still haven’t met any other monsters I have.

    Entering Spiral Peak I rolled an encounter ambush, soldiers. The fight went pretty standard but rolling soldiers was good for the story.

    I was about to roll for a quest/mission but the roll luckily came up as Unexpected Event.

    Arian finally rolled two 6s, once during the ambush and the second before she went down. Maybe I should make it a requirement to survive the fight. Wanted to give her a trait but reading the rules traits should be very difficult to get so I went with a skill instead.

    I didn’t kill the Chocobo because I wanted to keep the captain recognizable from the others. In the end it became pretty useful. Jones should have gotten a skill or ability by now, with all the negotiations he did.

    Large fight was smooth, I could have used Usurper’s Military Action table for the peripheral combat, it might have pushed back and forth and look more like a battle. I’ll try that if there’s another large fight but the campaign is nearing it’s conclusion so maybe next campaign.

    After the battle I rolled a simple D2 to see who died, of the five soldiers down 4 were injured and are now prisoners. The four militia down only one survived, must be the armor the soldiers were wearing. I rolled for Erska to kill the injured captain but failed, interrupted.

    Overall though I’m very happy with how it turned out, this large battle saved the campaign from what I thought would be an anti climatic end.

    • This reply was modified 6 months, 2 weeks ago by  Thomaston.
    #81277
    cmnash
    cmnash
    Participant

    Really enjoying your posts – please keep posting!  I like how you’ve done the ‘map’ – what size are the hexes you’re using?

    .

    #81284
    Patrice
    Patrice
    Participant

    Very unusual (I’m still not used to the idea of 6mm skirmish, although Mike often mentions that such a thing does exist) and a pleasure to look at. Thanks for sharing.

    http://www.argad-bzh.fr/argad/en.html
    http://argad.forumculture.net/

    #81291

    Thomaston
    Participant

    #cmnash

    The hexes are 20mm acrylic bathroom tiles. I bought a pack of 24 for quite a lot. Litko does a much better deal but shipping to UK is way too much.

    #Patrice

    6mm skirmish does happen, best done when you’re young. I like the fact that I don’t have to do much painting for it to look passable.

    #81295
    Mike
    Mike
    Keymaster

    although Mike often mentions that such a thing does exist)

    It is the future!

    #81729

    Thomaston
    Participant

    Weird that I rolled nothing for random encounter ever since leaving Canyon Gate. Also rolled no enemy action (1-10) on a D100 a lot.

    I’m a little depressed my two favorite characters died. I rolled so many 1s, it wouldn’t have been so bad if my characters had any rerolls on 1, they only had +1 . I still had hope rolling for injury after the fight they had a 50/50 chance of surviving but only Depp survived and to put salt on wound his injury roll was ‘stunned’. The most useless character has a knack for surviving.

    Arian gained an advancement again. I decided to give her a trait ‘Hatred’ for loosing her friend.

    It should have said

    “Smashing brigand’s face with her shield not even using Erska’s sword”

    This session broke my heart, I had so much planned for Depp, Erska and Jones in the follow up campaign. I Shouldn’t have made plans before the campaign ended. Arian made a new friend but I’m not too optimistic she’ll make it back to Short Peak.

    A few lucky rolls interrogating the brigand, getting Canyon Gate off Peaker’s back and a looming war for an adventure seed.

    I really was thinking of making Depp the main star of the next campaign. Ironic and a little poetic he died fighting in the village that kick him out.

    • This reply was modified 6 months, 1 week ago by  Thomaston.
    #81734

    Great stuff.

    #81776

    Thomaston
    Participant

    After yesterday’s session I thought it would really suck if Arian died just at before reaching Short Peak. When I rolled encounter and got Chocobo and knew it was happening, I rolled the maximum number of Chocobos at that. Being able to take on three Chocobos alone was pretty impressive though, I didn’t think she would survive the first one. When she killed the second one I was genuinely hoping she’d survive. I rolled survival roll 3 times but the dice god really didn’t want Arian to live.

    Learned a lot about running a solo RPG. Definitely improvements needed in many places, mostly in terms of preparation and using rules consistently. For a learning experience it’s been a roller coaster ride especially this last two episodes.

    Calling it ‘A Solo RPG Story’ was a bad omen.

    • This reply was modified 6 months, 1 week ago by  Thomaston.
    #81780
    Rhoderic
    Rhoderic
    Participant

    Well, I’m traumatised now. Also, you’ve ruined Chocobos for me 

    Did you expect the rules you were using to be this grim, or were you aiming for something lighter that then unexpectedly took some dark turns?

