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  • #120441
    ThomastonThomaston
    Participant

    The island of Isla Ilha island, January, 2009.

    The Beloved Elected Governor El Raul Minguel called an emergency meeting.

    “Ladies and gentlemen we have a problem, the worst kind of problem, financial problem. It turns out, opening our economy to the world and investing in the property market wasn’t a great idea after all. I wouldn’t bore you with the details, the bottom line is we have to make budget cuts. I know we’re already strapped as it is but I have been working hard with the Secretary of Finanace and have come up with a way to pull us all out of this mess. We will be cutting budgets for Department of Land Reform, Department of Animal Control and Organic Agricultural Promotion Agency. The good news is by this time next year we should be able to restore funding to one of the three departments, which one it will be depends on your performance in the next twelve months. I ask you all to cooperate and help each other through these hard times. Thank you.”

    As the meeting adjurned the three department head snatched cellphones from their personal secretaries, already dialed and said a variation of the same thing.

    “Activate the team!!”

    At the Department of Animal Control call center the dispatch on duty took the call from the red phone, spun around in his swivel chair and slid across the room. His elboy expertly broke the glass on a box similar to a fire alarm with the sign ‘STD DO NOT PUSH’. He slammed his fist into the button with a satisfied grin. The entire building flashed with red light, everyone stopped what they were doing but there was no siren.

    All over the island pagers went off, several citizens suddenly dropped what they were doing and sprinted off like a crazy person.

    Special Termination Detatchment sleeper agents

    CODENAME: 1LOVE

    EQUIPMENT: 7.62x39mm Assault Rifle

    NOTE:

    Gun nut

    ex-Special Forces Hygienist (5 tours)

     

    CODENAME: 2SEXY

    EQUIPMENT: Individual First Aid Kit (IFAK)

    NOTE:

    Macgyver super fan

    MScs Marine Biology (crustacean specialist)

     

    CODENAME: 3SOME

    EQUIPMENT: 9x19mm Sub Machine Gun

    NOTE:

    Pilot (light civilian helicopter)

    ex-Con (3 years for animal cruelty)

     

    CODENAME: 4PLAY

    EQUIPMENT: 9x19mm Pistol

    NOTE:

    Car fetish (4 wheels only)

    Bomb maker

     

     

    (very slow burn project, putting it up here to force myself not to procrastinate.)

    • This topic was modified 1 year, 1 month ago by ThomastonThomaston.
    • This topic was modified 1 year ago by ThomastonThomaston.

    Tired is enough.

    #120446
    Darkest Star GamesDarkest Star Games
    Participant

    Sounds like this will a fun one, can’t wait to reads more!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #120447
    Just Jack
    Participant

    Dude, you never cease to amaze!  I’ve run out of superlatives, but beg you to push from ‘slow burn’ to ‘inferno.’

    The bad news (for me) is you have apparently fallen back in love with these 6mm figures and found a use for them, so you won’t be shipping them my way.  The good news is, I’m already digging the background (except “former SF hygienist, what’s up with that???), and those are indisputably the coolest call signs in recorded history.  And only you would think to black out their mugs 😉

    V/R,

    Jack

    #120449
    ThomastonThomaston
    Participant

    @DSG
    Usually the ideas I have aren’t as fun in practice but I can promise this will be silly.

    @Jack
    I don’t like throwing things away, everything has a secondary use. You were a Marine you should know better :p
    I can sculp some for you if you give me the overall height and a description or art to work off.
    Not all special forces are shooters, they need their support staff.

    Tired is enough.

