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    So we are discussing pet hates.

    Pet Hates


    But what about the things that make a game really enjoyable?


    Rolling dice and talking shite with my mates, that is what is best in life.

    Seriously, it’s the company that makes the game really enjoyable. As long as the rules are not horrendous and the scenario not totally one-sided, then everything else is acceptable provided that I am playing with good people. That is why I never play solo. I really don’t got on with my opponent in solo games.

    Never argue with an idiot. They'll only drag you down to their level and beat you with experience.


    Deleted User

    Spectacle. I just love the look of well painted figures, good terrain & the game unfolding visually before me.

    I do not like board games & don’t play video games. They simply can’t compete with the 3-d world of miniature wargaming.



    Mr. Average

    I like a game that feels like you have given a good fight even when you lose.

    Mike Headden

    Cameraderie, clutter, crisps, coffee cups, counters, losing a good game, fielding an army no one makes figures for, setting the world to rights … and so much more besides.

    Growing old is mandatory, growing up is entirely optional!


    Yeah, good company is number 1; the research is number 2; the spectacle–the art–is number 3.

    Self taught, persistently behind the times, never up to date. AKA ~ jeff
    More verbosity: http://petiteguerre.blogspot.com/


    So much about the hobby is enjoyable, that it is much easier to isolate something that stands out that is negative.

    With respect to the positive, I can’t exactly explain what I mean in this instance, but I especially enjoy when I can completely immerse myself in a game. Sort of like when an actor steps into character, during the filming of a movie, I try to step into the role of whatever I am playing, and “experience” as much as possible, whatever the game permits in its representation.  If the process is really successful, I usually end the game exhausted from coping with the challenges presented, but with a sense of having experience the adventure of the game.  I find that i come to understand aspects of what goes on in the game, in ways that I hadn’t prior to the experience.  The scope of the game, quality of the presentation, and the types of players involved have to be “right” to permit this to happen, but when it does, the game is an extra special experience.


    A few of my favourite things:


    A beautiful table and figures – The visuals of wargaming beats the hell out of any other kind of game.

    Good company – Playing with people that you get along with – I am not a competitive gamer at all, so I like to game with people who are up for a good laugh.

    Beer – Makes everything better, of course.

    Entertaining occurrences – Like in our one and only Congo game so far where the last casualty of a very bloody game was a British soldier who got eaten by a crocodile… and everyone at the table spontaneously let out a great cheer.

    Those are brave men knocking at our door. Let's go kill them!


    Diorama and realistic terrain are inspiring stuff.

    Deep thoughtful settings and characters.

    Cleaver, simple game mechanics that gives good results.

    Stuff that are outside the box and daring to be different.

    Tired is enough.
    I like tiny miniatures

    Guy Farrish

    Good company – what does that mean? People I get on with in a wargaming sense. If they are people I’d have a meal with, go for a drink with, so much the better. For me, it does not have to be a laugh- I am happy with both laughter and/or seriousness depending on the game.

    Good immersive game. A game that feels right – it can be very complicated or very simple in mechanics as long as they don’t distract from the feeling of being in the game.  Stepping out of mediaeval combat to work a calculator or slide rule is a no-no, doing the same thing in a WWII bomber navigating to the target is fine.

    A game which, at the end of it, I can look back and feel the decisions I made had an influence on the game rather than being a bit of bolted on chrome to distract from a foregone conclusion. (even if they were!).


    Chris Pringle

    I humbly submit the essay I wrote on what makes for the “High Quality Gaming Experience”(TM):



    Bloody Big BATTLES!



    Not Connard Sage

    Playing with toy soldiers at my age 🙂

    Obvious contrarian and passive aggressive old prat, who is taken far too seriously by some and not seriously enough by others.


    #1 – Good company. Friendship, banter and a relaxed attitude.

    #2 – Spectacle – Figures, terrain and folks recognizing that the visual aspect is vital.

    Without those two, might as well do everything on the PC.


    The tree of Life is self pruning.

    Mike Headden

    For the look of the thing I’d take computer games over tabletop nine times out of ten.

    I don’t play wargame boardgames any more, preferring the Eurogame types instead so can’t comment on them really.

    For me, tabletop gaming is all about the players. Rules, figures, terrain can be as sketchy as you like if everyone is enjoying themselves.

    Growing old is mandatory, growing up is entirely optional!

    Deleted User

    I humbly submit the essay I wrote on what makes for the “High Quality Gaming Experience”(TM): http://bloodybigbattles.blogspot.com/2015/07/the-quest-for-high-quality-gaming.html Chris Bloody Big BATTLES! https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info

    Quite the comprehensive summary. Thanks.


    Les Hammond

    When a gamer asks “Can such and such unit to do this?” and the DM or rules author knocks up a workaround which satisfies all players.

    6mm France 1940


    Thaddeus Blanchette

    My cats love tuna.

    We get slapped around, but we have a good time!

    Mr. Average

    Really? Mine prefers trout!

    I’d call 3mm scale one of my “pet loves,” too.

    Phil Dutré

    Visual appeal! If you do not have a splendid looking gaming table, why bother with miniatures wargaming at all?

    Tiny Tin Men Blog: http://snv-ttm.blogspot.com/
    Wargaming Mechanics Blog: http://wargaming-mechanics.blogspot.com/

    Guy Farrish

    Lots of reasons.

    Nice to paint, to look at in themselves, easily recognisable markers, in old rule sets they are removable to mark losses, and we relate to miniature forms of humans more than blocks and cardboard counters.

    I don’t mind pretty terrain and tables but they aren’t essential.

    (and anyway I like wargaming, in all its forms, not ‘miniatures’ gaming per se).


    Thaddeus Blanchette

    Second 3mm!

    We get slapped around, but we have a good time!

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