- This topic has 3 replies, 3 voices, and was last updated 11 months, 2 weeks ago by .
Viewing 4 posts - 1 through 4 (of 4 total)
Viewing 4 posts - 1 through 4 (of 4 total)
- You must be logged in to reply to this topic.
Home › Forums › Air and Sea › Naval › Poseidon’s Warriors
Do you play Poseidon’s Warriors, the ancient naval rules from Osprey? I tried a couple of games and find them simple and nice, but ships sink at a crazy rate, especially Triremes (and I would like to play Greeks and Persians). Lighter ships like Fast Triremes are automatically sunk when rammed (and if two ships ram each other frontally, both sink) without dice rolling! Ok it is a fast play game, but it is not very playable this way… did anybody make some house rules to correct this?
I’ve played a bit of Poseidon’s Warriors this past year. Romans vs Carthaginians, so mainly squadrons of 4s and 5s with a couple of sixes per side and a Carthaginian 7. The Romans had a squadron of Liburnians which quickly learned to keep out of the way and try to pick off already damaged ships.
We didn’t find the “sudden death” aspect to be a problem. Fast and bloody was what we were looking for.
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data
I played it quite a bit and was very pleased. I ran 4 new players through two complete run throughs of Salamis in a single afternoon and it was a fast and relatively clean rules set.
I’ve since moved on to Ad Mari Bellum on Wargames Vault that, for me, felt just a bit more flavorful but still fast and uncomplicated.
The tree of Life is self pruning.
Thank you, I will check Ad Mare Bellum