    #120452
    Just Jack
    Participant

    Indeed I was!  We talk in terms of tertiary uses 😉

    Now you sculpting stuff that I might suggest is quite intriguing…  To be honest, I’m so excited about that idea that I think I might’ve just let a little bit of pee out, but I’m doing my best to temper my response.  Off-hand I could think of about… eight million different things I’d love to do with your talents, but I think at this point I should just be quiet and let you off the hook, pretend you didn’t say that 😉

    Aside from the fact I shouldn’t dare ask you to sculpt anything from me because all the stuff I’ve already got going on, all the stuff you’ve already got going on, and fears that I would abuse your talents to the point you’d speak to me no more, I took your suggestion and bought some of the Brigade 6mm South Africans (in bush hat) and Polish, which are winging their way to Texas as we speak.  But your statement has me giddy, like a kid on Christmas eve, nonetheless.

    And you are correct, of course, regarding SF support, I was just tickled by “hygienist.”

    On a related, quirky note: why January 2009?

    V/R,
    Jack

    #120456
    John D SaltJohn D Salt
    Participant

    And you are correct, of course, regarding SF support, I was just tickled by “hygienist.”

    Some of us old fogeys may fondly recall the one-off character from the early days of Viz, “Harry Quartz, Para Dental Hygienist”.

    Looks as if everyone is special forces, they’re all wearing the little black rectangles of Harry Maskers over their eyes.

    Now where did I leave my 49 Para membership certificate?

    All the best,

    John.

    #120458
    kyotebluekyoteblue
    Participant

    Dear Gods, I thought those were chunky 15mm, not 6mm !!!

    #120492
    Darkest Star GamesDarkest Star Games
    Participant

    The good news is, I’m already digging the background (except “former SF hygienist, what’s up with that???)

      Very necessary, especially when operating in foreign countries that have not yet invented the toilet, purel, nor even Q-tips (the true measure of civilization).  I mean, who will teach them how to properly clean their telephones so various bio-plagues are not spread.  We all remember what happened to that one planet from the Hitchiker’s Guide To The Galaxy that shipped off all of their hair dressers and telephone cleaners.  No one wants that again. 

    @DSG Usually the ideas I have aren’t as fun in practice but I can promise this will be silly.

      I’m not worried, I am sure it’ll be a blast!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #120526
    6mmwargaming6mmwargaming
    Participant

    Wow that is amazing

    #120536
    ThomastonThomaston
    Participant

    @Jack
    I like sculpting, I’m more at home at sculpting people with guns than fantasy people.
    Jan 2009 was almsot random. Originally it was going to be 2011 but it was so I have an excuse to put the 2008 financial crisis in there.
    1Love could have been an ex-Special Forces Janitor, but I think he had some extra training and put in charge of hygiene.


    @John
    D Salt
    They’re not special forces, they’re sleeper agents and their identity must be protected.

    @Coyote Blue
    Give me a decade and like 25mm creeping to 28mm and now to 32mm eventually my 6mm will be 15mm tall.

    Tired is enough.

    #120564
    John D SaltJohn D Salt
    Participant

    @john D Salt
    They’re not special forces, they’re sleeper agents and their identity must be protected.

    Possibly not by the NATO definition, but I’m sure they would qualify for membership of the Special Forces Club if they could get a member to put them up.

    All the best,

    John.

    #120580
    kyotebluekyoteblue
    Participant

    Scale Creep!!!

    #120619
    greg954
    Participant

    Interesting, this satire approach is certainly something a bit different. I’m looking forward to seeing more.

    #120665
    Just Jack
    Participant

    Hey, awesome buddy. If you’re feeling froggy, check out the gear and poses here for some inspiration:

    http://www.eurowargames.com/facciones/1-NAC/NAC.html

    Marines, Rangers, Delta for good guys.  Bad guys could be the exact same, but with hoods instead of helmets.  You know me, I’d have temperate, desert, winter, maybe urban (no helmets, bareheaded or baseball caps), maybe boonie covers and big packs for stealthy missions.

    I have a penchant for getting carried away.  My wargaming dream has always been to play a skirmish game where I’m playing a five or six-man team and I have all the various poses you could ever think of to model all the stuff happening in the game.  You know, prone firing, prone crawling, prone taking cover, prone throwing a grenade, kneeling the same, standing the same, walking, running, gone to secondary (sidearm) kneeling and standing, changing magazines prone, kneeling, standing, casualty figures, dragging a casualty, fireman carrying a casualty, you get the point.