    #81785

    This might have been asked before but where are those figures from  ?

    #81786

    Thomaston
    Participant

    @rhoderic

    The rules actually says characters are injured or knocked out when they go down in combat but I didn’t feel it fit with the dangerous wilderness setting. Another thing was all the characters started with 0 stats, Erska and Arian were the only ones that gained combat skills and it showed. Normally characters would start with around six abilities/skills/traits both combat and non combat. Next time I’d give each character one abilities/skills/traits to get them going.

    I like the brutality of this campaign though it made me want to roleplay more and find ways to even out the odds like charging at the first Chocobo.

    @PaintingLittleSoldiers

    The miniatures are 3D printed, very simple design not much to them. I was too lazy to sculpt a whole army worth of minis. Part of the project was to make as many things myself and have no metal at all.

    #81790

    They look great. My partner makes fairy scenes out of clay for markets and the houses reminded me of them

    #81805

    Thomaston
    Participant

    I was inspired by those houses but was too lazy to sculpt all the details on. Only the larger houses had windows and doors. I’ve also consider using miniature garden/fairy houses at one point but couldn’t find the right size.

    #81883

    Thomaston
    Participant

    snip

    • This reply was modified 6 months ago by  Thomaston.
    #82202
    OldBen1
    OldBen1
    Participant

    This has to be one the coolest thing I have ever seen.

    Could you please answer a few questions please.

    1.  If I had to buy one rule set, which one would you buy?
    2.  Where did you get those cool little village buildings?

    Thanks!

    #82314

    Thomaston
    Participant

    This has to be one the coolest thing I have ever seen. Could you please answer a few questions please.

    1. If I had to buy one rule set, which one would you buy?
    2. Where did you get those cool little village buildings?

    Thanks!

    Hi,

    1. Long answer – This will depends on your play style. I used bits and pieces form 3 sets of rules but mostly from Usurper. I like quick and abstract combat, not wanting to be bogged down so I used Blade and Lockpick for that. I really can’t recommend one or the other without knowing how you intend to play. B&L is very quick and abstract while Usurper is great for the actual role play, I think most will enjoy Dungeon Scum more than these two sets. Short Answer – tell me more about how you play.
    2. I sculpted the houses, using FIMO, planning to make more with better details for my next campaign.

     

    #82318
    OldBen1
    OldBen1
    Participant

    I really don’t play at all so that makes it easy!

    I have been dabbling with 10mm heroquest, especially for portability.  I like the cards too.  I have also tried some modified Crom, but I want more rpg.  I play solo so combat could be abstract.  I noticed that you were able to interpret a failed role.

    I really like the charts in 5 parsecs and I’m going to use them for 15mm Star Wars.

    #82319
    OldBen1
    OldBen1
    Participant

    I really don’t play at all so that makes it easy!

    I have been dabbling with 10mm heroquest, especially for portability.  I like the cards too.  I have also tried some modified Crom, but I want more rpg.  I play solo so combat could be abstract.  I noticed that you were able to interpret a failed role.

    I really like the charts in 5 parsecs and I’m going to use them for 15mm Star Wars.  Fimo, they look really great!

    #82323

    Thomaston
    Participant

    Usurper does the RPG bit for me. You can use it for the RPG part of your Crom game. It’s pretty good at steering the narrative, I just can’t get my head around combat. I’d like to hear other’s opinion on this rule set.

    B&L is more abstract than Crom but like Crom feels weird with ranged weapons (I’m waiting for the scifi version) and not as good at driving story, a quick and dirty action resolution system. Dungeon Scum is the more balanced package and has similar charts to 5 Parsecs but so does Usurper.

    I’d say go with Usurper or Dungeon/Starport Scum.

    • This reply was modified 6 months ago by  Thomaston.
    #82327
    OldBen1
    OldBen1
    Participant

    It’s not easy playing solo.  So far I like the dice pool idea.  I’ll look into the other rules.  I don’t prefer the Nordic Weasel combat rules, but all the other stuff is fantastic.

    thanks!

    #82332

    Thomaston
    Participant

    You might want to check out something like Tiny Dungeon or Fragged Empire, I don’t own them but the 3D6 for any checks idea sounds simple and appealing.

    2D6 for standard checks +/-D6 for advantage or disadvantage.

     

    B&L is kind of dicepool, each character gets only 1 dice most time but rolls are done in groups.

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