Home Forums General Game Design Pre-measurement

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  • #77704
    Ivan Sorensen
    Participant

    Alright so they are just preferences, no need to dig trenches guys 🙂

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    #77717
    Autodidact-O-Saurus
    Participant

    Let’s not go too far down the path of gamers with visual disabilities. Speaking as a person with a whole host of vision issues which has considerably affected my lifestyle and my hobbies–including an absence of depth perception–I would feel quite patronized if allowances were made for my eyesight. If the rules call for  range estimation and the group finds it an appropriate mechanism for the game, play on! Any adaptation I have to make to play a miniatures game is nothing considering the adaptation to everyday life I have already made. Humans are nothing if not adaptable.

    Self taught, persistently behind the times, never up to date. AKA ~ jeff
    More verbosity: http://petiteguerre.blogspot.com/

    #77747
    Phil Dutré
    Participant

    This argument presupposes that miniature gaming can primarily only ever be a game of skill, not one of storytelling like, say, a pen-and-paper RPG.

    I totally agree with you. I am also firmly in the “let’s create a narrative” camp. Hence also my preference for not allowing pre-measurement. I just wanted to point out that some arguments in fvour of pre-measurements are not always consistent with how we look at other mechanics.

    But even though the focus is on narrative, you still need a set of rules and principles shared by all players.

    Tiny Tin Men Blog: http://snv-ttm.blogspot.com/
    Wargaming Mechanics Blog: http://wargaming-mechanics.blogspot.com/

    #77760

    We allow both but only when a few specific players are not involved in the game (Sins of the past and all that).

    #77909
    Howard Whitehouse
    Participant

    I actually don’t care either way, as long as I feel I am playing with someone who isn’t trying to manipulate the rules in a cheesy or games-lawyering way.

    I used to know a man who had measured his arm, elbow to finger tip. Then he’d, ahem, ‘casually ‘ lean on the table to assist his next estimate.  It shouldn’t have come as a surprise when he turned out to be completely unreliable in real life.

    I do all my own stunts.

    #163241
    Stephen Holmes
    Participant

    I actually don’t care either way, as long as I feel I am playing with someone who isn’t trying to manipulate the rules in a cheesy or games-lawyering way. I used to know a man who had measured his arm, elbow to finger tip. Then he’d, ahem, ‘casually ‘ lean on the table to assist his next estimate. It shouldn’t have come as a surprise when he turned out to be completely unreliable in real life.

     

    And then there’s the fellow whose tape measure is always left conveniently close to the action, who over extends it (as far as enemy lines) when measuring movement, or (I almost admire this one) whose terrain pieces are built to weapon range dimensions.

     

    There’s a very old story about an outdoor 1:1200 scale naval battle with range estimation. One player noticed that the ground was tiled with 2 foot square slabs. He won, decisively. “Superior German optics, old chap”…

    #163243

    I allow pre-measurement because I simply don’t care about “realism.”   Games, regardless of complexity, are not realistic simulations of war, but only one designer’s interpretation of war.   So allow pre-measurement, or don’t.  But do it because that’s what you want to do! 😀

    John

    "Nearly all men can stand adversity, but if you want to test a man's character, give him power."

    --Abraham Lincoln

    #163250
    MartinR
    Participant

    I would rather players are clear about their intentions to avoid stupid disagreements about a few mm than try to trip them up guessing distances, pre measurements, where practical. Some game systems rely on no measuring (anything with range estimation) so clearly not for them.

    I use a lot of grid mechanisms, which also mean that distances a blindingly obvious.

    "Mistakes in the initial deployment cannot be rectified" - Helmuth von Moltke

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