    Of course, you have to have all that for the bad guys, too 😉

    V/R,

    Jack

     

    #120761
    Just Jack
    Participant

    Didn’t mean to scare you off, was just pointing out how I get carried away with stuff.  I shall never speak of it again!  😉

    Besides, I received my Brigade stuff in the mail yesterday.

    V/R,

    Jack

    #120781
    ThomastonThomaston
    Participant

    Been thinking about how I’ll sculp it. Since it wouldn’t have a magnetic base, it’ll be different from my usual method.


    @greg

    Satire is my life blood.

    Tired is enough.

    #120840
    Just Jack
    Participant

    Cool.

    I’ll say this, I’m learning I’m not as fine-tuned as you are, don’t think I can pull this 6mm skirmish stuff off.  For me, I’ve got to stick to at least 10mm, maybe even 15mm.  I was painting some of those Brigade 6mm troops yesterday; they’re turning out okay, but not anywhere near as pretty as yours, plus I don’t have the appropriate terrain in 6mm for skirmish gaming, and I already have some for 10mm and plenty for 15mm.

    I do have a bone to pick with Brigade: as nice as their sculpts are, the South Africans are much chunkier than the Poles…

    V/R,
    Jack

    #121017
    ThomastonThomaston
    Participant

    Well I took the opposite route when the issue of not enough details came up. I went smaller so I didn’t have to worry. A great side effect was I could afford to put more effort into the terrain.

    Brigade South Africans, I feel the same. It’s a major reason why I stopped using commercial minis and made my own. Aside from only needing 1 or 2 of a pose/sculp I can’t stand minis from different manufacturers not matching.

    Tired is enough.

    #121114
    Just Jack
    Participant

    Thomaston,

    Now that is interesting.  Perhaps I’m looking at it the wrong way, but my complaint was that these 6mm troops have too much detail, and my eyes ain’t as sharp and my hands not as steady!  I need bigger toys so I my shaking all hits the same spot! 😉

    Good point about more time for terrain, but I’m nearly as talented or creative as you, so mine is not going to look nearly as good.  If you look at my tables, the terrain is all bought; hell, my favorite is Crescent Root Studios because it’s all pre-painted!

    Hell, my issue is not even sizes not matching from different manufacturers, I can’t get one manufacturer to have his different groups match! 😉

    V/R,
    Jack

    #121374
    ThomastonThomaston
    Participant

    Trying to settle on a rule to play this with.

    The following takes place between 09:00 and 10:00 on the day of the Isla Ilha Island, 2007, Beloved Elected Governor Election.

    Events occur in tiny scale.

    3Some: Explain to me the wisdom of this plan again.
    1Love: We go in, we kill the dogs. Minguel gets sad and pulls out of the race.
    4Play: Witnesses?
    1Love: They don’t matter as much as the dogs.

    Guarding the compound are 5 State Security Police, two on patrol around the perimeter and three hanging out. 2 in the center are armed with an SMG and an assault rifle, the others armed with pistols.

    STD team armed with pistols only.

    FiveCore (modified)

    Team Odd flanked right and spots a guard, holding their fire until Team Even gets into position on the other side. But the dogs noticed the intruders and were barking like mad alerting the guards. Team Odd shot the guard and took him down.

    1Love: “GO! GO! GO!”

    Team Even rushed left, the SHTF moment, found am SS sentry. Alerted by the dogs and gunshot, he spotted Team Even but with Team Even shooting at him he missed.

    With multiple gunshots going off the SS guards began taking cover.

    Team Even kept shooting and 4Play managed to take down the sentry on the left.

    4Play: “Sierra Down!”

    Team Odd continued flanking right, peeking around the conner to see two guards taking cover. Taking both down easily (Rolled K1 and S6 for both, whats the chance of that?).

