Home Forums Air and Sea Naval Phil Dunn’s Sea Battle Games Kindle Edition – Missing Table

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #181965
    Avatar photoWhirlwind
    Participant

    Was just messing around with these rules today and was in the middle of a test game when I seem to have discovered a pretty large glitch: on the ‘Damage Inflicted’ chart in the basic Napoleonic rules, it doesn’t include results for dice scores of 3,4,5,16,17,18. I am inferring that 5,16 is double damage; 4,17 is triple damage and 3,18 is quadruple damage…but could anyone tell me for sure, please?

    #181966
    Avatar photoTony S
    Participant

    Your inference is correct!

    #181967
    Avatar photoWhirlwind
    Participant

    Ah perfect, that makes sense – very many thanks.

    #181987
    Avatar photoTony S
    Participant

    How did you get on with those rules?  Did you play them?  I’ve never tried them, as they seem a bit dated and too “fussy” for my tastes nowadays.

    And, most importantly, did you buy multiple Airfix kits of the HMS Victory and chop, saw and convert them into other ships?

    #181994
    Avatar photoWhirlwind
    Participant

    I did play a small game, yes, and every chance of a couple more games quite soon.  I got on quite well with them – just the quick rules though.  Since I have almost no idea of what is old-hat and what is modern – it may have been my first ever miniatures naval game – I don’t know about dated.  My only comparison is with air wargames and they didn’t seem noticeably more fussy than them.

    But alas I didn’t buy multiple HMS Victory kits and do extensive kit-bashing, or one of the other homebrewed methods – I used a handful of Tumbling Dice 1/4800 ships I had bought and painted ages ago.

    #182901
    Avatar photoWhirlwind
    Participant

    And here is the first look at the game.

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.