    Team Odd was on a roll and rushed ahead for the last man (who still couldn’t pin point here they were) without waiting for Team Even (rolled K1 S1) taking the last guard down. The teams easily shot the dogs. Searching the houses and bodies they found the following.

    Loot
    7.62x51mm Ammo
    7.62x54mm Ammo
    M16
    5.56x45mm Supressor
    9x19mm Pistol

     

     

    Rewound and replayed the episode again.
    War Story rules

    https://www.thewargameswebsite.com/wp-content/uploads/hm_bbpui/121374/jec6jhb4vzcqyp9e3l6zv16tuq7a6x6v.JPG

    Team Odd tried to move stealthily around the right but the dogs noticed them right away and alerted the guards.

    A guard came over to investigate and found Team Odd, took a few shots at them making them fall back.

    Guards began converging on the STD, one guard was too eager and the animal control agents shot at him pinning him near a house (center of compound).

    Regaining the initiative, Team Even shot at the guard on the right with a direct line of sight but 4Play was hit in the exchange. The two guards in the center burst through the tree line, trying to surprise the agents and got themselves shot to bits.

    1Love tried to talk his people into getting their butts moving.

    “Lets move it people! We got dogs to kill!”
    3Some: “You go!!!”
    2Sexy: “Yeah! After you.”

    A guard sneaked up on them while they were bickering, pinning them again. The Guard on their right reloaded and open fired again, aiming for Team Odd but the bullets hit 2Sexy and she went down.

    With no one shooting at him the guard pinned by the house recovered.
    The one on the left popped out to take his own shot but 1Love returned fire and he dropped dead.

    1Love saw their chance to break out, the odds were even.
    1Love: “Come on! you wanna die here?”

    They tried to rush left but the guard in the compound were waiting and shot at them, pinning the STD agents again (I even rerolled and failed).

    To their right flank the guard at them again and wounded 3Some.

    The guard in the compound tried to flank to their left but a few shots his way and he hunkered back into cover.

    1Love patched up 3Some and slapped him a few times, they were ready to move again. They rushed left, away form the only guy who managed to hit them.

    Catching a break they shot at the guard blocking their path into the compound and killed him. They kept the momentum going and moved towards the dogs. 1Love took aim and his gun jammed.

    The remaining guard realized they had moved and rushed after the agents, in his haste he stepped on a stray cat and alerted the agents to his position. 3Some peeked out but the guard quickly shot at him, making him duck back.

    The guard rushed 3Some and met the butt of a pistol, they fell to the ground grappling. The injured agent couldn’t deal with the State Security dude and was expertly handcuffed to a rock.

    The guard took aim at 1Love but the agent had cleared his weapon, turned around and shot the man center mass (and I didn’t even cheat). The dude’s special operations training paid off and not a scratch on him.

    All was quiet, 1Love killed the dogs, checked his people, stabilized them. He checked the houses, he found some loot in one and a naked guy in the other.

    1Love: “Who are you?”
    Naked Dude: “Bond, James Bond.”
    1Love: “The British secret agent?”
    Bond: “I see you’ve done your research.”
    1Love: “No, not really, you’ve been caught by so many people, even my unborn grand children knows who you are.”
    “Now help me carry my people!”

    Loot
    7.62x54mm Ammo
    5.56x45mm Ammo
    .45AP UMP SMG
    .45ACP Ammo
    .45ACP Supressor
    9mm Supressor

     

    I have mixed feelings on how these played out. Modified FiveCore was too fast and too strick, no room for me to do my thing. War Story on the other hand was way long. I rolled very badly and it seems the only time someone got shot was when they failed something and got a negative consequence. I’m convinced it’s the bad dice roll though. Can’t say I have a preference for either at this point.

     

    FiveCore (unmodified)

    Last one I promise.

    The dogs allerted the guards and everyone rushed for cover (rolled a 1 right off).

    1Love easily took the sentry on the right down. While Team Even failed to take out the sentry to the left (starting to see a pattern here).

    The lone guard in the center of the compound tried to shoot at Team Even but missed. Another guard came right to cover their flank.

    Everyone shot at each other, 2Sexy was pinned. 4Play and the guard by the jeep traded bullets and they both got hit.

    2Sexy managed to take down the sentry on the left while 3Some shifted to the center but was spotted my the guard in the compound’s center and scappered back to their rally point. The Guard followed him, cautiously taking cover where he saw 3Some.

    The guard on the right came around the corner, took fire form 1Love and hid back behind the house.

    2Sexy rushed to a house to the left and took fire from the guard in the center and ran back. 3Some heard the gunshot, peeked out, fired his gun and injured the guard.

    The last guard moved to better cover behind the jeep. 1Love moved behind the building and peeked the corner. 3Some took the center and 2Sexy went left, going for the dogs. (Rolled another 1) 2Sexy kept going for the dogs, while 2Some stayed put. 1Love rushed the distracted guard but the guard roundhouse kicked him. Our ex-special forces guy got taken out.

    2Sexy got a clear shot across the dog pen and took the shot killing the guard.

    loot
    7.62.51mm Ammo
    7.62x39mm Ammo
    .45ACP Ammo
    9x19mm Ammo
    9mm Supressor

    Tired is enough.

    #121396
    Darkest Star GamesDarkest Star Games
    Participant

    Interesting results.  One seems more “war gameie” than the other, perhaps?

    Do you have other rules you’re looking at?

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #121401
    Just Jack
    Participant

    Dude, too cool!  A three-bagger of batreps, no less, very impressive!  Even more so that you were able to work in James Bond, a stray cat, and a roundhouse kick!

    I love it, and particularly the little 6mm casualty figures, and the sporty SUV.

    What 5Core were you using, 5 Men in Normandy, or 5 Men at Kursk?  And only you could be schizophrenic enough to play War Story by yourself! 😉

    V/R,

    Jack

    #121403
    ThomastonThomaston
    Participant

    @DSG
    Yeah, wargamie is a good way to describe it, but 5core is a wargame rule. I thouight I could inject some silliness in there but it wasn’t easy with how clearcut the resutls of each rolls were.

    I have too many rules.
    Some of my favorites (been years since I’ve played any of these vanilla)
    FUBAR 6mm
    War Stuff
    FAD
    5 Leagues from the borderland (waiting for scifi version to release)
    Memior 44
    FNG
    A Song of Blade and Heroes

    Of all the rules I liked 5core and War Story because they don’t use stats. I really like the Kill and Shock dice of 5Core. I should have tried War Story with Kill and Sock dice for combat.
    Also reread the rules and I played ‘snap fire’ wrong.

    @Jack
    I used basic 5Core, I have most of the 5Core rules but was looking for simplicity and none of the era specific stuff.
    War Story ran pretty smoothly, really fit my style. I have a lot of voices in my head. The casualties were inspired by your Cuba Libre games.

    Tired is enough.

    #121405
    Just Jack
    Participant

    Ivan’s a fruit nut (where the hell is  he, by the way?), but he really killed it with the 1/6 activation roll, the 1/6 hit mechanism, and the kill/shock dice.

    Well, you’ve got me beat, I was unable to play War Story by myself.  He actually asked me to play test it, but I just couldn’t make it work by myself.  I started to sound like Gollum: “it sneaks around the left flank, Precious!  No!! It can’t sneak when we knows it’s trying to sneak, Precious!”

    I don’t have the ‘vanilla’ 5Core rules, so please tell me, which activation style does it use:

    -you have four guys on your side and you roll one dice to see what they can do (normal, scurry, or firefight); or

    -you have four guys on your side and you roll one dice for each troop to see what the can do (normal, scurry, or firefight); or

    -something else?

    V/R,

    Jack

    #121410
    ThomastonThomaston
    Participant

    Basic 5Core uses this
    “…you roll one dice to see what they can do”
    I can’t remember if there was a version number associated with the other method or when the switch over was. I remember playing with the other activation back when 5Core was my main rules.

    The first game I played I used a modified activation.
    The usual 1 and 6 scurry and firefight.
    2-5 is normal actions but odd numbers are enemy activation and even is my character action. During the game the defender only got to activate once so that was a failed experiment, then again could just be the luck of the roll.

    Tired is enough.

    #121413
    Just Jack
    Participant

    I like what you did with the modified activation, but it should have worked as the non-active player can still use opportunity fire (Guard Fire for greater than 6″ and Snap Fire under 6″), in addition to the fact a ‘normal’ activation would only see 2 of your 4 troops activating.  Not perfect with the defender only activating once, but shouldn’t have been totally broken, just representing the fact your high-speed, highly-trained, highly-efficient SOCOM hygienists had and maintained the initiative throughout the short duration of that particular gunfight.

    So, the above activation is what I call “5Men in Normandy” activation, because that was the original set of rules, and that’s how it did activation.  Later Ivan came up with the idea for “5Men at Kursk,” which altered the activation.  In this, you’ve got four troops, so you roll four dice, and allocate the four results how you see fit, one to each troop.  As written, each troop could act or react each turn.  To make it even more intense (at least in my opinion), I actually changed it to each figure could act AND react each turn, so long as they were in good mental status.  A pinned person can activate but not react, a suppressed person can’t react and can only activate to try and rally, a non-pinned/suppressed person can act and react.  Regarding a pinned troop, I’ve played it two different ways: when activated (with a ‘normal’ activation), he could either shoot or move, not both.  I’ve also played it where the pinned troop on a normal activation could not move at all, just shoot.  The latter is definitely more limiting, but probably more realistic.

    V/R,
    Jack

    #123651
    Stephen Madjanovich
    Participant

    You guys mention the Brigade South Africans are “chunky”. I assume you mean the 6mm sci fi figures. I can’t tell in the pictures but they look to be wearing large cloaks which would add to their “weight”. Am I correct or even with the cloaks (or that is not what they appear to be) do they still seem overly thick? I have been looking at these so that is why I ask. I am also looking at the PacFed armoured infantry as they have a definite “Starguard” feel about them to me.

    #123964
    Christopher Fielitz
    Participant

    I’m late to the party here, but your AAR is very entertaining! All the various 5 Core rules I am well acquainted with, but I’ve never heard of War Story.

    –Chris

    #123993
    telzy ambertelzy amber
    Participant

    All the various 5 Core rules I am well acquainted with, but I’ve never heard of War Story.

    It’s a very different game. On Wargamevault Warstory page there is a link to a review/game report but read the comments on both Wargamevault and the review. Gives a good look at the game

    #124151
    ThomastonThomaston
    Participant

    <p style=”font-size: 16px !important; line-height: 20px !important;”>You guys mention the Brigade South Africans are “chunky”. I assume you mean the 6mm sci fi figures. I can’t tell in the pictures but they look to be wearing large cloaks which would add to their “weight”. Am I correct or even with the cloaks (or that is not what they appear to be) do they still seem overly thick? I have been looking at these so that is why I ask. I am also looking at the PacFed armoured infantry as they have a definite “Starguard” feel about them to me.

    They don’t have a cloak but a backpack which adds to the bulk but these are pretty big maybe 9mm since my miniatures are 8mm.
    You can see a comparios with my miniatures here

    Thomaston's random project

    <p style=”font-size: 16px !important; line-height: 20px !important;”>I’m late to the party here, but your AAR is very entertaining! All the various 5 Core rules I am well acquainted with, but I’ve never heard of War Story.

    <p style=”font-size: 16px !important; line-height: 20px !important;”>–Chris

    War Story isn’t really a wargame in the normal sense. Remember when we were kids and playing with our toys? It feels like a more structured version of that, make up our own things and play out a story. At least that’s how I’m using it, it’s definitely not a comprensive set of rules and need a lot of improvisation.

    Tired is enough.

    #124216
    Stephen Madjanovich
    Participant

    They don’t have a cloak but a backpack which adds to the bulk but these are pretty big maybe 9mm since my miniatures are 8mm.
    You can see a comparisons with my miniatures here

    Thank you. Not only are they big they seem to have odd proportions based on the one picture. Look like “old school” dwarves, thick with oddly proportioned legs wrt their overall body size/shape. Your stuff looks awesome. Please keep it coming. Gotta keep humming Bob Marley in my head as I read!

    #133668
    ThomastonThomaston
    Participant

    A tad past brunch, tail end of January, 2009.

    The STD team approaches its target area from the NE. 1LOVE had decided they would begin with an intel gathering mission on a compound belonging to the Organic Agricultural Promotion Agency (OAPA). 1LOVE would have approached from the SW where there were more cover but 4PLAY had the lead on this one because he was dressed for it, looking the part with his green boonie.

    The compound is actually a renovated beach house. Two armed sentries patroled the perimeter. The plan was to get in and out without being noticed, swift, silent, and no violence like. There should be something they could plant a bug or two on, other than that the team was winging it, as usual.

    They took a while to sneak close to the compound just in time for the sentries to circle around. Despite his green boonie, 4PLAY and 2SEXY in her flannel shirt were spotted right away. One of the sentries shouted and a third sentry came out of the compound. Just great!

    The two sentries shot at 1LOVE and 2SEXY, but they only had pistols and didn’t do much apart from getting 2SEXY to dive for cover and got her flannel shirt dirty. 4PLAY was first to react, popping a few shots back towards the shooters. He didn’t do much either only having a pistol and the two sentries staggered behind the wall for cover. 2SEXY fumbled with her first aid kit and threw something. After a few bounce, it burst into a puff of smoke that quickly grew in size. The new sentry tried to circled around the smoke screen but despite having an SMG his shooting was ineffective

    1LOVE got a fix on the shooter’s location and gave him a burst in return. Still a little shaky his burst was a little high than usual and hit the man in the face, climbing higher to hit a bee’s nest sending a swarm of bees to attack the corpse (I rolled double 6). 3SOME popped up to give the two sentries a burst of his own and kept them pinned. 4PLAY in a mood for heroics rushed the pinned sentries. Amazingly crossing the wide open area in a breeze and emptied his magazine. He didn’t hit anyone but one of the sentries went into fetal position and played dead.

    The remaining sentry poked his hand around the corner and did the same. He hit 4PLAY with every shot and the dude in boonie crumpled in a pool of blood. 1LOVE ran for the other side of the building to flank the last guy and was surprised by a fourth gunman they didn’t see.

    Both panicked, shooting widly, the new sentry missing everyshot but somehow 1LOVE landed every shot in the man’s head (another double 6). Those special forces hygiene training really came in handy. Hearing gunfire from where 1LOVE went, 2SEXY ran for the opposite corner. MOMMA DIDN’T RAISE NO FOOL! She caught the remaining sentry looking the other way. Pulling out a roll of bandages she went for the kill and tripped on the guy laying fetal on the ground. Turns out rolls of sterilized bandage didn’t make good weapons either. She ran back for cover and realized she should have used the bandage on 4PLAY. 3SOME went passed her, popping off shots as he did.

    The last sentry backup behind another corner and poked his pistol around to replicate his earlier achivement, but he missed. 2SEXY use what was left in her IFAK to stabilize 4PLAY, but saline drops wasn’t enough to treat gunshot wounds eventhough she had used it on her hermit crabs before. 3SOME cotinued to pop a few rounds, chasing the sentry further back. 1LOVE poked his head around his corner and had the perfect shot at the back of the dude’s head.

    1LOVE did a “Jack” and missed the perfect shot. The sentry was scared enough to imitated his friend, falling to a fetal position and played dead. 1Love would tell the rest of the team he meant to miss so they could interogate the guy later.

    All sentries down the team went inside and seached for intel. There wasn’t any point in planting bugs and despite 1LOVE and 3SOME through search, they came up empty. 2SEXY tried her hand at field sergery on a human with 4PLAY. Using her IFAK pouch, one of 4PLAY’s shoelace and a shard of seashell, she managed to get bullets out of him.

    They picked up an SMG, a carbine and two pistols. 1LOVE pocketed a pistol and took the spiffy carbine, handing his soviet bloc weapon indifferently to 2SEXY. 3SOME took the other pistol. When 4PLAY came to the team gave him the remaining SMG as a reward for his bravery plus a few scars to impress the girls.

    Tired is enough.

    #133680
    kyotebluekyoteblue
    Participant

    So missing an easy shot is called a Jack now????

    #133719
    Stephen Madjanovich
    Participant

    Every time you do an update I can’t get Bob Marley out of my head for two days. Great stuff, keep it coming.

    #133721
    Darkest Star GamesDarkest Star Games
    Participant

    but saline drops wasn’t enough to treat gunshot wounds eventhough she had used it on her hermit crabs

      This just made me guffaw, at work!  Now, there’s only 2 other people here now with everyone else at home, but I still got “the look”. 

    I’m glad 4Play made it, would have been tough to replace that name.  Great stuff dude!

    "I saw this in a cartoon once, but I'm pretty sure I can do it..."

    #133744
    greg954
    Participant

    Very good, keep it coming! Love seeing 1Love, 2Sexy, 3Some and 4Play in action.

    #133750
    Just Jack
    Participant

    Pulled a ‘Jack,’ eh?  Very clever, Sir ;). I guess I’m just happy the swarm of bees didn’t get the team.  And I’m glad there were no dragons! 😉

    In any case, so much for being stealthy, and despite picking up some weapons, doesn’t sound like they accomplished their mission, with no bugs planted and no intel found, and got 4play shot up, to boot!

    As a side note, what was the bit about 2Sexy trying to kill the bad guy with gauze?  Was that just another way of saying she went and shot at him and missed?

    And what did you think of the rules, did they do what you want them to do or does the search continue?

    V/R,

    Jack

    #133771
    ThomastonThomaston
    Participant

    @Stephen
    I didn’t get the Bob Marley refrence until now. That was a nice song.

    @DSG
    Glad you found it funny. Wasn’t sure if anyone would agree with my silly humor. I have a few spare codenames incase I loose characters. The biggest hit would be not being to use the minis again, having having to sculpt a new character.

    @Koyote & Jack
    Since Jack makes such a big deal about his pilots missing all the time, that’s what I’m calling it.
    The first two times 1LOVE shot with penalties and still rolled double 6. The third time he had a bonus dice and missed.

    The mission was a total failure and 1LOVE is stump on how to proceed. Luckily they can do similar intel gathering on the Department of Land Reform.
    2SEXY only had an IFAK so all she could do was go hand to hand with inprovised weapons, bandages seemed more dangerous than saftey pins or saline drops. She fumbled (double 1) so the sentry took a shot at her as she fell back, but missed.

    For rules I went with another cocktail, Starport Scum + Warstory + 5Core initiative. In hind sight I didn’t need Warstory, Starport Scum’s mechanics probably works better for what I used Warstory for. Apart from the bandage attack all rolls 2SEXY made used Warstory, so 2SEXY was really playing by different rules.

    Tired is enough.

    #133792
    Just Jack
    Participant

    “Since Jack makes such a big deal about his pilots missing all the time, that’s what I’m calling it.”
    Fair enough.  But it’s not just missing, it’s missing when you’ve got a perfect shot lined up.

    The rules cocktail sounds interesting, and funny you have one character ‘playing by her own rules.’

    V/R,
    Jack

    #134329
    Alex Kutler
    Participant

    hmmmm

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